I've requested the second frontal turret be changed to a heavy slot, making this a 2/4/6 battleship. Up to the balance guys now. But the times of the Solarorsiris are gone...
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
' Wrote:You need to have faith in the devs judgement regarding balance. The Osiris has always been known for being OP, and it is a light battleship after all. It's not supposed to be able to successfully combat, or even win a fight against most other BSs'.
Any BS must be able to successfully able to fight, one why or another, there are different pros and cons from light to medium ship types. The statement that if it's heavy then it must destroy everything well is not right as a statement that light should always die to heavier capitals. Ships of different class have different firepower output, shape and armor so while heavy BS is delivering a heavy punch he's in the same time represents an easy target while lighter ship is harder to hit but he's not able to pew **** like heavy bs. So in total they must be pretty equal.
Not tried new Osiris in fight yet so can't say. Previews Osiris wasn't really OP, was underused before the good tactic for it was found, but after that no one actually bothered to find a tactic to counter it. But instead the whines concerning it's OPeness were rising around like a mushrooms.
Now with that turret split it will take some time to figure out a good tactics for most BSes since dev's have placed a slots around BSes having in mind some own plan of how that exact ship must work and it is very messed up sometimes because you can't use your imagination with the slots being monumentally defined. For real, i it's eve possible to do, I'd like to see that system working in some other way, where you can put anything on any slot, but you will be limited in how many heavy\med\light weapons you can mount via FLHook or in some other way, i have no idea. But that will allow people to put weapons on where they please while keeping the general turret split idea in place.
Actually it should fight against other BS's such as mako.
I do agree that Osiris might have been bit overpowered with biggest reverse speed, smooth hitbox, small front profile, while mako was crap with his huge hitbox, slow strafing and was beaten by ossie easily, now sides have changed.
Osiris is lacking front fire with just 3 lvl 9 turrets being able to fire forward and 4th one not firing all the time plus one lvl 10 while mako packs 2 lvl 10 front firing slots and 4 lvl 9 and more hull.
Now, I for one won't complain as it might deflect ossie spam if ship is not so good as it use to be.
Anyhow, JayDee is making correct point, just wanted to say that.
' Wrote:I've requested the second frontal turret be changed to a heavy slot, making this a 2/4/6 battleship. Up to the balance guys now. But the times of the Solarorsiris are gone...
Hm... Second heavy slot sounds good, or bad...
Btw, what about minor change then, replace 2 turrets in back part of ship with 2 on middle. that will make Osiris abit better, but will not make it too OP.
I always like how the battleship with the lowest armour, bots bats and core and guns in game was considered OP in 4.85.
Indeed as it seems for the factions that fought it was extremely hard to find any other Bs and something with CD- the something with CD- CD the Osiris, any other BS loose his shield while recharging its energy 0 m from the Osiris and then crush it with its enormous Gun output/hull points/bots/bats.
Anyway it was too hard in 4.85 to do that as it seems- using CD and tactics.:lol:
4.85 Osiris was damn weak vs any other capital ship but extremly strong vs snub craft.
4.86 Osiris is Dev Joke with the People who use Osiris- ubernerfed battleship that cannot do anything.
My proposal on the Osiris is to have 3 heavy(2 360,1 front only) 2 Medium(360) turrets and rest small turrets-
So the ship will continue to be good vs snubs but will fail big time vs any caps while will be able to play the role of the light battleship- staying away from direct attack while shooting from distance.
Giving a ship with 7 m core and that hull points 5 med turrets with crap arcs while it does not hull or core to sustain them is just a bad joke from the dev team.
The other funny point is the 4.86 Solaris nerf but I will comment after some more testing.
In general for 4.86 comparing the ship nerfs/buffs and the ID nerfs/bufs I find the whole hypocrisy about the balance and the favouritism for some factions and groups really sad and disappointing.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
Govedo: You've never flown against a good Ossie pilot I take it? Hitpoints are multiplied by the evasiveness of that thing. It's especially adept at mortar pong, or was, due to the sharp reverse. As for the primary arcs, if you strafe left or right, you can fire all primaries forwards. It's when you start swaying left and right that the aft turrets cut out - they can't swing all the way.
Osiris as a light battleship will NOT get 3 heavy turrets. You seem to be missing the whole point of the turret split, it's to make focused setups impossible. You're basically proposing to switch the ossies back to solarizers.
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
Can you just give our reverse back:(that was one of the only reasons it could do a thing half the time
And please, make all prims fire forward and backward. Some of us want a duel purpose
And...to those who say the Osiris is suppose to be a "support" BS...
I'll tell ya what; the Osiris becomes a support ship when the Order gets a bigger flyable Thebes, and the Horus dreadnought sold to te public:happy:
Because the Osiris is our frontline assault ship; it's suppose to do the fighting. Gebs and Reshephs are support. Think of the faction's other ships before saying anything:rolleyes:
There is no such thing as "support bs". What the crap is that? Support BS is, maybe, cattlebruiser. And all smaller crap, cruisers, gbs - those are support crafts for bs. But BS itself meant to be effective.
Yes but not as effective as medium or heavy BS. Light stays range and uses speed + long range weapons to combat. Thats like taking APC to cannon battle against a tank. You stay at range and pew missiels at it. Think that way.
' Wrote:Yes but not as effective as medium or heavy BS. Light stays range and uses speed + long range weapons to combat. Thats like taking APC to cannon battle against a tank. You stay at range and pew missiels at it. Think that way.