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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Proposal: PoB boarding attacks

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Proposal: PoB boarding attacks
Offline Yoshi.Sato
06-05-2015, 11:22 AM,
#21
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Why people are so eager to srew up hundreads of hours worth of mindless hauling an hard work that was done by others. Obviously there is the lack of pinaple juice. But really? Couple of hours worth of mindless shooting of a none moving target. GG. And all this other crazy plans on to screw up others creation. A day to day maintenence, forumwork, trying to find suppliers, since powertrading renders base supplying financialy senseless, so to build a commerial supply chain makes no sense. All the hundereads of thoulsand base comodities. To entertain a few trigger happy idiots? Either make it easy to build it and sustain it, so the idiots can be happy to and shoot it. Or make it even harder to destroy it, but if its too close to a minefield or tradelane or jumpgate or generally negatively impacts gameplay have it removed by admins. Governed and regulated but still allowing constructive gameplay, and nit making players quit because of harashment of other players.
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Offline jammi
06-05-2015, 12:09 PM,
#22
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Yo, Yoshi. Unclench, remove the victim complex and read the OP instead of trotting out a generic "stop harassing PoBs" screed. This isn't a proposition to allow for mindless griefing. You haven't addressed any actual points. Respond to the topic that actually exists, and not the soapbox you wish existed.

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Offline SpaceTime
06-05-2015, 12:49 PM, (This post was last modified: 06-05-2015, 12:50 PM by SpaceTime.)
#23
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(06-04-2015, 11:54 PM)Chance Wrote: Another thing I could see as an abuse perspective is the ability to fly additional Marines in using 5k Transports, drop them within tractoring distance, and, viola, perpetual attacks.

That's a major exploit. The only solution I can find there is for the Marines commodity to be blocked from trading or jettisoning via FLHook magic.
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Offline jammi
06-05-2015, 12:54 PM,
#24
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(06-05-2015, 12:49 PM)SpaceTime Wrote:
(06-04-2015, 11:54 PM)Chance Wrote: Another thing I could see as an abuse perspective is the ability to fly additional Marines in using 5k Transports, drop them within tractoring distance, and, viola, perpetual attacks.

That's a major exploit. The only solution I can find there is for the Marines commodity to be blocked from trading or jettisoning via FLHook command.

Why? Transport shuttling the goods is an intended feature, not an exploit. If the freighters were to leave to pick up new goods, the way PoBs are currently set up means any damage they would have inflicted would be immediately regened and therefore rendered pointless.

Involving more people is the only way to succeed in this case. You've got the freighters (5-6 for a core 1), a supplier (1 or 2) and preferably some folks on area defence. I don't see how this can be seen as a bad thing, when the number of people required to make things work is that much higher than for a conventional siege.
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Offline SnakeLancerHaven
06-05-2015, 03:26 PM,
#25
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Implementing this somehow for only Freighters? So only Freighters are able to deploy the Marines. Makes more Sense but how to implement it hmm...

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Offline Tarator
06-05-2015, 04:03 PM, (This post was last modified: 06-05-2015, 04:04 PM by Tarator.)
#26
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(06-05-2015, 11:12 AM)jammi Wrote: I'm pretty sure a company of Royal Marines would receive better training and equipment than local Bowex or IMG militias. I'd really like to see House military factions receive some kind of bonus though, to represent their access to high levels of professional, military training. I'm thinking instead of a passive defence buff, maybe freighters with a military ID/IFF would receive a small damage buff? 10-20%? Or perhaps the ability to kill enemy troops 1:1 instead of 2:1?

I suppose the same should count for the marines defending the base (based on affiliation) right?

Just have equal damage, no need to make things more complex.

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Offline Yoshi.Sato
06-05-2015, 05:16 PM,
#27
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(06-05-2015, 12:09 PM)jammi Wrote: Yo, Yoshi. Unclench, remove the victim complex and read the OP instead of trotting out a generic "stop harassing PoBs" screed. This isn't a proposition to allow for mindless griefing. You haven't addressed any actual points. Respond to the topic that actually exists, and not the soapbox you wish existed.

Right, got a little passionate about it. The idea is creative, and pretty cool. My general feedback about it is, there should be no more ways to destroy a PoB, It is enough to worry about the factions that have Battleships, and not more. The other issue is, that the player group that is responsible for griefing mostly, is not there to have a cool siege, they wait till the server population is low, and people asleep, and they log to go pew the base.
It would be cool how ever, to have to have Player Owned Outposts, easy to make, can be boarded, minimal storage capability, no factory, couple, like max 3 weapon platforms that are hard to build., challenging but possible to destroy. I can see your boarding idea to work great with it.

People, either don't care, they get a giggle out of it, but most underestimates the harm they do to the server population by griefing other. This idea generally gives them more tools to do it. That's my 2 cents.

Please don't get me wrong the idea is creative and awesome, i am just against what it accomplishes.
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Offline Highland Laddie
06-05-2015, 06:03 PM,
#28
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What about different outcomes rather than simply destroying the base? What about looting cargo or equipment? Would create more RP possibilities for raids rather than simple destruction.
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