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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Smuggler ID

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Smuggler ID
Offline Drake
01-03-2012, 01:56 AM,
#11
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Posts: 2,195
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Joined: Jun 2007

The only thing is, Warhalk, is that not all smugglers smuggle all the time. They shouldn't be persecuted when hauling legal goods in lawful space where they don't have a history of getting caught.
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Offline Death.RunningVerminator
01-03-2012, 02:02 AM,
#12
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Posts: 4,308
Threads: 143
Joined: Nov 2008

Would someone be so kind as to post the regular Freelancer Trader ID here as well? Because yes i now realize this flaw in the smuggler ID.. But we could still RP a smuggler with a Trader ID, or so it seems. Drake we may just end up using the Trader ID now that i think about it.
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Offline Warhalk
01-03-2012, 02:02 AM,
#13
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Posts: 230
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Joined: Apr 2011

' Wrote:The only thing is, Warhalk, is that not all smugglers smuggle all the time. They shouldn't be persecuted when hauling legal goods in lawful space where they don't have a history of getting caught.

Maybe not. But then they are traders who sometimes smuggle IMO, and not Smugglers.
I have a slave liner with Smuggler ID,and all it carries is Contraband.
I had a Whale that traded and the odd time would smuggle. Which was transport legal goods in eyes of zoners from 1 zoner base to another, but factions called smuggling in thier space.
I have [ALG] train. Purely legal goods only. Infact mostly Toxic waste,and other fuels/dangerous goods.

All i am saying is Smuggler ID is a RP ID. Do not want to RP a smuggler then just choose a generic trader ID.
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Offline Drake
01-03-2012, 02:03 AM,
#14
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Posts: 2,195
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Joined: Jun 2007

The Freelancer Trader ID is pretty close to the smuggler ID. Just leave out the mention of smuggling in line 1, remove the line about lawfuls engaging them, and add a line saying they can't participate in unlawful actions. And they can't use Ptrains.
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Offline Vito
01-03-2012, 02:05 AM,
#15
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Posts: 988
Threads: 30
Joined: Mar 2010

Fail ID change is fail.

I used to love the smuggler ID up to making a smuggling mini-group with smuggler ID's but all that makes no sense now that every lolwut indie with a police/military ship can shoot me down even when flying empty

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Offline Sanford
01-03-2012, 02:06 AM,
#16
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Posts: 31
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Joined: Dec 2009

The Freelancer Trader ID prohibits unlawful activity. The Freelancer Frelancer ID Can trade and escort traders.
I'm thinking that Warhawk is on the right track with this. If you want to smuggle you better have a smuggler ID but be prepared to have people object to you being a smuggler, but you can land on lawful bases to do your smuggling.
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Offline Death.RunningVerminator
01-03-2012, 02:06 AM,
#17
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Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:All i am saying is Smuggler ID is a RP ID. Do not want to RP a smuggler then just choose a generic trader ID.
Maybe so. But we can still have Trader IDs and RP a Smuggler the same way we would RP if we had a Smuggler ID.

Again i ask though, can someone please give a copy and paste quote for the new trader ID?
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Offline Sanford
01-03-2012, 02:12 AM,
#18
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Posts: 31
Threads: 5
Joined: Dec 2009

The Key to the Freelancer Trader ID is : Cannot participate in unlawful actions. SO you better know what is lawful in the area you are in.
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Offline Warhalk
01-03-2012, 02:13 AM,
#19
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Posts: 230
Threads: 9
Joined: Apr 2011

' Wrote:Fail ID change is fail.

I used to love the smuggler ID up to making a smuggling mini-group with smuggler ID's but all that makes no sense now that every lolwut indie with a police/military ship can shoot me down even when flying empty

ID can be engaged with any cargo. Not can be engaged with no cargo. A lolwut shooting a smuggler with no cargo is no different from a lolwut pirating empty traders for 10mil. THEY ARE LOLWUTs They al just want blue message
Let me put it another way. I am in my LSF GB. I see a lone outcast fighter. I ask him to leave, he is not wanted in Liberty, and he leaves.(probably 1 TL away to start over). Now lolwut will yell Outcast, power guns, engaging pew pew.
IDs never have, and never will stop/deter/encourage lolwuts.
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Offline Death.RunningVerminator
01-03-2012, 02:15 AM,
#20
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:Fail ID change is fail.

I used to love the smuggler ID up to making a smuggling mini-group with smuggler ID's but all that makes no sense now that every lolwut indie with a police/military ship can shoot me down even when flying empty
We can't be engaged if we don't have cargo, that's the good thing i suppose.

' Wrote:The Key to the Freelancer Trader ID is : Cannot participate in unlawful actions. SO you better know what is lawful in the area you are in.
Well then it's settled. If you want to be a smuggler (in our faction's case, yes), then you need a Smuggler ID. I guess we'll just have to be more sneaky. It will be an interesting experience for smugglers none the less.

EDIT:
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6 Members: Ursus, Death.RunningVerminator, Rango, Escopton, Peder_Dingo, Coriko Lameos

LEMEOS I SEE YOU! You're joining me and Drake, whether you like it or not! And next i hope to grab Alex Heartnet xD
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