mm, people do tend to take our enforcement as rule lawyering in game, when they're not so versed in the lore surrounded the Gate/Lane parts, which can be an issue. And generally when you do get it through to them that's it's an in-roleplay rule/law, they just scoff and say 'You can't do anything about it.'
And yes, we do get some comms towards from disgruntled traders sometimes, and also requests for Contracts. The latter of which are almost always granted. While this may seem to be working against our own monopoly, I do think it promotes interaction moreso then just blowing you out of the sky.
If you're willing to put the roleplay into it, we're willing to come to some sort of agreement. Of course, lining our pockets with something always helps.
On a similar note, when it comes to in game interactions with G/L Smugglers, it generally comes down to how the smuggler handles it. People who ignore us/stay silent and don't engage in anything but movement, are shot and destroyed. Same goes for those who are obviously not roleplaying. For these, the interaction doesn't go any further.
For those that do roleplay, and maybe still escape or something, they will be bountied and hunted by the ASF.
I'm not going to bother bountying those who don't bother roleplaying, it's a waste of Ageira time, effort, and money.
You've reminded me to bump the thread to Bretonia, thankyou. For now (with the notable exception of Kusari, yes we were aware, Zelot) we will act as if we are within the law. It only makes sense that if the goods are restricted, the Houses would allow those who own it to protect the goods. If some issue arises before confirmation is made, then we will deal with it the.
I, and I hope Max will continue it in his position as VP, have a very laid back 'come what may' attitude towards what happens with Ageira. I do have a few plans for the long term, but mostly if there's a negative interaction in game, I'll just roll with it. I've absolutely -NO- problem with Ageira taking a hit for the negative, so long as it coincides with beleivable Roleplay.
The biggest hit Ageira has taken in Discovery is Gallic Gate/Lanes. It hasn't been explained at all, apart from 'Junkers stole them'. The question is, -how-? And even after they managed to do so, how did Gallia get access to the tech inside the white boxes? How did they manage to back engineer it? How did they manage to implement it into a working technology?
-None- of this is explained, and it's beyond ridiculous from the point of view of someone who loves Ageira as much as I do.
Daedric, you're right, I added it after your previous post.
On another note, my Ageira Security characters enforce it all the time.
Furthering what BakaKoneko has said: if you want to trade in G/L parts, please contact us. Make yourself, and us, use our RP to get an agreement. If you're willing to RP with us, we'll seriously consider requests to ship our Parts.
Ageira is the only legal distributors of Gate Lane parts, correct?
Ageira only allows the only legal Gate Lane parts in Sirius to be ferried by licensed haulers, correct?
So if an unlicensed hauler is ferrying Gate Lane parts, then the only possibilities are that the Gate Lane parts in question are either stolen or counterfeit.
Since stolen goods are contraband, they should be listed as such in all houses - if the parts are not stolen, but are instead counterfeit, then they are not created with Ageira's proven methods and do not necessarily conform to safety standards and are thus possibility dangerously defective and should also be listed as contraband.
' Wrote:Since stolen goods are contraband, they should be listed as such in all houses - if the parts are not stolen, but are instead counterfeit, then they are not created with Ageira's proven methods and do not necessarily conform to safety standards and are thus possibility dangerously defective and should also be listed as contraband.
They are, in everywhere but Kusari.
But Kusari is incredibly backwards so who knows what's running through their teeny minds.
' Wrote:so youll openly commit treason wow smooth move not that it bothers me as i now have no navy chars im just trying to offer friendly advice is all
better document your crap real damn well then
Think about it.
We said we would only shoot them if they didn't comply.
If there's a navy moving them without a convincing reason, yes, we will shoot them.
It's not treason if they're acting out of roleplay.