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Sirius-wide corporations.

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Sirius-wide corporations.
Offline Ceoran
01-15-2011, 02:25 PM,
#11
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' Wrote:Wait, you're Synth guy too? o.0

Well, and I'm interested to make corporations more interesting and attracting then Zoner Whales. If you have any ideas how, throw them in:P
Furthermore, official factions of corporations have quite clear trade routes, which may be shared upon joining. They bring enough profit, yet deliver RP.

No, the "we do." was the answer to the "Where their products are produced we'll never know."-part. But I know my competition;)

Also, there is often higher profit to be made with blockade-running or passing a warzone in general. (MVs to the McDuff via Kusari, Copper ore to Texas via Hamburg. All kinds of Kusari goods to Bretonia in general, etc)
I have no problem if people smuggle the stuff on actually smuggling chars, but I see this sparking even more people smuggling on their lawful chars which I consider bad RP. After all they'll pass lots of military patrols, even if only NPCs who would note and report, if not stop it.

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Kaiserliche Polizei Rheinlands
01-15-2011, 02:29 PM,
#12
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' Wrote:I didn't realize that was you on skype... :)

In one respect, we're rather open with our tech. We'll share guns and such with police forces.

But from our own evil corporation perspective, you're missing something.

WE do still have as a corporate objective being a rather monopolistic company in providing services to Sirius. So if you're a civilian corporation that needs guns - then simply HIRE us to provide escorts. That gives you plenty of guns - they're already attached to our ships. You do have to coordinate with us on when you're flying, but ... that's part of the whole RP thing, too.
Well, we need to arm our own security. + OSC has plenty of deals different with interersts of BHG. And BHG can't enter Kusari.:D

' Wrote:No, the "we do." was the answer to the "Where their products are produced we'll never know."-part. But I know my competition;)

Also, there is often higher profit to be made with blockade-running or passing a warzone in general. (MVs to the McDuff via Kusari, Copper ore to Texas via Hamburg. All kinds of Kusari goods to Bretonia in general, etc)
I have no problem if people smuggle the stuff on actually smuggling chars, but I see this sparking even more people smuggling on their lawful chars which I consider bad RP. After all they'll pass lots of military patrols, even if only NPCs who would note and report, if not stop it.
Well, dunno, I'm curious to see individual smugglers with corporate ships - as long as they're not simply powertraders, why not?

EDIT: Que Que, Elven here

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Offline Ceoran
01-15-2011, 03:10 PM,
#13
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' Wrote:And BHG can't enter Kusari.:D

Good old prejudices against Kusari, eh? Hunters are very well allowed in Kusari, they just can't claim bounties in core space and are overall not very welcome. The actual problem why you can't employ them is because they'll get into quite some trouble for shooting <strike>angry Farmers</strike> Kusari citizens in Kusari core space. Just to clarify that.

Also, what you call "powertraders" is something I'd rather define as ooRP-moneygrinders or even lolwuts, depending on the individual. However, if you want to see some of those, just sit around in the Taus or Nothern Leeds/Seto. They pass by there constantly. MVs for the Bret BS at Harris are the most common shipments out there. Next would probably be H-Fuel on the list of illegal stuff. Most of those who have a 5k fly the Liberty Train.
However, my point is: How do you expect a newbie to get any interest in another faction than one who can go everywhere if those aren't given any downside? Those who have grasped the point of RP will start RP'ing the faction they fly for anyways instead of looking for a new one.

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Daedric
01-15-2011, 07:43 PM,
#14
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' Wrote:Well, and I'm interested to make corporations more interesting and attracting then Zoner Whales. If you have any ideas how, throw them in:P

Having a ton of ships and equipment to choose from won't make those factions more interesting. If you want the corporations to be more interesting give players a reason to play said faction. Yes, I know it is hard to get new blood and keep people because trading can be done as an indy as effectively as it can in a faction.

You might not want to hear it but I'll offer some advice from the perspective of a trading faction leader (zomg a Zoner one though!).

New members, good ones don't usually appear out of thin air. I recruit in game, I don't just try to pick up new players either. I go after indy Zoners in ZBTs and BWTs too. I help people that PM me about Zoner stuff too. Sitting back and relying on your recruitment thread will lead to the death of a trading faction.

Making the faction fun and interesting. My two staples for this are convoys and player contracts. What do I mean by player contracts? These. Wanna know why those make OSI more interesting for our members? Its because they aren't just mindlessly grinding, they have goals to reach each month. We also spend some of the company bank each month on rewarding the highly active members according to their activity. As for the convoys? I think that is self explanatory.

My best advice is not to restrict members of your factions too much; if you do they will just go indy on you to avoid those restrictions.

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Offline Ivan
01-15-2011, 08:04 PM,
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' Wrote:Having a ton of ships and equipment to choose from won't make those factions more interesting. If you want the corporations to be more interesting give players a reason to play said faction. Yes, I know it is hard to get new blood and keep people because trading can be done as an indy as effectively as it can in a faction.

You might not want to hear it but I'll offer some advice from the perspective of a trading faction leader (zomg a Zoner one though!).

New members, good ones don't usually appear out of thin air. I recruit in game, I don't just try to pick up new players either. I go after indy Zoners in ZBTs and BWTs too. I help people that PM me about Zoner stuff too. Sitting back and relying on your recruitment thread will lead to the death of a trading faction.

Making the faction fun and interesting. My two staples for this are convoys and player contracts. What do I mean by player contracts? These. Wanna know why those make OSI more interesting for our members? Its because they aren't just mindlessly grinding, they have goals to reach each month. We also spend some of the company bank each month on rewarding the highly active members according to their activity. As for the convoys? I think that is self explanatory.

My best advice is not to restrict members of your factions too much; if you do they will just go indy on you to avoid those restrictions.
1) Equip matters sometimes too, trust me.
2) Unfortunately we don't have enough indie OSCs/Cryers/ALGs to follow. I won't mention Synth Foods. -_-
3) Factions are already interesting. At least I'm very interested in development of Cryer, since it has awesome write up. :3 ALG itself is quite profitable (we can mine, we can use Kruger ID'd/IFF'd Hegemons to mine silver in O-7, we're quite neutral to all pirates). Yet they're depopulated, mostly for the reason Zoners / Junkers have almost complete neutrality.
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Offline Daedric
01-15-2011, 08:21 PM,
#16
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' Wrote:1) Equip matters sometimes too, trust me.
2) Unfortunately we don't have enough indie OSCs/Cryers/ALGs to follow. I won't mention Synth Foods. -_-
3) Factions are already interesting. At least I'm very interested in development of Cryer, since it has awesome write up. :3 ALG itself is quite profitable (we can mine, we can use Kruger ID'd/IFF'd Hegemons to mine silver in O-7, we're quite neutral to all pirates). Yet they're depopulated, mostly for the reason Zoners / Junkers have almost complete neutrality.

Equipment doesn't matter nearly as much as you think. If a person says they won't join because you don't have a ship they want, you don't want them. Why you say? Its because they'll eventually get bored with that ship and likely leave/become inactive.

As for the obvious Zoner/Junker hate, I'll point at the house factions that have members as proof that Zoner/Junker neutrality isn't the reason for Cryer/Synth/ALG/OSC being depopulated. It is because there aren't many others playing those factions, playing alone gets boring hence people will most likely choice a more active trade faction. I've had countless numbers of house corp indy players refuse my offer to join OSI, they didn't care about the neutrality it offered, they were having fun on their house corp trader.

If you want to build one of these factions up, it starts with activity and an interest in the factions role play. If a person isn't interested in the role play of the faction, a new ship won't keep them there.

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Offline Ceoran
01-15-2011, 09:20 PM,
#17
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' Wrote:3) Factions are already interesting. At least I'm very interested in development of Cryer, since it has awesome write up. :3 ALG itself is quite profitable (we can mine, we can use Kruger ID'd/IFF'd Hegemons to mine silver in O-7, we're quite neutral to all pirates). Yet they're depopulated, mostly for the reason Zoners / Junkers have almost complete neutrality.

And that's exactly why I say give them a downside. Zoner Guards can't dock with House bases. Junkers have a cargo limitation on both IDs. So if you give those factions sirius-wide status too, something equal should be applied. Because otherwise you will just have everyone running for those factions and drying out the non-sirius wide and especially non-mining ones too unless they need them to ship their ore (see bowex).

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' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Skullz
01-16-2011, 05:42 PM,
#18
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Posts: 1,225
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Right Sorry for the late post Elven, was rather poorly last night.

Anyway.

First point some of the factions that Elven stated are Multi-National. Orbital Spa and Cruise for instance has 4 base's for which none are in true Liberty Space for which they are seen as a Liberty Corporation, even when it has no base in Liberty.

Interspace Commerce provides insurance for alot of corporations, I personnally have been a victim of this several months ago. IC still provides insurance for cargo's in Rheinland yet when IC is in Rheinland they have had a tendancy to get attacked by those same Corporations. If IC was deemed an enemy of Rheinland would they not destory the IC base in New Berlin. But since it is still there and IC hire's Rheinlanders with in there company in rp they are Multi-Nationial and as such Rheinland Corporations should not be shooting IC as the could be shooting one of there own people, a Kusarian, a Bretionian or even someone else. (For which my character was an ex Outcast looking for a legal life, though he degarded in time for rp reasons)

Cryer Has bases across Sirius so as to be able to get to there target market quicker. And being the only medical provider and manufactorer all of Sirius wants there services. The would feasible hire locals where they have Office's and base's, to ease the communication barrier. That also would make them Multi-National.

with [ALG] I have to disagree. They are Rheinlanders through and through, but even Liberty wants to get rid of Toxic waste in rp, for which reason they are still allowed in Liberty. And no other house has a company that does that service, but they only hire from rheinland, and rheinland only in rp.

The main point my friend is actually trying to get at is why can't those actually become Sirius Wide Corporations, when infact they are. But still dispite this they are still seen as a Corp from a House. Yes they come from a House, but if I was to tell you about Several Real life Companies such as HSBO, whom of which originated from one Country naturally, to become Multi-National. I would also compare it to IMG, of which was formed by Rheinland and Bretionian Miners. When you meet them and you was a Libertionian or a Kusarian who would not make rp abuse at them would you. Becuase you don't know if they are a Rheinlander or a Bretionian. Nor do they operate with in the House's from which they came either.

Furthermore there is one Guild that is from Liberty in originally, for which is the Bounty Hunter Guild, yet they are fully welcome in Rheinland, even if the particular pilot is a Libertionian. But yet it is recognised as a Sirius wide. For which many of the above are, but not recognised as such like the examples I just gave.


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Offline Govedo13
01-17-2011, 09:12 PM, (This post was last modified: 01-17-2011, 09:15 PM by Govedo13.)
#19
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Hm.
I think the old zoner Guard ID here-
if you want a bunch of power traders who use this factions because they can travel anywhere and are neutral with everybody...

On the other hand I agree that some change would be good as well.
I see the IDs changed with restrictions in them what could this ID trade and where can it dock, if someone dont trade the faction specific commodities then he would be sanctioned.I see no other way to avoid "Old Zoner Guard ID Syndrome" here. Any other ideas?
Good trading routes, good powerful new ships and some kind of PvP abilities against competition will make this factions really more interesting.
Imagine if ALG could shoot Junkers if they haul scrap... and vice versa...

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Daedric
01-18-2011, 05:17 AM,
#20
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The companies Elven listed are Sirius wide. No one argues that. The fact stands that in role play our characters understand that but will still hold them to their roots.

If my character hears Interspace Commerce, he associates it with Liberty. That is how it is.

WARNING!!!! Real life example.

McDonald's. Worldwide company, everyone associates it with the US, because it was born here.
Walmart. Same thing.


Two of the top of my head but I am sure there are many many more.

He isn't simply asking for them to be recognized as they already are. He is asking for them to be given a ton of freedom in regards to tech usage.

Do you honestly think this change would stop people from blowing any of these groups up due to their roots?

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