' Wrote:With almost no exceptions no true "fighter" is taking down a 5K transport single-handed unless it's pilot is asleep.
I don't think fighters should be able to take one down--just have a shot at it--which is a bit problematic if you have to decide on a minirazor vs CD for example. You'll need both to go at it solo.
Without the CD, the transport pilot shrugs and waves "buh-bye" before you can scratch him. With a CD and no weapon like a minirazor you have to be up against a truly incompetent transport pilot for him not to make it to a safe area near a base or battleship or hang on long enough for aid. He'll claw your shield bats off before you can really hurt him.
Again, we aren't talking about skilless. If I am in a fighter with no CD and a player transport full of juicy goods rips by me, I don't even bother.
On missions, I know it isn't worth any effort to adjust the little ones. it's just to point out once you make it up to GB level, "fighters do not convern me commander" in missions.
By random specials I just meant, occasionally let one of the darn npcs have a CD rather than them never having one.
Good replies--thanks.
Have you ever pirated in a fighter? Because you are utterly wrong. 5Ks are PERFECT for fighters, because they have such lousy guns that the fighter can just sit upclose, and use its higher damage/energy guns to hit it. Minirazor is so inefficient its useless!
Yes transports are too TOUGH. But that doesnt mean you need a minirazor. Youd have to be facing a battletrans to necessitate that.
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Smuggling is tragic, it was ok for last time in 4.85 beta so go figure.
For fighters I do agree with you, good armoured transp can waste the CDs of the fighter before the fighter can kill it, but if you take 2 fighters or SHF the game changes, Try Werewolf with 6 Escaliburs an Tartarus pulse cannon- it got extra armour extra CD slot and torpedo slot with really good shield buster torpedo, it got also extra powercore- really fun to pirate with those, however they cannot be even compared with light bomber because light bomber do better in piracy.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
There are a few fighter mixes that are better and I am primarily talking about player transports that are 'armored up" and have competent pilots--in those cases they are essentially invulnerable to a fighter unlesss they are literally in the middle of nowhere and you have all the time in the world.
I don't want fighters to eat transports--just be a credible threat to them.
As to smuggling...I have always hated the idea of, "this is an rp server so just play sloppy and stupid" to make it work.
I'll "pretend there is a risk" isn't a risk. The fun is the uncertainty--not pretending there is some (and the same holds true for role play).
Overall, nothing I can't live without--but for the smuggling.
Raise prices for contraband so that smuggler must pay 20-30 mil for full cargo of contraband,
but let him make 20-30 mil profit if he finish his route.
That way risk factor can be balanced and smuggling will not become new power-trading.
Also people will still trade,not everyone will risk 20-30 mil per cargo just for the fun of it.
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' Wrote:Raise prices for contraband so that smuggler must pay 20-30 mil for full cargo of contraband,
but let him make 20-30 mil profit if he finish his route.
That way risk factor can be balanced and smuggling will not become new power-trading.
Also people will still trade,not everyone will risk 20-30 mil per cargo just for the fun of it.
This.
Is exacly what we need, high-value cargo that is expensive to even procure in the first place, not the current ~1k per good at buy-point and selling for 8k at the end of the route.
High buy-price, higher sell price, appropriately high risk.
Make traders dread for the loss of cargo they paid a hefty sum to acquire. Hell, even the "basic cost" would be high enough to make cargo piracy somewhat-viable.
*Imaginary numbers alert*
Trader pays 30mln to fill up his 5k, meets a PTrans, decides not to cooperate, gets blasted to pieces, PTrans pick stuff up and sells it for 15mln at a closest unlawful base.
*Alert off*
No ooRP trading routes from lawful to unlawful bases? Check.
Less silent traders? Somewhat Check.
Thrill of avoiding dangers (be it lawful on a high-risk road or smuggler) Check.
High value cargo could be artifacts, cardamine, processed metals like Gold (which right now is less valuable in processed form than ore) and so on.
' Wrote:High value cargo could be artifacts, cardamine, processed metals like Gold (which right now is less valuable in processed form than ore) and so on.
Should take a LOT work for a balance dev team, first thing that come to my mind - high-value processed metals=morning camping for NPC transports. Second - increasing numbers of sanctions for lolwuts that'll be trying to smuggle anything anywhere with any ID cause "it's profitable". Third - natural evolution of 2milordie to 20milordie and likely growth of a population. And so on.
As for single fighter piracy. Yep, it's sucks. Grab a friend. Duo fighter piracy is much more fun. And forget about minirazor, I think it is more like anti-fighter oneshoter, than transport killer. Just use some screamers to strip down transport shields, they aren't tough and more hullbusters for a hullbuster god.
And one more thing, even LF with 70 CD can make transports life miserable - pinning it and disrupting tradelanes, it won't be able to kill a transport, but make it lose lots of precious time.
The problem with smuggling is that there is no risk when no other players are online and in your way. So people do it late at night when thera are ~50 other players logged in. Dont tell me you dont. Every one of you do it *points around the room*
Still, it should pay a little extra, just to entice people into doing it. Maybe a 5% premium for the 5% extra risk. That's enough to everybody shut up without making legit traders feel like suckers.
Also... the volatile gas pockets will still kill a snub. They eat the freighter shields on my bombers pretty quick too. Your 100k transport shields dont feel it, and they shouldn't.