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Gallic Very Heavy Carrier

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Gallic Very Heavy Carrier
Offline Reptile
12-10-2012, 02:21 AM, (This post was last modified: 12-17-2012, 05:15 PM by Reptile.)
#1
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

i have an idea. about carriers in game.Why it is not using as it must be used. Carriers for now is not carriers,they are BSs...but with bigger cargohold only and size.Where do we sow in real life carriers with 400mm heavy battleships guns? - nowhere. Carriers must have big cargohold,big\medium armor,short range guns (only for defence from snubs or medium ships) and many docking bays. So my idea is about Gallia. Gallia has big fleet,bit fight in far systems only by the BSs is bad idea.For long range fights(i mean long ways,far systems) Gallia need very heavy carrier. Why this type? because for flying from gallic systems to liberty it must have big cargohold for fuel,many docking bays for normal assistance for BS armada. So my point is to give Gallia very heavy carrier with bigger numbers of docking bays.for example ~ near 8-9 bays.
BUT it not must have heavy BS guns for forward shooting,only for little assistance or for defense.
Full parameters:

Size = Size of Valor
Model = Valor model but in style of carriers with captain bridge and real docking bays.
Core 5 mil (this is will elleminate all carrier spam with this size and so weak core)
Armor = 750.000
8-10 docking bays
BS Shield.

3 7 class heavy cruisers turels = only 2 shooting forward,only 2 shooting in back, 3 shooting in left\right
2 BS primary turels = 1 shooting forward,1 shooting back, both shooting left\right.
24 secondary BSs turels (2-3 flaks,others secondary),why much biggeer number than Liberty Carrier? - because it has bigger size.
Nanobots: 1700

Cargohold: 2900 - 3200 units. Better 3200 units. THis is will enough for some armor upgrade + bombers+ jumpdrive
If somebody will cry that it has big cargo hold,show him his 5 mil core,no heavy guns,and biggest size of BS,which will get all torpedoes and snacks.

Gallia need it,need REAL carriers for team play. They will not shot,but they will be a center of battle,with supplies and repairs.

He cant go alone,he need cover of Heavy armada,but armada need him too. Valor cant take so many snubs on his board.So for long range mission Gallia need very heavy carrier. For moving snubs from one place to other.From one far system to another "far" system by the story.

By the vanilla fighters have fuel max only for 2 systems to fly,then they must have place for refuel....or they must delivered by the carriers,which have fuel,repairs and will be center of snubs for assisting.

Size of Valor with 2 primary BS gun and some cruisers heavy guns,will not smash even lonely LABC.His guns only for assisting. This is will turn off all caps spam which can be...5 mil core and weak guns will off this idea from indies. But in team work this type of ships will be like a gold ships,which can move 3-5 bombers by the jumpdrive in center of battle....and this is will be good target for enemy ships.
IF they will eliminate this ship first,snubs will loose their cover.

This will bring more tactics in game and teamplay,more interest.
Ship name - "représailles" or "retaliation" on english
_________________________
Sorry,for my bad english.

______________________________
please only constructive critics. No ideas - do not write here please.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
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Offline Omicron
12-10-2012, 02:35 AM,
#2
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

Carriers of Freelancer resemble more of their equivalents from Wing Commander where they served as full fledged capital ships with heavy weaponry, outmatched only by dreadnoughts which served carrier purpose as well.

Your proposition would just make best battletransport ever.

[Image: E9d8RnV.jpg?1]
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Offline Reptile
12-10-2012, 02:42 AM, (This post was last modified: 12-10-2012, 02:44 AM by Reptile.)
#3
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

transport:
have no size of Valor (this is very big size)
armor of BS
core 5 mil
24 secondary guns
9 docking bays
___________________________________
and i think
Jump Drive Module Series III must need not 7 mil core,need move it to 5 mil.
This carrier cant take around ships,only who will be him.ONLY SNUBS.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Reply  
Offline Omicron
12-10-2012, 02:44 AM,
#4
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

I would totally use something of that firepower and cargo for trading or even perhaps cargo piracy, dunno about you.

[Image: E9d8RnV.jpg?1]
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Offline Jeremy Hunter
12-10-2012, 02:50 AM,
#5
Member
Posts: 6,094
Threads: 200
Joined: Jul 2009

I wouldn't invest in something else for GRN|.

I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.

And, as Omicron said, Wing Commander.

[Image: jeremy10.png]
May you ever walk in the Light, Shizune.
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Offline Reptile
12-10-2012, 02:54 AM, (This post was last modified: 12-10-2012, 02:59 AM by Reptile.)
#6
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

(12-10-2012, 02:44 AM)Omicron Wrote: I would totally use something of that firepower and cargo for trading or even perhaps cargo piracy, dunno about you.

Your cargohold with trading idea:
Jumpdrive = 900 units
fuel for 1 jumping (need it always find for jump) = 400 units
guns\shield\armor\ = near 200 units
left 1700 cargohold

+
Flying near 20 K to base always
updating points for jumping every month (survey module + fuel)

_____________________________________________________
This is not effective for trading even for 3 players.
If they will jump in other houses - they will have FR 5 in their house command.
And this is not profitable as it can be with normal transports.Too many job for one player need to do.
This is a team,war ship.

(12-10-2012, 02:50 AM)Jeremy Hunter Wrote: I wouldn't invest in something else for GRN|.

I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.

And, as Omicron said, Wing Commander.

because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Reply  
Offline Omicron
12-10-2012, 03:04 AM,
#7
The Order
Posts: 4,745
Threads: 386
Joined: Nov 2009

For 30 second insta travel plus minus 20k of cruise to destination it is worth it even with 10% power. Have not thought about it myself...

Battletransport's purpose is to defend itself from other ships more efficiently than regular transports on cost of their cargo hold.

[Image: E9d8RnV.jpg?1]
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Offline Reptile
12-10-2012, 03:10 AM, (This post was last modified: 12-10-2012, 03:13 AM by Reptile.)
#8
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

And you will always need fuel for jumping and scanning points of jump.
Your idea jumping trading better work with:
BS with fleet jumpdrive + 5-7 transport with 5000 cargohold.
Much profitable. Try to calculate this.
jumping only for selling 1700 units of cargo in house space and then look for fuel and jump again - bad idea for player which will buy this type of ship.When it will cost 500 mil or more.
And again,for normal trading - this is need jump to other house - this is FR5...and anyway,need again find fuel.only for 1700 cargo. I will call this "fail trading".

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Reply  
Offline Reid
12-10-2012, 03:18 AM,
#9
Member
Posts: 1,474
Threads: 90
Joined: Jun 2011

(12-10-2012, 02:54 AM)Reptile Wrote:
(12-10-2012, 02:50 AM)Jeremy Hunter Wrote: I wouldn't invest in something else for GRN|.

I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.

And, as Omicron said, Wing Commander.

because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.

Woooow, telling the GRN leader that he doesn't care about the GRN fleet. Not sure if trolling or incredibly stupid.

As for your proposal, the Valor is already a wreckingball, I'm sure the GRN wouldn't invest time, credits, and resources into an experimental ship when they could make more Valors to pwn Bretonia with. Besides, why make a dedicated dockingbay ship when dockingbays aren't used as it is?

[Image: bNOgUUq.png]
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Offline Reptile
12-10-2012, 03:30 AM, (This post was last modified: 12-10-2012, 03:35 AM by Reptile.)
#10
Typical russian lolwut
Posts: 306
Threads: 32
Joined: Nov 2012

(12-10-2012, 03:18 AM)Safe Haven Wrote:
(12-10-2012, 02:54 AM)Reptile Wrote:
(12-10-2012, 02:50 AM)Jeremy Hunter Wrote: I wouldn't invest in something else for GRN|.

I see no point of making a very heavy carrier for Gallia; the Valor functions just as well, only because of game limitations does it have few Player carrier bays.

And, as Omicron said, Wing Commander.

because you do not care about RP fleet story and real problems of GRN capital fleet in fight.
I sow them.And i think with this ship Gallia will have some potential like in RP and in real fight in game.

Woooow, telling the GRN leader that he doesn't care about the GRN fleet. Not sure if trolling or incredibly stupid.

As for your proposal, the Valor is already a wreckingball, I'm sure the GRN wouldn't invest time, credits, and resources into an experimental ship when they could make more Valors to pwn Bretonia with. Besides, why make a dedicated dockingbay ship when dockingbays aren't used as it is?

I know who is Jeremy...
Valor is a platform of heavy guns.This is BATTLESHIP, and im talking about CARRIER. Do you know real difference between them?
For long range fight Gallia need carriers because Valors cant move all snubs from one FAR system to another FAR system,they will not have place.
try to use brain.Why planes cant fly from USA to Iraq? because they need fuel.So thats why Gallia need Carriers ====> for transportation all snubs to far systems.Valors cant do it.Their cargohold have no place for such number of snubs.And snubs cant fly alone because they need fuel and repairs for such long way...and then they must fight.
Yes,in real game you can fly one system without fuel\water\oxy in 1 minute,but by the story you need supply for it long way.
But in real game this ship can be useful like a real CARRIER,with his docking bays and jumpdrive.
This is will bring more tactics in game and interest.More team play,more snubs want jump with other to assault enemy fleet and then dock for repair or if carrier will survive - jump back for repair or resupply in home system.
Thats why enemy fleet will focus his fire on THIS carrier,because he will give real risk for enemy caps in fight. And Gallic fleet will have real unit for protection,if they will loose it - this is will be more problematic to win without him.

Just imagine this fight....how it will be interesting.
we all want escort\fleet fight like in real life,but we dont want do units like in real life.When every unit has his real idea and target what to do.
Remove CD from bombers and they will not fly without fighters.
Remove big guns and big core from carrier and give them more cargohold\docking bays - and they will not fly without BS in fight.

Wrote:
~Please leave this community, please. You'd be doing everyone a favour.
~Nikita. Please. Go play sims.
~Nikita, stop acting like that... you are just embarrassing yourself.
~Your way to win may be within rules, but you still break Rule 0.0 be excellent to eachother.
~but please just keep it to the Russian Discord chats and off the forums. We're tired of reading it.

then you will see 70 players online in this way. -me
2012©
RNC|MND-Gepard
Reply  
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