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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Possible PLAYABLE freeports?!

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Possible PLAYABLE freeports?!
Offline Galm-1
09-26-2008, 03:11 AM,
#21
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Posts: 99
Threads: 14
Joined: Aug 2008

Its possible with FLHook, just alot of bugs, its like the docking on a player battleship idea, its possible just need to design a freeport ship.... Although the admins wouldnt like it much, imagine a freeport going througha jumpgate, or jumphole, or on another freeport.... Freeport clan... 5 or 6 freeports taking out a BS... Freeports VS iota.... Sounds.... interesting.... How would you sell stuff, regular trade? people would be using it as a trade ship, like 100milion cargo lol

[Image: Gaim.png]
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Offline kingvaillant
09-26-2008, 03:27 AM,
#22
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Posts: 2,961
Threads: 207
Joined: Aug 2007

Bases can fly around??????? woot!!!

*goes make sure that Fairbanks didn't get away*

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline X-Lancer
09-26-2008, 04:00 AM,
#23
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Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Bases can fly around??????? woot!!!

*goes make sure that Fairbanks didn't get away*





*Stealing Mitchell Prison Station.........*

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Zygoeths
09-26-2008, 01:05 PM,
#24
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Ehem..... one second gotta change the tittle here to PLAYABLE! What i mean is playable non moving, stationed anywhere stations that are up to 1 bil in credits, that get there commies by trading with players. Setting there own prices of the station ect.... This would be a great roleplaying thing. OH one more thing.... like 1 - 2 freeport per system. Also think about my multiplayable ship idea, one ship having its turrets controled by one player, and one by the captain. MUCH more realistic (well i guess u can just say u have a crew but XD). Think again.
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Guest
09-26-2008, 01:17 PM, (This post was last modified: 09-26-2008, 01:18 PM by sindroms.)
#25
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' Wrote:JUST a suggestion, title says everything. WEll actually lol, i guess i mean, in 4.85, could u FLY a freeport around. LOL this might sound goofy to some but think about it.....

You are dead to me, sir....

' Wrote:5 or 6 freeports taking out a BS

The utter oddness of the sentence above makes me hot and bothered.
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Offline Linkus
09-26-2008, 04:29 PM, (This post was last modified: 09-26-2008, 04:30 PM by Linkus.)
#26
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Posts: 4,027
Threads: 155
Joined: Mar 2008

Quote:Ehem..... one second gotta change the tittle here to PLAYABLE! What i mean is playable non moving, stationed anywhere stations that are up to 1 bil in credits, that get there commies by trading with players. Setting there own prices of the station ect.... This would be a great roleplaying thing. OH one more thing.... like 1 - 2 freeport per system. Also think about my multiplayable ship idea, one ship having its turrets controled by one player, and one by the captain. MUCH more realistic (well i guess u can just say u have a crew but XD). Think again.

Not possible.





Facilitating the rise of robotics since 0 A.D.
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Offline torchwood
09-26-2008, 08:41 PM,
#27
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Posts: 721
Threads: 54
Joined: Sep 2007

to be honest i think you need to go to bed. it is a rediculous idea. and you would look like such an idiot flying around in freeport 11. "oh sorry i crashed into you my freeport is awfully quick":nono:

[Image: 27wzuo4.png]
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Zygoeths
09-26-2008, 10:07 PM,
#28
Unregistered
 

Wow........ read the goddamn sentence, NON MOVING.... how the.... how is it possible to run into another station. REALLY. I can't call people dicks, but there able to do this... making fun of my ideas. Alrighty then. Let it begin.......;)
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Offline Faidd
09-26-2008, 10:19 PM,
#29
Member
Posts: 25
Threads: 2
Joined: Sep 2008

It's a sign of a sign of maturity to accept criticism of your ideas, constructive or otherwise. Honestly, I couldn't see this idea becoming a reality, it just seems like so much work, so much coding and grief for something very trivial. Setting your own options for trade would mess about with the new economy being brought in for 4.85 and movable or not, a station isn't practical in any case when controlled by a player. I certainly wouldn't fork out 1billion for something I couldn't move, that would likely be the target of every gun nut player in the game and has no purpose other than being big and cumbersome.

Sco Rooj
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Zygoeths
09-26-2008, 10:21 PM,
#30
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Well i would accept if they made fun of it SLIGHTLY. This is like... full onward bashing.
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