The only one that is kinda bad as far as I'm concerned is the Stinger (doesn't fit). The rest are really good and unique (despite the Touketsu being trash, but that's a balance issue I suppose).
You want to redo the Renzu line, while we have -things- like the Ahoudori flying around?
Yeah, no.
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That 'thing' may not be the most appealing design in the mod to you, but it does fit traditional Kusari aesthetic and more importantly is also properly modeled and textured. The Renzu line is not.
(11-25-2015, 11:39 PM)WPeregrine Wrote: A tutorial would be grand, as well a tutorial on how to extract the current ingame models for people to tweak in the programs. So far I've only been dabbling a couple of hours on blender, and... making an old Coalition Basilisk...
Extracting is pterry easy, from blender that is, but you need Milkshapa and the CMP importer/exporter for everything . Then it's like .blend-> .obj-> .cmp
(11-26-2015, 05:19 AM)Durandal Wrote: That 'thing' may not be the most appealing design in the mod to you, but it does fit traditional Kusari aesthetic and more importantly is also properly modeled and textured. The Renzu line is not.
Beg your pardon , but I'm having the feeling you're only saying that cause it's a Jinx model set. And as many said before, there are far worse ships then that, for example the entire Council ship line compared to the VHF.
Also, the Ku. Explorer might be fitting the kusari designs, ( we could argue about that all day ) but is a pain to look at :/ I much rather look at the Renzu Line than that.
But this is just my opinion. Also, Justin, If you do't mind, I'll be sending you some .obj files after I fix its sizes.