in result of the "non-forum players", some whining threads and annoying switching between game and forum, I had begun to think about a solution.
The main idea was to add new RP equipment, which reflects the forum RP stuff. I asked Cannon, if this is dynamically possible.
Therefore the faction leaders can design some items, which they need.
A good example is a license. A trader request a license for, lets say, military vehicles via forum. The trader would be added in the license-forum-thread. Ingame the faction leader (or a person, who is responsible for license stuff) uses the following command:
Code:
/additem <id>, <name>, [parameters]
This would equip the item <id> to the account <name>.
For this example, lets say: /additem RL_LICENSE, A_trader, military vehicles
The item RL_LICENSE is a predefined template and the parameters should specify it.
The predefined content of the item as follow:
Quote:The owner of this license is allowed to carry #1 in Rheinland.
The parameter #1 would be replaced with the with the last parameter of the command.
So the trader will find the following item in his equipment:
Quote:The owner of this license is allowed to carry military vehicles in Rheinland.
created by SomePoliceman at 30.02. 10:00
Important is the last line. So you can retrace who used/abused the command.
Cannon didn't answer my question, if it's possible to hide this item for some IDs.
This would be to avoid metagaming.
If you see a person with a smuggling license you would stalk him until he does his smuggling (this isn't the reason for the idea). The IDs, where it's visible, to should be in the predefination part and reflect their faction diplomacy.
(For myself I would hide it for anyone who don't carry my faction-id or the id of my allies, but it's up to the faction leaders.)
But imagine, a smuggler was caught by the local police force and was added to their criminal database - it would be nice, when the smuggler has a "laws violated"-item in the hold. The advantages of it:
You haven't to check the forum again about it.
The smuggler, a not-every-day-in-forum one, knows he is on the criminal database.
The smuggler can contact the house specific unlawfuls: "Hey look, I'm searched by the police, let's do something together."
As I said, the item is not unmountable. This means the person still have this item in the hold. The item should also be unsaleable.
The only ways to remove the item are the following:
Code:
/removeItem <id> <name>
(Should be self-explanatory)
or, the other way would be rename. Of course, a smuggler would rename himself to not be in the list and a person who bought a license had to reregister his new callsign.
Now to the system itself:
There should be a group of item creators. The first members are the faction leaders for the specific faction items.
Let's say:
House police + military for house lawful items.
House unlawfuls for house unlawful items
House corporations for (what do you think?)
Some other (like Zoners, Junkers and so on)
I know the faction leaders haven't that much time. So they could delegate some tasks to other people. E.g.: three for the license, two for the criminal database and so on.
And before someone asks:
Why only the factions?
Because...
they do the most forum stuff which can be reflected.
indies could abuse it.
factions have (almost) a feedback thread, and if they abuse their power too often they'll are not more official.
Using this for licenses could be very useful, though this could also be done via tslagsnet, same with the criminal database could it not?
Where a token-based system could really do well is in acting as a 'letter of credit' - that is a permission to take X quantity of cargo stored on a player-owned base.
You could give another player a letter of credit - generated via the Neural Net. They could deliver X quantity of goods to your base, and be entitled to take Y quantity of goods back. A way of automating the current forum-based system.
This way, players could start to establish their own economies. Factions wouldnt have to post every transaction made (which can be time-consuming with screenshots and the like), they could post summaries of the transactions that are logged.
The trade data captured could also be used by the devs to inform their economy decisions with hard data - very important when dealing with mineable commodities.
' Wrote:Using this for licenses could be very useful, though this could also be done via tslagsnet, same with the criminal database could it not?
Via TLAGSNET? Do you mean no items and only entries or show the items in TLAGSNET?
With only entries you've problems in systems without lanes.
I asked Cannon if it's possible to show the dynamic items via TLAGSNET, he didn't answer.
' Wrote:Where a token-based system could really do well is in acting as a 'letter of credit' - that is a permission to take X quantity of cargo stored on a player-owned base.
You could give another player a letter of credit - generated via the Neural Net. They could deliver X quantity of goods to your base, and be entitled to take Y quantity of goods back. A way of automating the current forum-based system.
This way, players could start to establish their own economies. Factions wouldnt have to post every transaction made (which can be time-consuming with screenshots and the like), they could post summaries of the transactions that are logged.
The trade data captured could also be used by the devs to inform their economy decisions with hard data - very important when dealing with mineable commodities.
This kind of automatic system wasn't really what I was thinking about. But it sounds interesting.
And in fact, I like the idea about those Items. But, the problem I see, and this is the main problem at all, imo, is the newer players, or more unexperienced forum guys.
In the actual system, there is, lets say, a rate of 10 mill creds to get the Bretonian military stuff license. Okay. A guy just started, got the Rhino, and began trading. someone tells him to ship mv from ontario to leeds, he is caught by the police. Bang. Theres the 4 mills fee, which he dont have. So, he loses his cargo, and is thrown out of bretonia. Result: leaving disco, bored and yelling at the rules.
If there could be some sort of buyable short term license added, in addition to the permanent you already mentioned, it would be fine, i think. So that newer players are able to buy a specified 5-day license from a base, for lets say... 50k credits. If the ingame mechanics allow this, it just should vanish when its expired.
But this would make things for the "older " players more uncomplicated, easier for new players, it makes sense, in RP imo, and it would be less work for the police and militiaries, since they wont always have to check the forum databases.
I enjoy this idea, it adds more possibility's of role plays, i especially liked the idea for smugglers etc, all in all, with some more work and ideas i think you have a great idea...
You could make it joined to official tags... if its possible, so then only official factions can use it, and for more protection the factions could make a new office, squad... or whatever you want to call it and just have there tag changed a bit for the specific people to use them or put them on a shared account etc
There was a complaint because your signature violated forum rule 1. Specifically:
Quote:Adult content or links to adult content; This includes any anime that is in any way slightly graphic or pornographic;
' Wrote:If the ingame mechanics allow this, it just should vanish when its expired.
Easy editable item so the official police factions can put all restrictions in.
Make it perishable like food but just with longer time till its disappear,depending on the time.
Longer licenses-cheaper in long turn, it is like vignette tax.
If the trader dies he loose the license also- no more I am empty I prefer to die traders.
Simple as that.
Make it buy-able on the planets, in exchange of that the admins would wire to the official police factions let say 60-70 mil per month to pay the bounty board, or even better if the Cannon Fl hook magic is able to transfer the credits from the licence to one given police bank account.
As simple as that. Would it work? I dunno some of the devs must know.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:You could make it joined to official tags... if its possible, so then only official factions can use it, and for more protection the factions could make a new office, squad... or whatever you want to call it and just have there tag changed a bit for the specific people to use them or put them on a shared account etc
The tag was my first idea, but it's also "abusable". Let there be a new member, who got something wrong...
It would be better, if there would be another item, which grants you the right to use the command.
(And this item would only be given by either admin, faction leader or SiC.)
Offtopic:
' Wrote:If there could be some sort of buyable short term license added, in addition to the permanent you already mentioned, it would be fine, i think. So that newer players are able to buy a specified 5-day license from a base, for lets say... 50k credits. If the ingame mechanics allow this, it just should vanish when its expired.
I would not bind it to a duration.
Worst case: You start a new char, purchase a barge and have new license for 5 days.
So if a player starts he get in addition to the server rules and history stuff a universal license. This would be automatic vanished, if the player reaches lvl 30.
Well, yeah, this makes sense and is great, and i am under impression that's pretty much what cannon meant by "player created commodities" in that thread about server birthday. I case that's not - correct me.
I still think that should not be applied to only official factions. I mean, if it would have the line "created by someguy", you could just look at that "someguy" signature on commodity and realize is that made by faction or not. You know, unofficials could want to have their fun with it, too.
' Wrote:I still think that should not be applied to only official factions. I mean, if it would have the line "created by someguy", you could just look at that "someguy" signature on commodity and realize is that made by faction or not. You know, unofficials could want to have their fun with it, too.
' Wrote:And before someone asks:
Why only the factions?
Because...
they do the most forum stuff which can be reflected.
indies could abuse it.
factions have (almost) a feedback thread, and if they abuse their power too often they'll are not more official.
Additional:
Why should an indie/group who isn't representativ for the NPC faction give you a license/warning/death sentence?
The only reason I could imagine is for intelligence forces who are covered up and "mark" a ship with a bugging device (or something like that). But as I mentioned above, if there would be a command-access-item, they could also use it.
Otherwise, any indie/group who want to use the command can work with the respective faction together.
Another problem which I found, with this matter:
What do we do, if the item creator was renamed or deleted? Destroy the item or edit the creation line (<- hello metagaming)?
Quote:Why should an indie/group who isn't representativ for the NPC faction give you a license/warning/death sentence?
Because that group can make a note they can give out to people? I honestly don't see why can't some random group give their own warning or license if they claim something and somebody else play along. And death sentences, too, why not? It's not like other groups would have to follow it. Take TLAGSNET (or how it's spelled) as an example of something special - it works for all policemen, not just the official ones.