The framework of Disco "law" (ID's) revolves a lot around concepts such as "allies", "pirates", "lawfuls", "unlawfuls", "terrorists", "contraband" and more, without clearly defining these concepts.
A certain degree of ambiguity is often allowed for the freedom for players to explore interesting and varied roleplay. If everything down to the last letter was perfectly structured, then things would get very predictable very quickly.
TL;DR: Use common sense. Pro tip: Contraband is relevant to the region of space/local jurisdiction.
Smugglers and traders supplying their bases, organizations and individuals that they are currently operating with in RP. It is all very situational for the Junkers, more so than with other factions with clear cut diplomatic obligations.
The framework of Disco "law" (ID's) revolves a lot around concepts such as "allies", "pirates", "lawfuls", "unlawfuls", "terrorists", "contraband" and more, without clearly defining these concepts.
IDs in general needs to be updated to either list permissions only, or restrictions only, so there would be clear and straight way to know what you can do or what you can't do.
' Wrote:TL;DR: Use common sense. Pro tip: Contraband is relevant to the region of space/local jurisdiction.
By all means, I agree. But what is contraband in the Omicrons for instance, where CORE can make you drop stuff? In reality that could be just about anything, if CORE get the feeling that someone might be supplying the Order, right?
' Wrote:By all means, I agree. But what is contraband in the Omicrons for instance, where CORE can make you drop stuff? In reality that could be just about anything, if CORE get the feeling that someone might be supplying the Order, right?
Junkers are not normally out there from what I understand... or they should not be. Either way getting caught in the middle of a way is bad for business and reputation, things the Junkers care about.
Yeah alright, I'm going quite off-topic. I didn't just mean Junkers, but in general.
EDIT: I quite agree with this though:
' Wrote:IDs in general needs to be updated to either list permissions only, or restrictions only, so there would be clear and straight way to know what you can do or what you can't do.
' Wrote:I wouldn't say so, for example one does haul scrap to the Corsairs for a decent price, however they (and their NPCs) pirate you for scrap.
Sometimes you would hire a mercenary as escord, and sometimes those hunt you for bounties.
There have been oh-so-many sanctions defining this. Being in group inRP and/or working together is allied as long as it lasts. For example, an Outcast Tridente cannot assist a Corsair Legate against GMG just because they're mutual enemies as it is prohibited by ID, not to mention it's a 6.9 (arguably 1.2) violation. If you were jumptrading with Zoners, you would be "allied" with them.
EDIT: However, the ID says allied faction. I'd say this needs greentext interpretation.