' Wrote:well it wasnt criticism but it has changed almost completely.
101st used to never leave alpha/eta.
they never used to have a defined leader/2nd in command all of them were treated equally when it came to hierarchy
theyre rp has changed significantly since the old one
the only thing that is the same is the subfactions name hell they aint even specifically called 101st anymore but 66th this was in no way a dig but just bringing up a point.
im sure im not the only one who see's it this way. because they are very much a completely different faction
They weren't called the 101st for very long, actually. They were called GoR for a fair while longer, I do believe, and were 100% Outcast Guard. They've changed, yeah, but not for the worse, I don't think...
like i said no way a dig theyre RP quality is very much the same if not expanded. but the way they have changed i think they cannot be called the exact same faction as we have seen for so long. though if submitted now im sure would get the admin seal of approval either way.
Quote:Check the dates of acquisition on the non-native ships: When the Perhilion was acquired, Fantasia was still a ship of the line in BAF.... but that was some 50 years AFTER it's burned out wreck was given to outcasts in exchange for O-49 sweep? wha??? Fix dates, should be fine. Adds something unique to the faction, and let's you fly the pretty Kusari destroyer.
...That, ladies and gentlemen, is possibly one of the worst typos I have ever made. It's supposed to say 813 AS. Fixing!
Now, for Lohingren's issues:
Quote:101st used to never leave alpha/eta.
Actually, if there was a particularly large incident they would mobilize and go kick some serious tail, but that probably happened last two or three months before Nightfall departed and the tag changed. I believe removing the block on attacks was one of the best things I've done, because the old 101st didn't have a lot to do...that was one of the reasons why it was so rarely out in force.
Quote:they never used to have a defined leader/2nd in command all of them were treated equally when it came to hierarchy
Actually, Hoodlum's Miguel Marron was the squadron's CO. Strictly speaking, they all had equal privilege, but they all deferred to Marron. We still don't have an SIC.
Quote:theyre rp has changed significantly since the old one
Not really. The RP for our individual characters has changed significantly, but we're still The Outcast Guard, which is a pretty straightforward thing.
Quote:the only thing that is the same is the subfactions name hell they aint even specifically called 101st anymore but 66th this was in no way a dig but just bringing up a point.
Also not strictly true. The 101st, when I received it, was a division of the '66th Outcast Fighter Wing'. I was using 66th to refer to the faction as a whole, but since we've no longer got a 202nd I've gone back to calling it good old 101st. The capital ships will retain their 66th tag, because a Fighter squadron has no need for capships.
He is correct. We are, member-wise, a different faction. However, the only thing about our policy that has changed is essentially that we go out on raids...oh, and we have a system policy now, which the old 101st never made clear...Hm. I need to put that in the faction status, too.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
and like i said keep it up bud i have no quarrels with the 101st im glad your with us, its nice to have friends. your rp is very much great. once you get your recruitment up you will be a very great faction once again indeed.
I've tried very hard to make this faction the best that it can be, meshing it as well as possible with what I feel the Outcasts are, and that the community feels that the 101st is a solid interpretation of Outcast RP is very gratifying; it really gives me satisfaction to know that someone appreciates the effort that our members put into their characters and faction. Needless to say I will continue to guide the Outcasts as best I can.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
One advice: Change either the font, or make it bigger, cause it's hard to read those small red colors with that funny font... it's tiresome to read it, really. Think at our eyes too;)
Quote:Allied
Reapers of Sirius [RoS], Blue Lotus Syndicate [BLS], Liberty Rogues LR, Hessian Tears [HT], Red Hessian Army [RHA], Lane Hackers LH
Friendly
Liberty Rogues, Red Hessians, Blood Dragons, Golden Chrysanthemums [GC], Lane Hackers, Mollys, Bundschuh, The Phantoms [Phantom], Hellfire Legion [HF], Union of Gold [UoG]
Neutral
The Angels, Queen Carina's Royal Fleet [QCxx), Bretonian Police Authority BPA), Nova Power Gen (NovaPG), The IND [IND], Temporary Autonomous Zoners [TAZ], Mandalorians [M], The Keepers Keepers
Unfriendly
RepEx Shipping (RepEx|), Nature's Last Hope [NLH], Jupiter Guild [\JG/], Artisan Farmers Alliance [AFA], Agnus Dei Agnus.Dei|, Orbital Power Gnomes [OPG]
Hostile
Rheinland Military [RM], Rheinland Federal Police [RFP], Kusari Naval Forces [KNF], Black Squadron Bs|, Dark Wings DW, King of Fighters [KoF], Southern Alliance [SA], Liberty Security Force =LSF=, Liberty Police, Inc. [LPI], Shadow Stalkers Organization sso|, Xeno Alliance XA-
Actively Warring
Colonial Remnant [CR], The Brotherhood [TBH], Benitez Family
At the Request of the Folks in the QCRF Evil Chat: Awesome:
The Xeno Alliance XA-
Took a look through here, and saw a few things.
First off, explain the last bit about the Xenos and QCRF, please.
Secondly, [OPG] was Omega Pirate Guild I thought, not Orbital Power Gnomes (and yes, I lol'd). They are Corsairs and should be Hostile at least, unless there is some circumstance I'm not aware of. They also aren't official last I checked, don't know if you're bothering with unofficial factions here.
Third, both Hessians and Blood Dragons are friendly, yet Nova-PG are neutral... I re-read the post in the sanctions thread, this shouldn't be an issue anymore, right? We're all peachy now?
Fourth, although acquiring Bundschuh rep jacks up OC rep because of Hessian ties, we maintain neutrality. I'll defend Hessians, but won't go after Corsairs otherwise, and don't help Outcasts unless I'd be fighting their attackers anyway (actually watched and held conversation while OPG beat up RoS in S-13 one day). It says this on rep-sheet, but I don't blame you, since it IS a little weird to be tightly allied with Hessians but not Outcast aligned.
Fifth, I'm curious as to your relations with the Keepers: I know that Outcasts regard the Nomads as powerful spirits, and regard them with great respect, but I don't think they'd hesitate to attack you on sight... maybe not so much neutral as "Handle with care.":crazy:
Sixth, I see no Unioners. They should be neutral, same idea as with Bundschuh but they aren't allied to Hessians. On second look, there don't appear to be any NPC factions on the list if you aren't at least friendly to them...!
Other than those specific bits, the whole thing looks great. Spotless, even. Hooray for Eppy, King of Flood!
XA are awesome because we are, well on paper at least, doesn't actually change the fact we will take a poke at the 101st or that they'll take a poke at us, if we ever meet, which is unlikely, the 101st seem to stick to the edgeworlds and we're stuck in Liberty, not exactly a recipe for crossing paths.
(basically it's an in joke)
Saint Del is considered a holy healer of diseases of children, but also as a protector of cattle.
The Awesome section was put in as a joke. And you're correct, I've only bothered listing the official Player factions, because, as you've seen with the NovaPG and a few others, our reported Player Faction Diplomacy can differ quite a bit from the NPC diplomacy. On that note, I haven't bothered to list our NPC diplomacy, because it is pure Outcast, with the exception of the BAF, which is another bit of interpretive diplomacy.
First, the NovaPG are neutral because I and others around me are of the opinion that the grounds on which the Blood Dragon/Outcast alliance is founded are shaky, and that the Free Love policy is really benign resentment...reading the rumors on BD bases you'll find that they're really not at all fond of the Outcasts, and basically tolerate them because of Enemy of my Enemy, but the minute they get what they want (namely, restoring their shogunate) we get chased out with pitchforks and torches. The reasons the 101st went neutral to NovaPG have little to do with the less-than-pleasant relations I have with its former leader. This is, after all, a Roleplaying server, and I intend to keep it as such.
As for the QCRF, there's another bit of interpretive diplomacy, this time based much more heavily on Enemy of my Enemy. The BAF doesn't get what we're trying to do with Cardamine, and it isn't particularly popular in Bretonia anyways, and lo and behold; Bretonia's two biggest problems, the KNF and the Corsairs (in a close race with the Mollies) are hated enemies of the Outcasts. Our alliance with the Mollies, also, is rather strained, and on false pretenses, I believe, so I choose to treat that one as a 'stand back and watch' deal. We won't be there when the two forces are engaged, but once the Mollies are gone it goes Two-Versus-One on the Corsairs or KNF.
There's been RP going on for a while now between the Keepers and the Outcast factions; we've begun to actively pursue the Great Spirits bit and all my pilots are under orders not to shoot the Keepers unless absolutely necessary, as in, they are being mauled and they can't run for their lives. So, I was left with the choice of making them neutral or keeping them off the diplomacy entirely; I chose the former.
The Orbital Power Gnomes is another joke. Pay no heed.
The Bundschuh faction-in-waiting and I were having talks, and exactly where the NPC faction itself stands is a bit of a grey area, since Bundschuh NPCs are relatively few and far between; I'm not sure about them, so I'll wait on that one before making a call.
And yes, I have cleansed the thing of all unofficial factions. Anything that looks like an unofficial faction is probably an easter egg.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen