Oh, of course everything has to be a war. Because wars breed activity.
Sorry if I sound salty about this, but the civil war in general was a very good Idea. That's not only because I tried to actually get it to happen, but also because it brought some sense into the storyline (at least based on what was established previously). Ham-fisted attempts to make 'peaceful' houses to go to war just because you want them to be 'active' just drives away the already pretty sore RP-crowd. While I get that Discovery RP is somewhat lax with its consequences and bull**** guidelines (for instance that no faction can achieve its goals in the storyline development, because that would mean actual changing of the status quo and maybe some actual character development. We can't have that.) we shouldn't just decide everything based on what brings the most activity. Maybe instead of quantity focus on quality for once.
For Kusari (and pretty much Discovery) to move on, there needs to be a decision made. A decision to either keep the status quo and constantly bore the people to death with infrequent updates that lose steam and feel forced - a decision that is not wrong per se, but will result in RP becoming optional again, and therefore probably becoming obsolete as a unique feature. Or a decision to finally stop with the constant hugboxing and actually beginning to develop a storyline driven by inRP logic (not even necessarily player actions) rather than ooRP discussions.
So, to give a tl;dr: Players, stop constantly complaining about the lack of a war, go to your house of preference and shoot someone - there's plenty of targets even if you're not technically at war. And the staff: Think about re-evaluating the rules and guidelines you set for yourself, and finally decide what you want to be. An RP-Server or an MMO.
(10-18-2016, 03:16 PM)Char Aznable Wrote: Oh, of course everything has to be a war. Because wars breed activity.
Sorry if I sound salty about this, but the civil war in general was a very good Idea. That's not only because I tried to actually get it to happen, but also because it brought some sense into the storyline (at least based on what was established previously). Ham-fisted attempts to make 'peaceful' houses to go to war just because you want them to be 'active' just drives away the already pretty sore RP-crowd. While I get that Discovery RP is somewhat lax with its consequences and bull**** guidelines (for instance that no faction can achieve its goals in the storyline development, because that would mean actual changing of the status quo and maybe some actual character development. We can't have that.) we shouldn't just decide everything based on what brings the most activity. Maybe instead of quantity focus on quality for once.
For Kusari (and pretty much Discovery) to move on, there needs to be a decision made. A decision to either keep the status quo and constantly bore the people to death with infrequent updates that lose steam and feel forced - a decision that is not wrong per se, but will result in RP becoming optional again, and therefore probably becoming obsolete as a unique feature. Or a decision to finally stop with the constant hugboxing and actually beginning to develop a storyline driven by inRP logic (not even necessarily player actions) rather than ooRP discussions.
So, to give a tl;dr: Players, stop constantly complaining about the lack of a war, go to your house of preference and shoot someone - there's plenty of targets even if you're not technically at war. And the staff: Think about re-evaluating the rules and guidelines you set for yourself, and finally decide what you want to be. An RP-Server or an MMO.
Yes. You are salty. We all know that now. No need for excuses anymore.
Anyways. You should already know that this is not working for Kusari. We've had a lot of activity during the war with bretonia. Yes. It is that simple. Every house needs a war. And i say that as one of the worst PVP'ers ever in Discovery and i am really not interessted in pews at all. Fact is. We need to do something about Kusari. And the Civil war thing doesn't work. Simple as that. Because this Comunity gives a damn *** about a civil war. Kusari is just to difficult to understand. A simple war against another is not. Sad but the truth.
We don't have a civil war right now, we have Blood Dragons 2.0. It isn't a civil war if only 2 factions are really involved. Every faction in Kusari should be involved and pick sides. That's a civil war.
(10-18-2016, 03:47 PM)Char Aznable Wrote: I agree. But that, as mentioned above, needs a re-evaluation of the principles after which the storyline is shaped.
(10-18-2016, 03:45 PM)Zelot Wrote: We don't have a civil war right now, we have Blood Dragons 2.0. It isn't a civil war if only 2 factions are really involved. Every faction in Kusari should be involved and pick sides. That's a civil war.
Epo's NPCs would be the winners. Wait a minute...
(09-22-2016, 08:30 PM)Alley Wrote: A Liberty citizen plays who wants to be a billionaire and encounters the trickiest question ever.
Knew it. The new CIvil War is a fake!
Alright, Zealot, I blame Shaggy over you for this, but you get blame regardless.
He has a point. If its a Civil war everyone should chose sides. Unlike the thing happening in Liberty, where everyone was like 'oh lol LSF crazy' and went on with their piracy and powertrading.
The Kusari civil war seems somewhat unrealistic. For example, the Exiles have only got three battleships at their disposal, same as the Blood Dragons, plus one Golden Chrysanthemum Tokugawa. And yet they are winning a war against a whole House. Bretonia had 30 battleships when the war with Gallia started. Since Kusari was defeated, it is probably weaker now, since Gallia forbade the construction of any new warships. Still, Kusari is a whole House and they do have some warship construction agreements with Rheinland. I would asses their battleship count to be somewhere near 20 - 25.
There must be some reason why Kusari can't contain invasions that are massively numerically inferior. The war with Liberty would make this realistic. Liberty focuses its forces against Gallia, deploys as few as it's enough to defend the north against Kusari, and Kusari as many as it takes to prevent Liberty from using the chance to occupy Kusarian systems and reap the plunder. Meanwhile, civil war rages in the less defended systems and Liberty either lets Kusari rot from inside, or it's defeated by Gallia before that would happen. While Rheinland is not really caring and focusing on kicking the Hessians and invading the Omicrons instead. They have fair relations with both sides anyways. Makes sense to me.
(10-18-2016, 03:47 PM)Char Aznable Wrote: I agree. But that, as mentioned above, needs a re-evaluation of the principles after which the storyline is shaped.
I have no idea what that means.
As per the way the storyline is shaped (and that's a developer guideline, iirc), no faction is supposed to achieve its goals, lose major installations/Systems in their ZOI or trading benefits, as long as it doesn't gain just as much or their leader agrees to it. A civil war containing the entire house, with every faction picking a side, would result in major repercussions for the trading factions and quite a lot of bases changing hands. That, in turn, would change the status quo ooRPly, and upset the 'balance' everyone is concerned about more than sensible RP.
@Thunderer
Winning a war does not only boil down to numbers. Having a large amount of battleships doesn't replace experience, which is something a lot of the 'new' KNF lacks - not all of them, of course, but many of them. Plus, and that's more important, the KNF is fighting on multiple fronts. The Exiles are neither winning nor losing, and without the Blood Dragons keeping the KNF busy, they wouldn't even have reached Kyushu.
It also doesn't help that this is a civil war - it involves the population just as much. And putting down a civil revolt with sheer force isn't going to work well.
I don't know where you got that idea Kusari was forbidden to rebuild its fleet from.
The peace treaty never mentioned that sort of restrictions, as far as I know, and it's known Kusari is rebuilding a modern fleet as quickly as possible. Even had agreements with Rheinland to use their shipyards to increase production rates.
About Exiles, they could make it this far because KNF were reluctant to escalate this conflict and did not believe Exiles would be mad enough to attack their own people. All in all, the balance of power is far from being in Exiles favor and I'm not sure of how they could maintain their position in Kyushu, not mentioning pushing forward.
(10-18-2016, 03:47 PM)Char Aznable Wrote: I agree. But that, as mentioned above, needs a re-evaluation of the principles after which the storyline is shaped.
I have no idea what that means.
As per the way the storyline is shaped (and that's a developer guideline, iirc), no faction is supposed to achieve its goals, lose major installations/Systems in their ZOI or trading benefits, as long as it doesn't gain just as much or their leader agrees to it. A civil war containing the entire house, with every faction picking a side, would result in major repercussions for the trading factions and quite a lot of bases changing hands. That, in turn, would change the status quo ooRPly, and upset the 'balance' everyone is concerned about more than sensible RP.
Pretty easy to balance that. Basically Samura and Kishiro trade bases in their zone of control. Easy peasy.