' Wrote:Because that group can make a note they can give out to people? I honestly don't see why can't some random group give their own warning or license if they claim something and somebody else play along. And death sentences, too, why not? It's not like other groups would have to follow it. Take TLAGSNET (or how it's spelled) as an example of something special - it works for all policemen, not just the official ones.
Id rather have officials only than indies and groups, its as simple as indies and groups are easy to abuse this, while officials speak for the faction.... and tslangnet or whatever is only tied to police ids, hence u have to play a police rp, hence u cannot abuse it, having indies and groups who CAN abuse it, well thats all i dont want... if official factions do abuse it, its a lot easier to control with official factions
There was a complaint because your signature violated forum rule 1. Specifically:
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For license's could the sirius cred and rename certificaat be used. buy the license and mount it at the same place as the id . at the cost of 1 cargo for example
Liberty Rouge indie was destroyed by a MND.
The player of the indie switches to his LPI char and set a death sentence for the MND. -> Metagame
' Wrote:For license's could the sirius cred and rename certificaat be used. buy the license and mount it at the same place as the id . at the cost of 1 cargo for example
I'm sure it's not too difficult for the Devs/Admins to add new items. I wouldn't rename existing ones.
btw: There should be items per faction, not general items.
Quote:Liberty Rouge indie was destroyed by a MND.
The player of the indie switches to his LPI char and set a death sentence for the MND. -> Metagame
Best way would be to include a link to some forum RP or just a database with screenies and stuff to that. No link on note made by indie - nobodoy bothers to act upon this thing. Would be fair enough.
' Wrote:Best way would be to include a link to some forum RP or just a database with screenies and stuff to that. No link on note made by indie - nobodoy bothers to act upon this thing. Would be fair enough.
Did I get you right? You want to connect the game with the server?
That are too many ooRP-information (and I don't know if a hyperlink is possible [and I don't want to bother anyone to type out the url]).
Of course, some factions could add this url, but I won't recommend it.
' Wrote:Did I get you right? You want to connect the game with the server?
That are too many ooRP-information (and I don't know if a hyperlink is possible [and I don't want to bother anyone to type out the url]).
Of course, some factions could add this url, but I won't recommend it.
Game and server are already connected... I think? Be it a hyperlink, or just something along the lines "For seeing details and evidence, check SomePolicemanDatabase, page X" (and for the official faction notes we can skip that "here are the evidence" part if you trust them enough, for if the notes would have the line about who added them, you could see the official notes and non-official ones), it's still an easy way to counter the theoretical abuse, and when there's the choice between restricting fun and not restricting it, not restricting is better. I think. And that can be a lot of fun for all people involved, not just officials. Even generic ids can have their fun that way.
And it would actually make a good working in-game bounty board, too! Imagine this: everybody can actually issue bounty on everybody, place a note telling with specifics and/or where to find the proof of it existing... instant freelancer/merc char for me, for it will be interesting.
' Wrote:Game and server are already connected... I think?
Sorry, I meant game and the forum.
' Wrote:Be it a hyperlink, or just something along the lines "For seeing details and evidence, check SomePolicemanDatabase, page X" (and for the official faction notes we can skip that "here are the evidence" part if you trust them enough, for if the notes would have the line about who added them, you could see the official notes and non-official ones), it's still an easy way to counter the theoretical abuse, and when there's the choice between restricting fun and not restricting it, not restricting is better.
The problem is, what do you do if the faction has an external database? (E.g. the [KSP] had it, as far as I remember)
' Wrote:I think. And that can be a lot of fun for all people involved, not just officials. Even generic ids can have their fun that way.
The problem is, the idea was to define items for faction, in result of it the Liberty Navy has of course other items than, let's say, DHC. If every indie wants to create his own item, it is too much admin work (in my eyes).
' Wrote:And it would actually make a good working in-game bounty board, too! Imagine this: everybody can actually issue bounty on everybody, place a note telling with specifics and/or where to find the proof of it existing... instant freelancer/merc char for me, for it will be interesting.
I think this is a great idea as it helps keep the police character player from having to tab back and forth to see who is licensed and who is not.
However, why not just make the licenses as a purchasable commodity in the shops? Treat them like ID's, set a reasonable price, and then mount them below the ID. This makes it even easier to verify if a license is issued, as it shows up right in a regular scan.
The player might lose a cargo unit per license, but in the end knows that they won't have to worry about being hassled for not having the proper license for their product.
I would also think this wold be an even easier implementation and less work for the police or faction administrative staff.
Just my thoughts,
Jeni
' Wrote:Greetings community,
in result of the "non-forum players", some whining threads and annoying switching between game and forum, I had begun to think about a solution.
The main idea was to add new RP equipment, which reflects the forum RP stuff. I asked Cannon, if this is dynamically possible.
Therefore the faction leaders can design some items, which they need.
A good example is a license. A trader request a license for, lets say, military vehicles via forum. The trader would be added in the license-forum-thread. Ingame the faction leader (or a person, who is responsible for license stuff) uses the following command:
Code:
/additem <id>, <name>, [parameters]
This would equip the item <id> to the account <name>.
For this example, lets say: /additem RL_LICENSE, A_trader, military vehicles
The item RL_LICENSE is a predefined template and the parameters should specify it.
' Wrote:However, why not just make the licenses as a purchasable commodity in the shops? Treat them like ID's, set a reasonable price, and then mount them below the ID. This makes it even easier to verify if a license is issued, as it shows up right in a regular scan.
Because:
If your licensed was revoked, you can easily rebuy it.
There would be less RP between players
There isn't a commodity replacement for it. (-> The license would directed at all commodities)
And it wasn't only the license which could be done with it. A law violation item could so easily sold at the next base.
' Wrote:The player might lose a cargo unit per license, but in the end knows that they won't have to worry about being hassled for not having the proper license for their product.