' Wrote:While we're asking for buffs. Barragers could do with one.
It's current stats are:
5.00 refire
2000 dps
600m/s
505 energy
Don't forget that the Junker VHF (Collector) only fires 5 weapons forward.
Yeah junkers been screwed last 3 mods. Give them some buffs, if a faction as small as Gaians are going to get 1. Junker ships are slow as hell/big/less guns then other ships,and sad guns. Atleast gaians have speed, and small ships.
' Wrote:Yeah junkers been screwed last 3 mods. Give them some buffs, if a faction as small as Gaians are going to get 1. Junker ships are slow as hell/big/less guns then other ships,and sad guns. Atleast gaians have speed, and small ships.
Well we got a nice buff to scrap and the salvager this time around. We're just lacking in the fighter department.
' Wrote:Well we got a nice buff to scrap and the salvager this time around. We're just lacking in the fighter department.
True i love my salvager,but they going and nerfing our scrap mining again. Was in another post. Seems we are not allowed to make more then 25% of other miners. Kind of a shame really. Scrap mining in most locations takes time with 4-6 per drop, and good drop locations are 20 minutes travel away. Now they going to reduce drops again because they say it earns almost as much as buying/selling/transporting scrap, and that is intended to earn more. So mining nerf,instead of trading buff. IE junkers get nerfed yet again.
' Wrote:True i love my salvager,but they going and nerfing our scrap mining again. Was in another post. Seems we are not allowed to make more then 25% of other miners. Kind of a shame really. Scrap mining in most locations takes time with 4-6 per drop, and good drop locations are 20 minutes travel away. Now they going to reduce drops again because they say it earns almost as much as buying/selling/transporting scrap, and that is intended to earn more. So mining nerf,instead of trading buff. IE junkers get nerfed yet again.
Before we derail the thread any further. Mine scrap in Texas, sell at Culebra for 2600. Drop rate of around 30.
So, will the specified 5.88 guns get a buff now? I would also like to add, that the Gallic Civllian 5.88 750m/s Laser gun got a small damage buff. They already had a very modest energy requirement (441 Energy/s) in 4.85, it's the same now.
In conclusion, there really really is NO reason why the Fury, Suncannon and Gaia's x guns are so bad. Actually, it's just their energy use, it is too goddamn high. Reduce their energy costs please, by a big margin'
Gaian guns are also described as being energy efficient and yet are clearly less efficient than the Suncannon and fall even shorter when compared with other photon guns. I do believe they are also the exact same as their 4.85 counterpart.
I think what they need is an energy cut without any damage change to put them in line with how things are described and with how other guns are. My suggestion would be 81 energy per shot instead of 90, which puts it in line with Gaian weapons and in the same area of efficiency as similar types.
So any words from the Dev now? Because, when you look at the Pot-de-Fer guns, you cannot really justify Fury 5, Gaian's Angel and Suncannon D to be so bad.