Keepers use alot of ships without the tag to avoid metagaming, which is what the Phantoms, Wilde and Iseijin do aswell, and it works to a point.
Elitism is only an opinion. I don't see the Iseijin as elite, we have fairly open recruitment for those interested.
Phantoms aura of fear works really well due to the lack of tag, tagging the Phantoms would ruin them, aswell as the Wilde who often pretend to be non-Wild ships.
If people stop metagaming, it won't ever be a problem, but that'll never happen. So tagging will solve one minor problem by create a much larger one for the players.
' Wrote:If you see a Wild ID, Keeper ID, or Phantom ID, it's a fairly safe bet that the person is part of the respective player faction.
With factions using a private ID, it's rather different to public ID factions. mwerte is right.
Look, I've been in both the Keepers and the Phantom factions. I played tagged an non-tagged. It didn't help with anything not having a tag. The ganking, metagaming and powergaming still happened, and I personally stopped bothering about it. It's just how the way things go, and we have no control over it.
If factions don't want to use tags, that's okay. But they should have their characters registered so they get checked for activity too. And here I will assume that the administration will not want to spend all this time sorting characters and summing up playing ours.
So in the end, the solution is tags for everyone. Or, how I mentioned in the other thread, some FLHook magic that will allow you to mask your name in game, while keeping the filename on the server database intact.
' Wrote:If you see a Wild ID, Keeper ID, or Phantom ID, it's a fairly safe bet that the person is part of the respective player faction.
Exactly my point. Faction tags exist to allow people to distinguish between official faction members and indies - and as there are no independent Nomads, just the Keeper player faction, I don't really see why we should use them. And "everybody else uses tags" isn't really an argument, either.
I tried once to pull the tag from the SU, and was told that it was required, or encouraged, or that removing them was frowned upon. Essentially, I was told no, and I believe that's the right decision. So, then, All Tags, and it must be the answer. I'd go so far as to argue that there should be more factionalized players...Hold half the ingame slots for players wearing faction tags, just as two slots are held for admins.
That is, of course, drastic and draconian, and liable to draw flames, but listen to my reasoning:
Players don't just victimize the phantoms, the keepers. Everyone's victimized all around, just try being Bowex passing through Omega, or a Molly in Leeds.
Metagamers always metagame. I metagame, you metagame. But only a fraction of metagamers are actually out for that blue message and nothing else, the other side of metagaming is managing the fact that we play in a world where, outside of liberty, the game is not saturated with players, its saturated with space. It is, when I can spend two hours this morning in NB, and encounter only three people, while the server is at 150.
So, then, the victimization is going on, while we hide tagless in separate systems. Tags, whether prefixes or suffixes, encourage interaction between players. They tell people who you are, what your role is, and while that encourages pvp, it also encourages RP.
It falls into the argument of Indies vs Factions, at its most basic level. The indie side claims that not having tags is an issue of freedom, and the factions claim that tags are about identification, about responsibility and merit and making an example.
' Wrote:Players don't just victimize the phantoms, the keepers. Everyone's victimized all around, just try being Bowex passing through Omega, or a Molly in Leeds.
Exactly, that's what I was trying to say all along.
you re mixing several issues in one - and also kind of only show a selected reasoning.
elite factions are ganked cause:
- they pretend to be elite ( by their own choice and sometimes by others, too )
- they claim better gear to defeat others - hence others need to gank to reach an equilibrium ( this matter is considered by enemies of the faction, cause a faction itself never consideres their gear "too powerful" )
- they very often choose factions with a very wide selection of enemies ( there are only few custom factions that have only a selected few enemies ... i think the =CR= are the only ones ) - all others started with like half or more sirius as enemy - or managed to draw the anger of a majority on them )
- they seek places that they get ganked ( like flying mindlessly to new york )
- they claim exceptions from certain universal rules, which will always bring the mutual mistrust of those that have to obey the rules on penalty of sanctions on them.
- others consider them "fair" to gank
- they stand out easier
- outstanding reputation of being good pilots - so other players wish to compete / prove themselves and boast with a win.
now - what does being tagged or being untagged help / hurt that?
it is not the reason for ganking - it is a tool to gank others - yet, every faction suffers from it. the reasons for getting ganked are not the tag, they are rooted elsewhere.
the above reasons may not apply to all exclusive factions or may not apply to any faction on disco at all - but it just illustrates the reasons for ganking.
rulewise - a tag is hardly necessary ... BUT ... since it is a rule that at least 5 different players of any given faction MUST be active and act beneficial to the server enviroment... there needs to be a way to track them. if the tag is the only way - the tag MUST be applied.
if there are other ways - then no official faction needs a tag indeed
All factions should run with tags. Yes, some will be metagame'd more than others. My reason? So I can metagame you and find you so we can interact. Does that mean I want to blow you up? Most of the time no because I'd be on my transport.
I like tags because they give me the ability to locate someone I can run into on purpose.
Keepers, Wilde, Phantoms.........while their ID does indeed show they are part of a player faction because there are no indies of those factions; being untagged makes it so only you get to decide who you want to run into. The rest of us don't have that choice. Why should they? (this goes for all untagged factions, not our resident omgzelitepharkshuns)
Will the tag be abused? Sure. They already are now.
' Wrote:rulewise - a tag is hardly necessary ... BUT ... since it is a rule that at least 5 different players of any given faction MUST be active and act beneficial to the server enviroment... there needs to be a way to track them.
There is.
Discovery's server uses a MySQL database to store player characters; reading it is rather easy, and creating a script to track people by, say, ship type or ID is perfectly possible.