Good luck convincing every other faction that you deserve a faction ship and they don't.
Excuse me.
I think the model looks pretty, but I'd like to see it sharpen a bit. If it were sharpened, then the edges chamfered, and maybe bulked up a bit, it would look less like a very delecate scaffold.
Also, what's with the combination of desert and digital camo?
the ship design is cool, a refreshing change from what i usually see. the effects applied/used to showcase the ships are well done as well. however, had freelancer been as curvy a game, id understand using the models, but as it stands, i dont see it fitting anywhere. infact, i dont even think the curvyness is my issue. i think thats a small issue when compared to the fact that it isnt nearly as bulky as a design as most vanilla/replacement ships. the weight of the model is in the center, and the wings are just there as a design. in another game, this would be a really nice addition.
also, did you make those textures or did you download them from filter forge? they look quite familiar. im not complaining, just curious.
' Wrote:the ship design is cool, a refreshing change from what i usually see. the effects applied/used to showcase the ships are well done as well. however, had freelancer been as curvy a game, id understand using the models, but as it stands, i dont see it fitting anywhere. infact, i dont even think the curvyness is my issue. i think thats a small issue when compared to the fact that it isnt nearly as bulky as a design as most vanilla/replacement ships. the weight of the model is in the center, and the wings are just there as a design. in another game, this would be a really nice addition.
also, did you make those textures or did you download them from filter forge? they look quite familiar. im not complaining, just curious.
The textures are just a couple layers of images, one by me and one I got off google, so that might explain why they're familiar. It's also nice to meet someone who values visual consistency.