• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 256 257 258 259 260 … 778 Next »
Reviving the Aoi Iseijin

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (5): « Previous 1 2 3 4 5 Next »
Reviving the Aoi Iseijin
Offline Sturmwind
02-09-2012, 11:43 PM,
#11
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.

Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....

Perhaps, if either of those would exist, grabbing attention would also be easier...

(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)
Reply  
Offline Jeremy Hunter
02-09-2012, 11:46 PM,
#12
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

' Wrote:Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.

Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....

Perhaps, if either of those would exist, grabbing attention would also be easier...

(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)
Liberty Wilde would be scary...

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
Reply  
Offline Corsair
02-09-2012, 11:51 PM,
#13
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

' Wrote:Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.

Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....

Perhaps, if either of those would exist, grabbing attention would also be easier...

(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)

For one, I wouldn't let new players join the Aoi Iseijin if they were only doing so to make themselves feel important. Roleplay always needs to take priority over PvP. I would try to maintain a Keeper-style recruitment policy that would force players into showing that they have sufficient knowledge of Nomad lore before they even get considered for joining.

The point of Das Wilde and Aoi Iseijin's strict admission policies are due to their reputation- when they log on, they get ganked. They have to have powerful gear to keep up with the numbers issue. This means that a lot of players see the gear, say "Hey, I want that" and apply purely for the sake of getting the good guns. That's not at all what I'm trying to create here.

Edit: And I'm not making another Liberty faction. If anything, I'd make a Bretonian Wild faction.

[Image: 16106_s.gif]
Reply  
Offline Bootsiuv
02-09-2012, 11:56 PM, (This post was last modified: 02-09-2012, 11:58 PM by Bootsiuv.)
#14
Member
Posts: 637
Threads: 20
Joined: Oct 2010

I would be quite interested in joining a faction which rped infected libertonians, or bretonians as well, for that matter.

The main reason being that these are the houses I play in the most, know the most about, and feel the most comfortable in rp-ing.

So, if anyone has any interest in either idea, I would be very interested in trying to get something going.

I must say that such a faction must be RP-centric, and not just some lulzy excuse to shoot whoever you want. I would like the buildup of rp to go on for a good LONG time before the faction would decide to "be discovered", or come out in some other fashion, as I don't want a liberty/bretonian IWILDUDAINAU sort of thing.

I'm looking for some interesting rp involving in-game stuff at first, but eventually some good stories/biographies and comm channel stuff would be quite fun I think.
--------------------------------------------------------------------------------

All of that being said, if no one else would be interested in these ideas, I could certainly get into a new Kusari Wild faction, as I just want to try out some new and different rp from my standard pierat-trader-miner stuff.

All of these ideas sound like they could be great fun, assuming whoever is running the faction has the utmost respect for the lore and rp involved, and doesn't just want an excuse to pew freely.

@Corsair?

I asked if anyone was interested in a bretonian wild faction months ago, and no one seemed to interested, so I let the idea die. I think it would be great fun....and chester is already there in the lore for us to get something started.

The noms are too "in the background" now, especially with Gallia coming online fully, and I think that's dumb, as that was the entire point of the original game.

[Image: CRSJB.png]
Reply  
Offline Hone
02-09-2012, 11:59 PM, (This post was last modified: 02-10-2012, 02:44 AM by Hone.)
#15
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

I dont like you saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.

User was banned for: Griefing others
Time left: (Permanent)
Reply  
Offline Sturmwind
02-10-2012, 12:01 AM,
#16
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

' Wrote:For one, I wouldn't let new players join the Aoi Iseijin if they were only doing so to make themselves feel important. Roleplay always needs to take priority over PvP. I would try to maintain a Keeper-style recruitment policy that would force players into showing that they have sufficient knowledge of Nomad lore before they even get considered for joining.

' Wrote:
  • Finding a way to keep the faction from being seen as 'elitist'

Nice.

Also, I think you need to start off from realistic aspects, if you really want to form a new faction, be it any kind. If you want it to exist on a long term, you do have to find new players, who might be attracted because of the pvp opportunities, or the chances to feel important, but what they really come to be during their course of learning and introduction into Disco is solely dependent on the socialization and leadership skills of the ones above them.

What I'm saying is, it's unlikely that any experienced players will join a new faction, thus you have to rely on newer players and creating stuff that attracts them to you. If you do it right, you'll get loyal people who do not only rely on pvp, but role play excellence as well, despite the fact that things that are not even related to RP might be what got them to join up. That way you'll also create loyalty, like in my case the RM was the first faction I joined up, and it's effectively the only faction I'm still in as well, which is mainly due to what I've been taught from the actual RM leadership back in my newbie times.

Besides, if you see that a veteran player is solely there to pvp with good guns, you can always kick him out. Though with all honesty, it's hardly what I've ever seen happening once an efficient raid squad gets together.


' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.

Also true. If you really want people to read stuff, suggest them a good book.
Reply  
Offline Bootsiuv
02-10-2012, 12:03 AM,
#17
Member
Posts: 637
Threads: 20
Joined: Oct 2010

' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.


That's why I think we should start with a fresh idea in a fresh place.

My vote is for a bretonian wild faction, as that would create a nice go along with what bretonia already has to deal with.

Now that their getting their arse handed to them by Gallia (or will be soon anyways), I think it would be the perfect time for the noms to make their move in that sector of space.

[Image: CRSJB.png]
Reply  
Offline Corsair
02-10-2012, 12:08 AM,
#18
Member
Posts: 2,320
Threads: 263
Joined: Sep 2008

' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.

Which goes against damn near everything created so far. So, no.

@Bootsiuv

Any collaboration between Kusari and Bretonian Wild would be amazing. The war on humanity is far from over, and all Nomad cells would need to work together. I would suggest beginning your Bretonian Wild RP background now, and running it through the Nomad-savvy players.

@Sturmwind

The Aoi Iseijin aren't a new faction, we'd just be reviving it. And while I do acknowledge that we need new players, we do not want to open the floodgates to a huge population of people who join for the sole intention of PvP. A faction CAN grow too large for its own good. Veteran players will likely want to re-activate their Aoi Iseijin characters now that Gallia is engaged in open war with Sirius. That adds a fresh and exciting twist to the RP that had been growing somewhat stagnant.


[Image: 16106_s.gif]
Reply  
Offline Hell Hunter
02-10-2012, 12:13 AM,
#19
Member
Posts: 1,487
Threads: 80
Joined: May 2009

Uh. Nomads have no reason to go to Gallia
I mean
they were made to protect the SIRIUS, by the Daam K'Vosh. Won't they 'will never' break that thing? Also they always go
''lol this is ours.''
' no u crezi nom its liburtai'

''OURS.'' *pew.*

Aka in non idiotic, Sirius was theirs and they want it back. Not gallia.

[Image: discosig_zps7bb5682f.png]
Reply  
Offline Sturmwind
02-10-2012, 12:14 AM,
#20
Member
Posts: 2,097
Threads: 146
Joined: Aug 2009

' Wrote:@Sturmwind

The Aoi Iseijin aren't a new faction, we'd just be reviving it. And while I do acknowledge that we need new players, we do not want to open the floodgates to a huge population of people who join for the sole intention of PvP.

As much as I hate to say it, you will need a good pvp crew to keep your people motivated and the faction in space. Getting your arses kicked by every enemy group you come across will make your guys keep their heads down, regardless of how well they RP. I used to lead a faction as well, you know.

' Wrote:Veteran players will likely want to re-activate their Aoi Iseijin characters now that Gallia is engaged in open war with Sirius. That adds a fresh and exciting twist to the RP that had been growing somewhat stagnant.

I'm somewhat skeptical regarding that, seeing how all these changes didn't really bring the activity boost for faction such as the Golden C. or the Blood Dragons, who both have more or less the same enemies to fight as the Aoi Iseijin does, despite expressing similar hopes.

What RP you bring forth is solely dependent on how well you as a leader get people to RP and what you bring out of your environment, since just because the environment changed, the mentality of people did not.
Reply  
Pages (5): « Previous 1 2 3 4 5 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode