(01-15-2021, 03:19 PM)SnakThree Wrote: Karlotta is right about most of things here and that is a sad reality we must accept. And at the same time, it is so easy to be better and just not spit vile hateful comments every time someone is slightly unhappy how things went.
Karlotta unironically does drop a fair shares of truths, often sprinkled with a sour taste. But the point often gets ignored because of the delivery.
And there is a particular vocal group in the official discord want to repeatedly make jabs or be insulting and not be reprimanded for doing so. The whole reason the discord moderators were brought in was because those people do not do the community any favours.
Karlotta,
although I like your ability to point out double standards and would agree on most of what you find, I think you overinflate the villainy behind the people's actions you criticize so often.
It looks as if you believe there can be a "fair and just" system that would maintain itself, wouldn't descend into cronyism, and wouldn't cost us resources we don't have.
My view of it is that having a possibly biased GM or Mod, who arbitrarily slaps people who he thinks deserve it, is a cheap solution and is still a system that works for a small gaming community like ours. We don't have a judicial system and a million-dollar budget for it.
This being said, I agree that people who take the role of a staff member should refrain from trollish and otherwise indecent behavior, or at least separate it from their staff duties, right and responsibilities. Or have those taken away from them. The examples you have provided are outrageous, yes.
Removing forum posts can be (and was often) used to change the story, hide the context of a discussion and portray a member that a Mod or Admin doesn't like in bad light.
Removing swastikas or porn is one thing, but removing members' opinions (even their unfavorable opinions about other members) doesn't serve us well, I think. Regardless of whether it's Discord or Forum. Mute, close threads - yes. Remove (invisible) posts - no.
Posts: 6,307
Threads: 488
Joined: Nov 2014
Staff roles: Art Developer
Since none of the team wants to reply to PMs, or GM Lounge, why was the request denied?
Quote:Can the admins elaborate on the perk request response? I sent the PM to st denis as a response about this, because the vote doesn't make much sense. You don't need to be a mining faction to get an ID bonus, and not to mention it isn't a conventional ore
It's an alien ore, and basically everyone that CAN mine it, isn't a mining faction.
And what does it even mean "RP is too old"? Never have seen a request denied for that reason.
I am one voice in a group of voices and this is my opinion, in regards to some of the points mentioned above.
Nearly every Faction that now crops up and goes for Officialdom wants to be able to do everything/go everywhere. This includes wanting to mine a commodity somewhere and get the biggest bonus possible - why? - because we want.
Now certain Factions have a huge ZOI, others can fly Cruisers, Pirate, demand certain Goods. Some can also mine, but that must be balanced with what else they can do.
I believe that over the years too much has been given away. There are non-mining Factions with better/or equal bonuses than Mining Factions.
Some of the Non-Mining Factions have more higher bonuses that the Mining Factions and there is a huge disparity across the whole board.
In the case of the Mollys, they can Pirate, fly Cruisers and mine, but they aren't as good (nor should they be) as the Mining Faction.
BMM Un-Official gets a x3 bonus, so why should the Molly Un-Officials get x3?
As for the Maquis, they can Pirate, fly Cruisers and have no history of Mining. Even EFL and GMS only get the x2 bonus, so why should the Maquis? Even though the field is in Gallia, the best Factions for mining it are not Gallic (ALG and Junkers are good).
There has to be some kind of balance.
Is the system fair at the moment? I don't believe it is. There are some Factions that appear to have been favoured over others throughout the years. Will it become fairer - Not my decision, but one may hope so.
You will find that people will gravitate to those IDs that get the higher bonus and the better advantages, in the same way people will fly combat ships that are the best and/or have the better weapons.
The long and short of it is, life isn't fair (it is a female dog), but we try to look at Requests from all angles and try (that being the optimum word) to make it fair for all.
It would be nice to be able to do everything, be everywhere, but sometimes people need to take a step back and think "Am I being too greedy?"
'I would like to be half as clever as some people like to believe they are' Life is full of disappointments, it is how we handle them that helps to define us, as a person
Posts: 6,307
Threads: 488
Joined: Nov 2014
Staff roles: Art Developer
(01-27-2021, 09:59 PM)St.Denis Wrote: There has to be some kind of balance.
And there has to be some competition, or it's going to get very boring without opposition and the game will get stale. Because I know the Omicrons have, and no one mines relics anymore so I can't even steal them anymore.
Within my request, I did mention about lowering the mining rate if deemed too high, because the end outcome was to still to do operations in regards to something that is still relevant to our faction, which is obviously focused on alien stuff, so it'd make sense they'd wanna hoard it, especially now that IRG allies are gone (and the fact that they might delete AI ID) so there's no mining collaborators. And it'd more than likely generate activity and competition to the area, because people will try to stop us. Simple competition.
Even if Mollys were the best miners, they're not the best haulers, and their target audience for mining would be limited -- unlawfuls can't dock at lawful stations (highest sellpoints) anyway. I agree that they shouldn't have the highest rate and that the mining specialists should get the highest rates. But the opposition shouldn't be neutered entirely, otherwise what's the point? Why stop another form of activity?
(01-27-2021, 09:59 PM)St.Denis Wrote: BMM Un-Official gets a x3 bonus, so why should the Molly Un-Officials get x3?
Okay Bretonian Bias. 2.0 is literally unmineable as far I ubderstand, so people first Asked for 3.0 and then asked for at least 2.5 so they could take at least some sort of activity and trading as a Molly. It will give them more benefits and somewhat activity, but 2.5 is a well enough for them.
(01-27-2021, 09:59 PM)St.Denis Wrote: can Pirate, fly Cruisers and mine, but they aren't as good (nor should they be) as the Mining Faction.
Mollys are literally Miners, so I doubt they're bad at mining,
As Denis pointed out, some factions almost can do everything, everywhere, and others want to do even more.
Pirate, field caps, big zoi, mine, use 4.3k (or even 5k) transp, etc.
I really think that to trade one should go to a trade faction, to mine to a mining, to patrol to a police faction and to ride BS's to a Military faction. Its already lol (altho understandable for balance) that small time criminals with no pop numbers and finantial means to supply and build em field entire fleets of Battleships capable of facing house military main forces, lets not make it as ridiculous oorply as it already is inRP.
That or simply end the trading and mining factions, or allow them to field same kind of weapondry. Ive always dreamed of a Kruger|Tirítz
During my time in RHA, I made the mistake of pushing the faction towards a "Has everything, does everything and wants more" type of group, to the point where it made every other Rheinland unlawful faction completely irrelevant. If anyone wanted to fly an unlawful in Rheinland, there was no reason to fly anything other than Hessian, because whatever one might've wanted to do, Hessians could do it and then some, with better gear, in a larger ZoI. RHA branching out in every direction might've been quite beneficial to the faction, but it was sucking the life out of every other faction around it until they started losing their official factions and then unofficial groups one by one, and that was back in the good old 225/225 days. That I'd say has been my biggest mistake in Disco, and something I still feel guilty about and would've changed if I could go back in time, but well... what's happened happened and I didn't know any better at the time.
But now that we have the benefit of hindsight and have seen exactly where that leads (LWB might've not been removed had it not been completely overshadowed by Hessian ID), imho we should be learning from those mistakes moving forward, rather than repeating them just for the sake of maintaining consistency. Anyone's "main" faction might be the most important thing in Disco to them, and that's perfectly fine, but it doesn't make it the most important thing in Disco, so that dedication shouldn't come at a cost to other factions. Especially given the current server population, it should be players that are branching out, not factions.
I had loads of fun during my time in RHA, but I admittedly could've had the same fun on multiple IDs instead and that might've not cost Rheinland its other unlawful groups. I made literal billions mining (with a 2.0 bonus btw), smuggling, pirating, bounty hunting even. But every hour I was spending on RHA was an hour I wasn't spending on another character, and that was activity that another faction/region could've but wasn't getting. Now imagine a world where I didn't make the horrible mistake of turning Hessians into a faction that can do literally everything just because I was being selfish and wanted to have all my fun on one character... There might've been some incentive to fly some non-hessian unlawful in Rheinland that could do something, anything, that Hessians couldn't. That unfortunately isn't the case today, and that's a problem.
For the sake of transparency and all that, this was my vote on Aux's mining bonus request:
If the faction is requesting these bonuses because they need these materials InRp, then they should do what every other faction would, and y'know... contact a mining faction and collaborate with them to get their hands on these, or if they are only requesting this because their members fancy the occasional mining when bored, then they can do what any normal player would and make a separate character and join a separate mining faction with it, instead of cramming a mining bonus on top of every other bonus their faction already has.
Aux already have more things they can do than most other factions in the game. These "Has everything, does everything, and wants more" factions just suck the life out of every other faction around them, which is more harmful to the general health of the server now than ever before.
Quote:3.0 is the bonus indie IDs of lawful mining corps get to their main ores, so 2.0 isn't all that bad for an unlawful group's side activity. Hessians also have a 2.0 bonus despite being unlawfuls with mining background, so this is not much of an oversight or discrepancy, just a restriction enforced on the basis of gameplay balance. They can request a 3.0 bonus like RHA when/if they're official and have their own ID, but given how many things Mollys can already do (fight, raid, pirate, mine, smuggle, RP) giving their indie ID a mining bonus that competes with BMM's would just turn them into yet another one of those "has everything, does everything and wants more" factions.
There's already hardly any reason or insentive to play a Bretonian unlawful that's not a Molly, so I'd say let's not make it even worse.
Maquis were already given more than enough love with recent Gallia changes, so I'm not too keen on giving them even more toys.
Now with gallic Junkers gone, If wreckage salvage is going to be a little icing on top for one of the gallic unlawfuls, wouldn't it be more balanced gameplay-wise to reserve it for some other faction instead? It might be too late to fix the one main unlawful of other houses each overshadowing every other faction in their region, but could still be prevented in Gallia.
This is a No from me.
So my issue at least, and the reason for my No vote, was not with any of the specifics of each request, but rather an overarching concern regarding the current state of faction balance (or lack, thereof), with one faction being allowed to grow unchecked to the point of not just overshadowing, but completely obviating any other faction around them. This, admittedly, is a much bigger issue that extends well beyond the handful of factions that recently had some request denied, and so warrants a more thorough look.