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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Why did Yanagi have to go?

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Why did Yanagi have to go?
Offline nOmnomnOm
12-02-2013, 12:03 AM,
#21
Probation
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Do we actually love it?

[Image: zBEqQfl.jpg?1]
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Offline Veygaar
12-02-2013, 12:57 AM,
#22
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(12-01-2013, 11:48 PM)Karst Wrote: Of course, because everyone loves fighting in a system with no visibility and full of explosive gas clouds.

Ever tried it? It's actually the best fun I ever have in PvP.

Veygaar for Admin Moderator 2013!!!
[Image: tumblr_mhigevrWmO1qh09nho1_500.gif]
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Offline Haste
12-02-2013, 01:02 AM,
#23
Lead Developer
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Staff roles:
Balance Dev

It's obvious that Corsairs and Outcasts are fighting each other there 24/7.

Clearly.

I don't think lack of battlegrounds is the problem, just lack of motivation on both sides to actually engage in the pew pews.

[Image: cdSeFev.png]
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Offline Pavel
12-02-2013, 01:19 AM,
#24
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Guys, even vanilla infocards inform Sigma-13 will be fully cleared "in 2 decades", so as SP campaign takes place around 800 AS, that development just makes sense for the current version.

In exchange of one semi-lawful base you got two unlawful ones in that same system, and as Haste pointed out "the only" thing we need now in that Sair-OC pew-paradise system are active factions on both sides.
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Offline Durandal
12-02-2013, 01:24 AM,
#25
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(12-01-2013, 08:51 PM)aakopa Wrote: Yea, it was in Vanilla and part of the lore, bring it back!

This attitude needs to go. This is Discovery, not vanilla. If you want to play vanilla go play vanilla.

What Haste said there is pretty accurate, though maybe it wouldn't be a bad idea for the Junkers to get another base somewhere in the same region. There would need to be incentive for it, though.
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Offline nOmnomnOm
12-02-2013, 01:24 AM,
#26
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Someone needs to start an event.

[Image: zBEqQfl.jpg?1]
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Offline Reid
12-02-2013, 01:30 AM,
#27
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I'm positive that in 1 week Yanagi would see more visitors than the OC/Corsair bases combined

[Image: bNOgUUq.png]
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Offline Durandal
12-02-2013, 01:33 AM,
#28
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Sure Reid and that's a far more legitimate argument than saying "It was vanilla so it cannot be changed".

Yanagi did, most probably, attract more people. If it were my decision I would've added the sair and 'cast bases into Sigma 17 or something and left Yanagi as is. However, the devs are trying to not create any new base entries so recycling existing ones is the order of the day.

As I said, I wouldn't be opposed to a Junker base popping up in the same region, but there would need to be some kind of incentive for it.
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Offline Pavel
12-02-2013, 01:42 AM,
#29
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@ Durandal


Junkers got base in Munich in exchange, covered in nebula, ideal place for semi-lawful and unlawful players, and not really that far from old Yanagi's placement.
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Offline Echo 7-7
12-02-2013, 03:48 AM,
#30
Masterful Modder
Posts: 4,077
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Joined: Sep 2006

The lore explanation:

Since the debris fields were finally cleared, ALG sold off Helgoland to the GMG. The GMG then proceeded to chase off the Junkers. Meanwhile, the OC and Sairs built outposts in the system because they could (?) [oorply, the idea was to drive OC/Sair fights back towards the Sigmas].

There was a sig here, once.
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