' Wrote:Ever notice how great of Rpers the houses are?
They have the most resources and the best facilities but restrict them selves to Bombers and fighters.
Is this due to good RP? Or is it due to PVP advantage? Is it due to unlawful capship presence?
The sector may never know.
I personally think if its not PVP driven then its, the inability to wrap ones head around the vastness of resources that planets have to offer. Think about the Carriers that America can field today. We have at least 5 Nimitz class carriers that have crews of 5000 personal in operation 24/7 Thats just one country. The battle ships in this game dont approach those sizes of our real life ones and the governments have numerous planets not to mention tax paying civilian owned planets.
If the Corsairs and Outcast own whole systems, think about how much materials they have. More than America perhaps. How many Carriers could America build if we owned the whole planet?
So, I see no problem with pirate factions fielding these few hundred man battleships and nearly thousand man dreadnoughts.
I would like to see more house capitol ship presence. They have the NPCs galore for fighter patrols.
Remember Space is really really really big. And the people of Surius are Uber Uber Uber more advanced than us. The Outcast or Corsairs if they came to our planet today could pwn every country here and lose very little of anything.
Do not lose scope of how much land mass, asteriod fields, looted trade runs yield to singular government entities.
We lose alot of resources just scuabbleing over them on this planet. The Corsairs and Outcasts dont have that problem.
The asteriod vogtlond. That thing has got to be as big as Africa. One base and they have many stretching accross many resource rich systems. Imagine what Africa could do if it were a singular entity, resource wise. Or south america. I think its fine. Our ships are fast the sector of surius is not that small.
My two cents.
Edit: i reread the top few sentences. These are supposed to be sarcasm laced retorical questions to make one think not an attack. So, if you (who ever you are) took offence none was intended.
I quote my self so I dont have to say it again. The idea of cap ships being rare is a concept made by SOME players not a reality to all of us.
I have been thinking about ways to make destinction between House, faction, and indy capships, while allowing each to still command them. and allowing houses+Corsairs and Outcast to maintain supremecy.
1- Liberty, Rhineland, Kusari, Britonia, Gallia, Outcast, Corsairs. Factionalized members allowed Cap armor 8
2- Factionalized members not of the houses listed above Max cap armor 7
3- Indy house members Max cap armor 6
4- Indy non house member Max cap armor 5
This does not promote artificail rareness that is not intended. Yet demonstrates Faction's superior resource pools and technology.
This would also allow someone to say they have a Liberty built ship but when going against a factionalized Liberty ship they may not have the armor to match.
This doesn't mean instant win for faction ships over surplus ships, but it does mean at least one significant edge.
Which makes me wonder. Knowing how America acts today. Why wouldn't the Liberty forces supply the RedHessiens with gunboats to help them cause hell in Rhineland against thier inhuman dictatorship? Knowing the politics in play their might be Redhessiens in Liberty gunboats with Outcast weapons. Or not just a off the hip thought.
Quote:-Rogue flying an OC destroyer is just silly.
If you look at the WP-Cali JG lane, you'll see a Rogue destroyer. It's a freaking base for them.
They don't even know how to fly it, so it stands still.
Actually, reading the infocard, you'll see that the RM-1 Destroyer was actually designed with the help of the Rogues...
Quote:It's unfair in the start, as many people are playing this mod exactly because of the capital ships.
You being one of them, eh Eppy?
Wrong. I love the capships, yes, but the reason I play here is because when I picked up the largest of the mods out there and started looking around at them Discovery was (A) the most logical of the mods and (B) had the most open community. I'd spent a month studying it and Discovery was by far the best of the lot. Very open people. Also, Dab's ego was like a beacon visible from space.:P
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
' Wrote:This post was draw from Rudos post but not aimed at him. It is the general logic and additude I am at odds with here. This inverse machismo that smaller ship = more RP must stop its simply wrong. This is the additude that is not helping. As it does not fix the real problems in balance but points fingers at the wrong things and seems mostly ego driven. If getting killed by a cap while your in a light fighter makes you angry then this is not the server for you. RP is fun because it is not balanced like Unreal Tournement. Its RP which emunlates life in the context of this universe, and life is not fair. To make it fair removes the soul of RP.
I think the restriction to smaller ships is simply because we need a bannhammer or 4 bobmers to make an OoRP Dreadnought to Roleplay by dieing, but to make an OoRP Bomber or Fighter Eoleplay by dieing, it's much easier. We all know that for some reason, OoRP people are just sucked into capital ships. Like they're Black Holes or something. This isn't an attack at the Roleplay of capital ships, since I have seen several very good roleplayers in Capital Ships, you included, Scornstar, but I have also seen far more OoRP Capships, and it is the fact that it takes three or four Rogues in Bombers to clean out Alcatraz when it's being camped by 2 or 3 Battlecruisers or Gunboats, and it isn't a very fun situation at that, where it would've taken two Rogues to win the fight if the combatants were in Fighters, and dogfights are far more fun than bombing runs.
Well, holy run-on sentence Batman, but it's how I see it...
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
I know it's just a game..but just think about it. If the corsairs/outcasts or any other pirates were so rich, why in hell's name would they pirate people around? Pirating is caused because of the lack of resources, they don't have enough food, pharmaceuticals, water, they live in a barren world, and you tell me they can build dreadnaught class ships ? Sounds kinda illogical.
Even if they could design those kind of ships, they'll only be able to build one or two. Why not focus on implementing more fighter class ships, transports, exploring vessels, mining ships, more weapons, more equipment in the mod to offer more variety, than putting some huge ships that are not even relevant to the story line.
This is not addressed at anyone, it's just my personal rant over the subject of this topic.
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Mephistoles
' Wrote:I know it's just a game..but just think about it. If the corsairs/outcasts or any other pirates were so rich, why in hell's name would they pirate people around? Pirating is caused because of the lack of resources, they don't have enough food, pharmaceuticals, water, they live in a barren world, and you tell me they can build dreadnaught class ships ? Sounds kinda illogical.
I was just about to say the same. However the Soviet Union had money for a large military but the living conditions of the people were not that great.
Quote:I know it's just a game..but just think about it. If the corsairs/outcasts or any other pirates were so rich, why in hell's name would they pirate people around? Pirating is caused because of the lack of resources, they don't have enough food, pharmaceuticals, water, they live in a barren world, and you tell me they can build dreadnaught class ships ? Sounds kinda illogical.
Because they're not centralized. The Corsairs are universally poor, and they tend to self-govern a lot more; they DO have a lot of raw materials and a lot of manpower, though, and hence can field capital ships. They still can't afford basic things like food and pharmaceuticals, though, hence they still pirate as much of it as they can, and, indeed, many Corsairs make a career out of it. The Outcasts are less centralized; the government on land is run by a council of Dons with little real power that squabbles over the spoils of each individual Don's empire, whilst the BLS is off making billions from the Cardamine trade and the military is out keeping Maltese space as secure as possible and dropping the hammer on its enemies, while the RoS is out fulfilling its agendas. Under all of that you still have the common man, your everyday Maltese citizen without an alignment in the Dons' squabbles, who just gets by as an independent Cardamine hauler or (surprise) piracy.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Umm.. Where did you get that? Hungry = Poor?
Corsairs are actually quite rich, at least those who dwell in Omicrons, due to artifact trade.
Quote:raw materials and a lot of manpower
Raw materials mean nothing if you are poor, and you know that.
You still need a lot of funds for keeping those capital ships in order.
I do agree that they are not centralized however. They aren't all rich either.
And that calls for doing something about it, piracy.
Since they are probably trained in piracy in generations, that's the easiest choice to pick.
Quote:Pirating is caused because of the lack of resources
Ummm? No? Piracy is caused by eternal greed for more credits/resources, not the lack of same.
It's like saying BHG's are poor, why else would they hunt people for money?
Because it's what they do and like doing.
Lucendez Wrote:
It is every Corsair's responsibility to die a beautiful death in defense of Crete, regardless of how OORP or how capwhoring the opposition is. Launch your fighter, joust the battlecruisers and die a beautiful death. Then, drink it down in the bar.
I'd say pirates are much like street gangs in our days. You could compare the Outcasts with the MS-13 gang and realize that they make a living off drugs, in the ghettos, with little conditions. But you don't see them around with M16's and rocket launchers, but with automatic pistols and knifes.
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Mephistoles
the don ( not outcasts - but RL ) are insanely rich and most probably very influencial. - but their thugs - the lowest member of the "family" is nither rich, nor very influencial... nor does he has a real chance to rise in the ranks.
nevertheless, he is one of the pillars the rich ones build on. - so the common pirate is still that - a pirate... he serves two purposes, making money and being rather independent and upholding the "idea" of the original faction - which is to invoke fear.
of course, some businessmen are more dangerous and efficient than a bunch of thugs when it comes to intimidation and all - but the thug himself is still necessary. - even if its just to show the don where he stands.
about battleships though - it makes indeed no sense for pirates to build them ... IF we think of battleships as superexpensive vessels. - however... if .. .in roleplay, we think of them as "the checkmate move" ( even if they are laughable actually ) - it makes sense.
a pirate faction would not have many, but "a few" or as many as they can afford with both, manpower and cash.
capital ships contradict an idea of the sole pirate though. the pirate as such works for himself - as well as for his group ( bit like bounty hunters ) - a battleship crew though does not work for itself anymore - but shares the glory and reputation. the single pirate himself will not gain fame. - so a capital ship is a whole different concept in criminal ranks as opposed to the single pirate in - lets say a titan.
both worlds don t match well - but its still a game - so i guess we don t need to make things too complicated and complex.