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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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so... nomads going to have a base?

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so... nomads going to have a base?
Offline mwerte
04-11-2012, 05:25 PM,
#11
Old Man
Posts: 4,049
Threads: 0
Joined: Nov 2007

' Wrote:The Wilde having a base and paying random smugglers to supply it without them knowing what it actually was would be neat.
And horrifyingly expensive. Is Bowex willing to subsidize us?


 
Offline Stefan
04-11-2012, 05:33 PM,
#12
Member
Posts: 626
Threads: 51
Joined: Sep 2009

' Wrote:Nommies shouldn't need it, but then Nommies should be bloody scary. Alas years of whining have left them rather toothless.
' Wrote:I 100% support free cloaks to any nomad official player.
This.

And about having a base, the current supplying cost is too damn high. I guess the only in-rp way for Wilde to build bases would be hijacking all cargo needed. Which is kinda close to impossible seeing their activity is kinda limited, specially with transports.

And nomads building a base that's actually made of metal?

Really?
Offline HuggieSunrise
04-11-2012, 05:37 PM, (This post was last modified: 04-11-2012, 05:38 PM by HuggieSunrise.)
#13
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Posts: 1,559
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Joined: Jul 2008

[Image: crying_indian.jpg]

***support (joy) ***
Offline Ursus
04-11-2012, 05:43 PM,
#14
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Free stuff is lame. Is the game too hard? Sorry...

Altair is right there, its a human base in Nommie land. Use the damn thing.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Stefan
04-11-2012, 05:52 PM,
#15
Member
Posts: 626
Threads: 51
Joined: Sep 2009

' Wrote:Free stuff is lame. Is the game too hard? Sorry...

Altair is right there, its a human base in Nommie land. Use the damn thing.
So... are nomads expected to hunt nomads to build stuff that nomads should already have on the first place?
Offline Alley
04-11-2012, 05:53 PM,
#16
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

' Wrote:Free stuff is lame. Is the game too hard? Sorry...

Altair is right there, its a human base in Nommie land. Use the damn thing.

Altair isn't their, technically. It's a base they stole from LSF to be used for hybridisation experiments.
That's what I understood of it and used untill today though.

Laz Wrote: Alley was right.
Offline Hell Hunter
04-11-2012, 05:53 PM,
#17
Member
Posts: 1,487
Threads: 80
Joined: May 2009

too bad
they made cloaks, and had it for ages now. remember in SP...
infact they grow them, it's a part of them no?, and they should get it, yes?. Makes sense.

[Image: discosig_zps7bb5682f.png]
Offline Ursus
04-11-2012, 05:55 PM,
#18
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:So... are nomads expected to hunt nomads to build stuff that nomads should already have on the first place?
Kill the people who are killing nomads and take the remains from them

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Ursus
04-11-2012, 05:55 PM,
#19
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Altair isn't their, technically. It's a base they stole from LSF to be used for hybridisation experiments.
That's what I understood of it and used untill today though.
And this is hybrid tech

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline Switchback
04-11-2012, 05:58 PM,
#20
Son of Malta
Posts: 1,623
Threads: 177
Joined: Mar 2010

The problem with giving the bases cloaks to begin with is the Nomad players will no doubt take then and oorp switch them to non-nom ships for their own exploiting.

A entirely new cloak would be required that is only mountable on nomad ships for this to work.
If that happens, then I will be 100% approve, but using current cloaks is not a good idea.

Power does not corrupt. Fear corrupts... perhaps the fear of a loss of power.
 
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