Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.
Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....
Perhaps, if either of those would exist, grabbing attention would also be easier...
(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)
' Wrote:Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.
Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....
Perhaps, if either of those would exist, grabbing attention would also be easier...
(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)
' Wrote:Or you could retain the elitist approach, or at least the appearance thereof, because perhaps it's especially what makes a crossbreed faction interesting. The Rheinland Wilde is attractive for many new players, because it makes them feel special by giving them a feeling that they belong to something 'superior' from many other factions, due to the equipment, more so than the 'complex' role play they (should) conduct.
Indeed, you should appeal to (semi)-new players and their expectations, since it's easier to socialize (and loyalize) them by giving them an ego with being part of something 'special' such as the crossbreeds. Older players realize that such a faction is in fact no different from any other, neither regarding role play, nor pvp advantages....
Perhaps, if either of those would exist, grabbing attention would also be easier...
(Btw, I also think a Liberty wild would be a more attractive idea, though it's hardly related to the topic at hand.)
For one, I wouldn't let new players join the Aoi Iseijin if they were only doing so to make themselves feel important. Roleplay always needs to take priority over PvP. I would try to maintain a Keeper-style recruitment policy that would force players into showing that they have sufficient knowledge of Nomad lore before they even get considered for joining.
The point of Das Wilde and Aoi Iseijin's strict admission policies are due to their reputation- when they log on, they get ganked. They have to have powerful gear to keep up with the numbers issue. This means that a lot of players see the gear, say "Hey, I want that" and apply purely for the sake of getting the good guns. That's not at all what I'm trying to create here.
Edit: And I'm not making another Liberty faction. If anything, I'd make a Bretonian Wild faction.
I would be quite interested in joining a faction which rped infected libertonians, or bretonians as well, for that matter.
The main reason being that these are the houses I play in the most, know the most about, and feel the most comfortable in rp-ing.
So, if anyone has any interest in either idea, I would be very interested in trying to get something going.
I must say that such a faction must be RP-centric, and not just some lulzy excuse to shoot whoever you want. I would like the buildup of rp to go on for a good LONG time before the faction would decide to "be discovered", or come out in some other fashion, as I don't want a liberty/bretonian IWILDUDAINAU sort of thing.
I'm looking for some interesting rp involving in-game stuff at first, but eventually some good stories/biographies and comm channel stuff would be quite fun I think.
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All of that being said, if no one else would be interested in these ideas, I could certainly get into a new Kusari Wild faction, as I just want to try out some new and different rp from my standard pierat-trader-miner stuff.
All of these ideas sound like they could be great fun, assuming whoever is running the faction has the utmost respect for the lore and rp involved, and doesn't just want an excuse to pew freely.
I asked if anyone was interested in a bretonian wild faction months ago, and no one seemed to interested, so I let the idea die. I think it would be great fun....and chester is already there in the lore for us to get something started.
The noms are too "in the background" now, especially with Gallia coming online fully, and I think that's dumb, as that was the entire point of the original game.
I dont like you saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.
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' Wrote:For one, I wouldn't let new players join the Aoi Iseijin if they were only doing so to make themselves feel important. Roleplay always needs to take priority over PvP. I would try to maintain a Keeper-style recruitment policy that would force players into showing that they have sufficient knowledge of Nomad lore before they even get considered for joining.
' Wrote:
Finding a way to keep the faction from being seen as 'elitist'
Also, I think you need to start off from realistic aspects, if you really want to form a new faction, be it any kind. If you want it to exist on a long term, you do have to find new players, who might be attracted because of the pvp opportunities, or the chances to feel important, but what they really come to be during their course of learning and introduction into Disco is solely dependent on the socialization and leadership skills of the ones above them.
What I'm saying is, it's unlikely that any experienced players will join a new faction, thus you have to rely on newer players and creating stuff that attracts them to you. If you do it right, you'll get loyal people who do not only rely on pvp, but role play excellence as well, despite the fact that things that are not even related to RP might be what got them to join up. That way you'll also create loyalty, like in my case the RM was the first faction I joined up, and it's effectively the only faction I'm still in as well, which is mainly due to what I've been taught from the actual RM leadership back in my newbie times.
Besides, if you see that a veteran player is solely there to pvp with good guns, you can always kick him out. Though with all honesty, it's hardly what I've ever seen happening once an efficient raid squad gets together.
' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.
Also true. If you really want people to read stuff, suggest them a good book.
' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.
That's why I think we should start with a fresh idea in a fresh place.
My vote is for a bretonian wild faction, as that would create a nice go along with what bretonia already has to deal with.
Now that their getting their arse handed to them by Gallia (or will be soon anyways), I think it would be the perfect time for the noms to make their move in that sector of space.
' Wrote:I dont like ou saying "must have a good knowledge of nomad lore" because most of the so called "lore" is player made up, and pretty silly at that. I say just have a good knowledge of them as we knew them in Vanilla.
Which goes against damn near everything created so far. So, no.
Any collaboration between Kusari and Bretonian Wild would be amazing. The war on humanity is far from over, and all Nomad cells would need to work together. I would suggest beginning your Bretonian Wild RP background now, and running it through the Nomad-savvy players.
The Aoi Iseijin aren't a new faction, we'd just be reviving it. And while I do acknowledge that we need new players, we do not want to open the floodgates to a huge population of people who join for the sole intention of PvP. A faction CAN grow too large for its own good. Veteran players will likely want to re-activate their Aoi Iseijin characters now that Gallia is engaged in open war with Sirius. That adds a fresh and exciting twist to the RP that had been growing somewhat stagnant.
Uh. Nomads have no reason to go to Gallia
I mean
they were made to protect the SIRIUS, by the Daam K'Vosh. Won't they 'will never' break that thing? Also they always go
''lol this is ours.''
' no u crezi nom its liburtai'
''OURS.'' *pew.*
Aka in non idiotic, Sirius was theirs and they want it back. Not gallia.
The Aoi Iseijin aren't a new faction, we'd just be reviving it. And while I do acknowledge that we need new players, we do not want to open the floodgates to a huge population of people who join for the sole intention of PvP.
As much as I hate to say it, you will need a good pvp crew to keep your people motivated and the faction in space. Getting your arses kicked by every enemy group you come across will make your guys keep their heads down, regardless of how well they RP. I used to lead a faction as well, you know.
' Wrote:Veteran players will likely want to re-activate their Aoi Iseijin characters now that Gallia is engaged in open war with Sirius. That adds a fresh and exciting twist to the RP that had been growing somewhat stagnant.
I'm somewhat skeptical regarding that, seeing how all these changes didn't really bring the activity boost for faction such as the Golden C. or the Blood Dragons, who both have more or less the same enemies to fight as the Aoi Iseijin does, despite expressing similar hopes.
What RP you bring forth is solely dependent on how well you as a leader get people to RP and what you bring out of your environment, since just because the environment changed, the mentality of people did not.