Also, just to clear up any confusion (Apologies for not adding this in), we're allowing a one month grace period for factions to get all their ships setup with the ID. This was originally posted on the 18th, so April 18th is the final date to do this.
As for the [m]olly, we still ALL do use the generic ID, as it's exactly the same as the faction ID ( which does not have an Icon yet ). In fact i don't think we do have access to the faction ID.
One a last though, it seems that we didn't get warned by PM of this new rule change... again. You all know it would be easier to inform people that way.
(03-31-2010, 11:48 PM)Sprolf Wrote: That is the crux of the matter.
If you aid us, and you aid them, you are the enemy.
If you do not aid them, you are worthless outside of extortion potential.
If you aid us, you will be treated with respect.
(03-25-2016, 01:03 AM)Blodwyn ODriscoll Wrote: May i ask what's the point of this new rule ?
As for the [m]olly, we still ALL do use the generic ID, as it's exactly the same as the faction ID ( which does not have an Icon yet ). In fact i don't think we do have access to the faction ID.
One a last though, it seems that we didn't get warned by PM of this new rule change... again. You all know it would be easier to inform people that way.
No one got PM'd of this, as it was made by an Announcement. Not sure the confusion?
(03-25-2016, 01:09 AM)NeonBunny™ Wrote: The Blood Dragons (BD|) don't even have an official ID.
And how is that gonna be solved? (nerd)
Quote:May i ask what's the point of this new rule ?
As for the [m]olly, we still ALL do use the generic ID, as it's exactly the same as the faction ID ( which does not have an Icon yet ). In fact i don't think we do have access to the faction ID.
One a last though, it seems that we didn't get warned by PM of this new rule change... again. You all know it would be easier to inform people that way.
No one got PM'd of this, as it was made by an Announcement. Not sure the confusion?
That was the point : changes could be sent in PM to make sure people get it, instead of public announcement buried in a ton of flood. ( seriously, it was pure luck, falling on this one, and i could easely missed it ).
Also, what was the point of this rule already ?
(03-31-2010, 11:48 PM)Sprolf Wrote: That is the crux of the matter.
If you aid us, and you aid them, you are the enemy.
If you do not aid them, you are worthless outside of extortion potential.
If you aid us, you will be treated with respect.
I agree that such an important rulechange shouldn't be as easy to accidentally overlook. A post in the announcement section is the minimum I'd expect for something that will get whole factions sanctioned after a month.
Furthermore, like Blodwyn, I fail to see the point of this rule given that a lot of official faction IDs are literal copy-pastes of the NPC ID. It is much preferred that you could choose for yourselves if you want to use your ID or not. If the ID makes any difference, it should be up to you if you want the benefits or not.
As it stands, this has potential for just being sanction bait for no reason whatsoever.
I see what you mean, but look at it this way as well. Someone in the official faction doesn't carry the tag AND doesn't have the official ID. Not only is it not counting towards your faction activity, but it also allows for you to do actions that would allow your official faction to get away with it. What is stopping your entire faction then running tagless AND ID-less from doing something unlawful, or doing something that normally you couldn't do on your official faction ID/group. For instance, let's say a Junker is smuggling Cardi. He gets stopped by police, and yadda yadda yadda RP's. He's hiding he's in the <INSERT JUNKER OFFICIAL FACTION HERE) but not flying the tag or ID, thus the actions are pinned on him. Now, say then the entire faction has a regular Junker ID and no tag, but they are still in that faction. No one knows such then, and the group can get away with anything because inRP no one can prove they're all the same group. Say also the Junker official faction made enemies with a specific group. A bounty is placed on them. But, they don't fly with the Official ID and don't fly with a tag. That bounty then can't be claimed, and they are getting away from any repercussions for their actions.
Same can be said on the other side too. They made alliances, and that tag is allowed to dock on a base. Or they've made a deal with another group that normally hates Junkers, but they're lenient with this group. If they don't have the ID or tag, how will they know? These are just examples off the top of my head, but you see the point i'm trying to make. It allows for more, I wouldn't say abuse, but more ability to get away with actions without the repercussions or benefits.
While many yes are copies of the NPC ID, they were made to signify you're in an official faction, and say your faction becomes rep-hacked (Good or bad), the rephack is based on the ID, not the tag. So if said Junker group pisses off say Corsairs, and the Corsairs put in a request for rephack change, it only applies to the Official faction ID, but if you're running the NPC ID, you're circumventing the rep-hack.
That make sense? I get what you guys are saying, but being able to fly either ID opens up the possibility for abuse/circumventing the results of RP/actions your faction makes, whether by your choice or someone elses.
If that's the case then can you make Official IDs easier to get with tagged characters? It's always seemed a bit of an inconvenience that official IDs required you to have the ID to purchase more IDs. To set up a new character you need to drop them in space and f1 to pick them up, or have someone else online to shuttle them to you.
Before, when it was okay to use the default, it wasn't such a big deal because you could fly your normal ID on a tagged ship until someone came along to help. In my case I very much dislike drop-trading, both because it's rather out of character and also on account of losing stuff in the past. Now that you'll be sanctioned if someone scans you before you get the correct ID it's a much bigger problem in my opinion.
Can the FLHook can be set to allow faction-tagged characters to purchase the ID? Or maybe a command using the tag password that adds an ID to your inventory?