• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 237 238 239 240 241 … 778 Next »
A little querk on 4hour rule.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
A little querk on 4hour rule.
Offline Daedric
04-11-2012, 10:33 PM,
#11
Member
Posts: 4,321
Threads: 111
Joined: Nov 2010

' Wrote:Once in my lifetime I must agree with ryoken, that this is awesome loophole that admins have not covered (yet?).

It isn't a loophole. The trader can only defend himself in a system where he was destroyed. Therefore, the fighter started the combat - that means if he dies it is his fault as he started the fight and he is restricted by the 4 hour rule.

Nothing confusing or loopholish about it.

Helpful Discovery Guides

Get Help Here! | Player Base Guide | Mining Guide | Trading Guide
Reputation Guide | Zoner Rep Guide
[Image: 50px-OSILogo.png]
OSI Information | Join OSI! | Nichols Trade Center
OSI Bounty Board | OSI Feedback
Reply  
Offline dodike
04-11-2012, 11:27 PM,
#12
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Once in my lifetime I must agree with ryoken, that this is awesome loophole that admins have not covered (yet?).
It's not a loophole, the fighter attacked the transport on it's own discretion.

It's not much different from Navy going to blow up the same Rogues they just popped in another system and loose the second time.
Reply  
Offline Stefz
04-11-2012, 11:30 PM,
#13
Purple-eyed
Posts: 2,002
Threads: 121
Joined: Mar 2011

' Wrote:ye, but it doesnt fair right? trader died. re-engaged and killed fighter again. rule-wise you cant attack player that already blowed you up. only in self defence of cource. so if that GRN attacked first so its rule-wise smuggler to kill him. but its not good within RP. trader can fly into system he was killed over900 times
If somebody broke a rule doesn't mean you should.

[Image: LYB774k.jpg]
Reply  
Offline Jimothy
04-12-2012, 12:01 AM,
#14
Member
Posts: 942
Threads: 67
Joined: Nov 2008

In all fairness, I, who favours trading and smuggling, tend to stick to the four hour rule, even on a trader.
I trade for the RP, and as such, appreciate that seeing someone you just blew up, trader or otherwise, harms your immersion. I don't want this.

However, with regards to the OP, it does seem to be slightly unbalanced in favour of traders/smuggler, but we have to remember, especially with entrances to Gallia, that traders are *can* be completely be shutdown by being locked out of a system if it's a major part of their trade route(s), whereas a fighter can still play elsewhere. However, traders are the life-blood of player interaction (not including wars). They bring the pirates, who bring the law to fight said pirates. And smugglers bring the law, who bring the friendly pirates to fight said law.

From a small-picture scale, it's a pain, but from a large-scale picture, it's sensible, as trade and smuggling routes pretty much govern where the majority of other player interaction happens.

I was formerly know as Spiritar.

It's been a while.
Reply  
Offline ryoken
04-12-2012, 12:48 AM,
#15
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:It isn't a loophole. The trader can only defend himself in a system where he was destroyed. Therefore, the fighter started the combat - that means if he dies it is his fault as he started the fight and he is restricted by the 4 hour rule.

Nothing confusing or loopholish about it.


' Wrote:It's not a loophole, the fighter attacked the transport on it's own discretion.

It's not much different from Navy going to blow up the same Rogues they just popped in another system and loose the second time.

Your right. It is not a loop hole. but as a Lawful you blow up a smuggler who runs. Then he is back 15-20 minutes later. Your not going to just let him go by a second time again full of contraband. It is a rule that IMO promotes bad RP. If you are caught smuggling, or get pirated. It is just bad RP to go same route again 15 minutes later. The rule allowing it is OORP, and Promotes power trading. Then if the lawful dies? or Pirate they can no longer stop said transport even if they blew it up first few times. It is like the transport can have his pod warped back 5 or more systems, and get a new ship full of cargo in 15 minutes, but a snub pilot for example takes 4 hours? Seriously?

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Reply  
Offline Jack_Henderson
04-12-2012, 12:59 AM,
#16
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

If you are killed by a transport, you deserve to be locked out for 4 hours.

+ IMG| DISCORD: https://discord.gg/TWrGWjp
+ IMG| IS RECRUITING: Click to find out more!
Reply  
Offline JayDee Kasane
04-12-2012, 06:15 AM,
#17
Member
Posts: 2,023
Threads: 51
Joined: Apr 2011

' Wrote:If somebody broke a rule doesn't mean you should.

I did not sayed you must broke rule. and can you at least say something else on topic? I remember you only replying my replies with only one sentence :|

' Wrote:If you are killed by a transport, you deserve to be locked out for 4 hours.

sort of true... if he flied on Lynx and was killed by transport its just odd... but it doesnt change rules

[Image: 6FadQ6bTk_g.jpg]
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode