Freelancer battleships ARE carriers by default, reptile. The only thing is that the scaling of FL is quite screwed from vanilla, if it isnt painfully obvious.
Truth be told, what gallia needs is either a smaller cruiser with a proper size for its weight, or the existing one to be made a BC. The valor already technically IS an assault carrier.
Part of the battleships fear factor, and why they are in several systems to secure ENTIRE SYSTEMS, is because they launch their snub swarms.
(12-10-2012, 03:48 AM)Lunaphase Wrote: Freelancer battleships ARE carriers by default, reptile. The only thing is that the scaling of FL is quite screwed from vanilla, if it isnt painfully obvious.
Truth be told, what gallia needs is either a smaller cruiser with a proper size for its weight, or the existing one to be made a BC. The valor already technically IS an assault carrier.
Part of the battleships fear factor, and why they are in several systems to secure ENTIRE SYSTEMS, is because they launch their snub swarms.
TLDR: This idea is failtacular.
Quote:Valor is a platform of heavy guns.This is BATTLESHIP, and im talking about CARRIER. Do you know real difference between them?
For long range fight Gallia need carriers because Valors cant move all snubs from one FAR system to another FAR system,they will not have place.
try to use brain.Why planes cant fly from USA to Iraq? because they need fuel.So thats why Gallia need Carriers ====> for transportation all snubs to far systems.Valors cant do it.Their cargohold have no place for such number of snubs.And snubs cant fly alone because they need fuel and repairs for such long way...and then they must fight.
Yes,in real game you can fly one system without fuel\water\oxy in 1 minute,but by the story you need supply for it long way.
But in real game this ship can be useful like a real CARRIER,with his docking bays and jumpdrive.
This is will bring more tactics in game and interest.More team play,more snubs want jump with other to assault enemy fleet and then dock for repair or if carrier will survive - jump back for repair or resupply in home system.
Thats why enemy fleet will focus his fire on THIS carrier,because he will give real risk for enemy caps in fight. And Gallic fleet will have real unit for protection,if they will loose it - this is will be more problematic to win without him.
please read PREVIOUS posts. ok? ok. thanks
and we used valors with docking bay ===> this is terrible. low cargohold and etc.this is BS first of all,not carrier,even in real game this is not working.I can imagine how it will be in story...will be like a nightmare for Gallic fleet with such type of ships\transportation and mobilization.
P.S.Gallia not need light cruiser,if will have BC.This is armada fleet.And gallic gov think that only heavy ships will smash agile Bretonian fleet.
This is kinda F4 "phantom 2" (heavy fighter) vs MiG 21 (agile fighter) in past fights.
Different types of ships trying to win.And every fleet has chance.
Please use brain before replying to my post. OK? k. I covered why your idea was a bad one. Such a ship is RP wise not an improvement over the valor which can do the same job, AND do an assault role.
So if Valors are so horrible for carrying snubs as you say, why are they setup as bases all over the place?
Also, you say that ships have such a long way to fly, but it's only 3 systems from Bretonia to Gallia. And I doubt that Gallia will ever reach Liberty. They may be big and bad IRP wise, but the devs wouldn't take Bretonia out of the picture and throw Liberty into another war, making Gallia the ultimate Sirian power.
(12-10-2012, 02:50 AM)Jeremy Hunter Wrote: I wouldn't invest in something else for GRN|.
I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.
And, as Omicron said, Wing Commander.
because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.
Because I don't need another ship in the fleet that can be used as a Snub-insta killing cloak monster.
And are you trying to say what the Gallic Government wants?
Damn man. I'm the King, and I can't even get a stick of gum from them.
As for Lunaphase, he's right.
Stop using the INGAME CARGO for ROLEPLAY stuff. Game mechanics of balance =/= actual roleplay.
As stated on my reply to your skype CC to me about this...
1: Increased cargo size of such capital ships will make them viable as traders. And that is a no-go. 2000 is considered the max for combat ships, only transports will have bigger holds.
2: Cruiser weapons paired with a battleship core will create a significantly overpowered combination. Those are not meant to go together. At most, it would get the 3.6M/170K battlecruiser core when paired with those weapons. But a typical carrier loadout is less heavy guns then a battleship, and significantly more light guns, combined with a lower power core.
3: I was quite clear in stating that new ship submissions and proposals for 4.87 are closed, so that other people can start working on balance and weapons.
4: Gallia does not "need a carrier for teamplay". It's got a dreadnaught class ship that, in a pinch, can fill that role just fine. It's primary opponent, Bretonia, also has no carrier but you don't see their players complaining that they "need a dreadnaught/carrier for teamplay".
Wide awake in a world that sleeps, enduring thoughts, enduring scenes. The knowledge of what is yet to come.
From a time when all seems lost, from a dead man to a world, without restraint, unafraid and free.
Mostly retired Discovery member. May still visit from time to time.
(12-10-2012, 02:35 AM)Omicron Wrote: Carriers of Freelancer resemble more of their equivalents from Wing Commander where they served as full fledged capital ships with heavy weaponry, outmatched only by dreadnoughts which served carrier purpose as well.
Your proposition would just make best battletransport ever.
Rather, battleships in Freelancer more resemble them in BSG, ala a hybrid carrier and battleship fusion. More battleship than carrier, but enough carrier to invalidate the necessity of pure carriers, which is why the idea of having them in Discovery is flawed and always has been.
(12-10-2012, 03:18 AM)Safe Haven Wrote:
(12-10-2012, 02:54 AM)Reptile Wrote:
(12-10-2012, 02:50 AM)Jeremy Hunter Wrote: I wouldn't invest in something else for GRN|.
I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.
And, as Omicron said, Wing Commander.
because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.
Woooow, telling the GRN leader that he doesn't care about the GRN fleet. Not sure if trolling or incredibly stupid.
The same leader who wrote that trite trash about the Nomads being allllllll behind it, the same leader whom many prominent members actually hold a size-able disdain for.
(12-10-2012, 10:17 AM)Hades Wrote: The same leader who wrote that trite trash about the Nomads being allllllll behind it, the same leader whom many prominent members actually hold a size-able disdain for.
...As voiced by a person who earned a 6 month ban from the admin team for what I assume is being an incredible twat.
*grabs grain of salt*
Anyways, on topic Reptile... While I definitely wouldn't mind having more ships to fly, but for several reasons this isn't possible in the near future anyways.
a) There is no model in existence for it yet.
b) the mod team is not accepting any new models.
c)The Valor is a cornerstone of Gallia's RP and carries their forces, so a carrier might not be necessary.
(12-10-2012, 02:54 AM)Reptile Wrote: because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.
lol. Reptile tried to use RP as a justification for a ship that's purely effective for the methods of fighting employed by the group of players he is part of.