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Liberty and Nomad Backstory

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Liberty and Nomad Backstory
Offline Praetyre
04-29-2008, 05:30 AM, (This post was last modified: 04-29-2008, 05:31 AM by Praetyre.)
#11
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That assumes that the Nomads that novaed Sol (for unknown reasons) are the same as the ones we see in Sirius. Developer documents hint the Nomads were frozen by the Daam K'Vosh, which may place the Daam K'Vosh's disappearance much earlier than (I at least), would have originally put it. The Daam K'Vosh were a vast interstellar civilization that may even have been extragalactic. Even discounting the possibility of the Daam K'Vosh being extragalactic, that still leaves hundreds upon hundreds upon hundreds of sectors apart from Sirius they may have placed Nomads in.

The guy evidently never made it there, since he couldn't have. He would have died of old age before reaching Sirius.

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Offline Horon
04-29-2008, 05:43 AM,
#12
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I seem to recall seeing a ship flying to a landed sleeper ship in daylight, that looked a LOT like the one in the extended intro...

Also, like Pra said, the storyline specifically states that the Nomads were found below the surface of an Omicron Planet... That means they couldn't have gotten out before then, and subsequently, couldn't have destroyed Sol.

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Offline Praetyre
04-29-2008, 05:47 AM, (This post was last modified: 04-29-2008, 05:48 AM by Praetyre.)
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See above. You are assuming 1. The Slomon K'Hara were frozen by the Daam K'Vosh before Sol was destroyed 2. The Slomon K'Hara that destroyed Sol are the same as the ones in Sirius.

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Offline Sand-Viper
04-29-2008, 05:48 AM, (This post was last modified: 04-29-2008, 05:48 AM by Sand-Viper.)
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This back story can help with the keepers RP a bit, now that we know the "Sloman-K'Hara" communicate through musical means and not telecommunications..


Also, this justifies the lifting of the artifact ban currently in place in all the major Houses. The artifacts were only banned because the nomads ordered it , because they wanted their hands on any and all artifacts so that humans didn't continue to interfere with the Daam-K'Vosh's original plans..

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Offline sovereign
04-29-2008, 06:01 AM,
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Doesn't mean artifacts don't still give people the heebie jeebies, especially now that they know they actually ARE dangerous.

Methinks artifact ban is still good, and lets the Corsairs still have smuggling work.

[Image: SCRAgenderheuristics.png]
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Offline Treewyrm
04-29-2008, 06:42 AM,
#16
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Artifacts are still pandora's box so to speak, hence still called artifacts, and possibly quite dangerous. Makes sense for Houses still having ban on them. One such artifact case (those brown things are cases for those who don't know, it's in recreated real-time cutscene intro that was supposed to tie along with cutscene of FP7 destruction) held the purple "key" to realign Dyson Sphere energy grid.

As for the Nomads themselves I took the path for the Keepers that precedes even that document, using conceptual artwork instead where they had different physical form.

[Image: strange_device_or_ship.jpg]
[Image: shape3.jpg]
[Image: shape1.jpg]
[Image: shape5.jpg]
[Image: nomad_color_sketch.jpg]
[Image: base_interior1.jpg]
[Image: base_sketch2.jpg]
[Image: nomad_cityscape.jpg]

Artifact case for those wondering where did hypergate key came from.
[Image: artifact_case6.jpg]

' Wrote:well, nomads arent suposed to be there either anymore, eh?
And what on earth made you think so, eh? Re-read last paragraph in the second document. No, re-read it again. And again. For as many times as it takes you to actually read it. Nomads are here to stay and aren't in haste to go elsewhere. Period.
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Offline chopper
04-29-2008, 08:58 AM,
#17
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Hm, by this story, Nomads have declared Artifacts as contraband..
Which means, if Artifacts are still contraband.. Nomads are still controlling some people in certain houses.
At least that's the way I see it.

Really amazing stories.

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Can't let you bash folks in your sig Chopper-Del
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Offline wrathkin
04-29-2008, 09:04 AM,
#18
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Sweet. Now find matching documents for Kusari =)


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Offline Treewyrm
04-29-2008, 09:12 AM,
#19
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' Wrote:Hm, by this story, Nomads have declared Artifacts as contraband..
Which means, if Artifacts are still contraband.. Nomads are still controlling some people in certain houses.
At least that's the way I see it.
Faulty logic here. Artifacts were declared as contraband during infestation for reason the Nomads wanted to get ahold of the key and stop spreading their devices. Artifacts were declared contraband afterwards because they are dangerous and hold great scientific importance, not something you would turn into fancy trinkets laying on your shelf for personal enjoyment.

Same result but different reasons.

p.s. Nomads do have control of certain figures in houses around. Would be naive to think that every human is pure.
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Offline chopper
04-29-2008, 09:22 AM,
#20
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Quote:Artifacts were declared contraband afterwards because they are dangerous and hold great scientific importance, not something you would turn into fancy trinkets laying on your shelf for personal enjoyment.

Is this your opinion or you have found a story for that too?

Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.

Can't let you bash folks in your sig Chopper-Del
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