What about turning and resting the power core on its flat side, resting down on an incline from the top of the hull to the engines. It shouldn't effect the hitbox too much but if it does, you'll probably need to compensate elsewhere. It's only an experiment suggestion since you might be looking for something a little different.
Another thing is that the bent down wings are providing a even larger hitbox for the model and shield bubble. One thing you could also try is a swept wing design, angle the wings back slightly because with wings that large that strut out at that angle in a straight line is a little "Something that makes me twist my lips and go Hmmm" every time I look at them.
Also, the mid section isn't quite ringing the bell to a Rheinland design, its too "Smooth and scaly" in design with full honesty, it looks more like it belongs within the Bretonian designs.
Sorry if it feels like I've bombarded you with critique, but hopefully these suggestions might make the model a little more unique.
(06-04-2018, 01:56 PM)Geoffacake Wrote: Sorry if it feels like I've bombarded you with critique, but hopefully these suggestions might make the model a little more unique.
More feedback is always better, so your comments are much appreciated.
(06-04-2018, 01:56 PM)Geoffacake Wrote: What about turning and resting the power core on its flat side, resting down on an incline from the top of the hull to the engines. It shouldn't effect the hitbox too much but if it does, you'll probably need to compensate elsewhere. It's only an experiment suggestion since you might be looking for something a little different.
Tbh, I think the upright pcores on Rheinland ships are too iconic to mess with. Having angled pcore will end up looking more Hessian than Military, and flipping it on its side will end up looking kinda like a spare tire on the back of a WWII-era armored car. Additionally, since the idea behind this ship is having it as a "beefed up wraith" rather than a brand new ship, messing with its silhouette too much would push it away from the intended look.
(06-04-2018, 01:56 PM)Geoffacake Wrote: Also, the mid section isn't quite ringing the bell to a Rheinland design, its too "Smooth and scaly" in design with full honesty, it looks more like it belongs within the Bretonian designs.
Yup, that's true.
It's partly intentional, and partly a side-effect of being a WIP. Right now it's only got a quick and dirty smoothing thrown on top of a high poly model, so all the surfaces end up looking more smooth than they will actually be in the finished model. Once it's kicked down a few hundred polys and has some proper edges defined, it'll look much more blocky. Although, the intended blockiness is still more Rangar/Fafnir-like than Phantom/Wraith.
(06-04-2018, 01:56 PM)Geoffacake Wrote: Another thing is that the bent down wings are providing a even larger hitbox for the model and shield bubble. One thing you could also try is a swept wing design, angle the wings back slightly because with wings that large that strut out at that angle in a straight line is a little "Something that makes me twist my lips and go Hmmm" every time I look at them.
Care to elaborate on this one? Not entirely sure what you have in mind by "swept wing design".
One thing to note though - Adding to its front profile with the angled wings is completely intentional. Angling the wings forward/backwards will add more to its side and top profiles when it comes to hitbox and esp. shieldbubble, while angling it upward/downwards adds to its front profile while reducing its top profile, and this thing doesn't really need a larger side profile, but does need the drawback of having a larger front profile than Wraith, so it can be balanced as a medium-heavy at the same size as Wraith instead of having to be scaled up and balanced as a full-on heavy VHF.
I originally started with Phantom/Bergelmir-styled wings, but pulled em back early on mainly for that reason. So, regardless of their visual design, the wings need the downward angle to make sure coupled with its heavier stats, it doesn't end up too good at boxing/tanking in duels.
That said, I'm open to suggestions on the wings, since the few ideas I toyed around with before settling on this one ended up either looking Hessian, or didn't provide good enough profiles for a balanced hitbox at its intended size.
(06-04-2018, 04:20 PM)aerelm Wrote: so it can be balanced as a medium-heavy at the same size as Wraith instead of having to be scaled up and balanced as a full-on heavy VHF
These are pretty vague descriptions of VHF stats. Could you compare the ship to a different one in the game or roughly estimate the stats it will have?
I'd toss it's stats more in line with a nephtyhs or marlin, maybe at the expense responsiveness. As it stands the wraith is incapable of doing anything properly given the way it is. Tossing this ship in with moderately strong stats, sort of like a marlin currently. Might be a good idea.
For reference.
Marlin:
B/B: 71/71
HP: 11500
Max angular speed: 70 (this is a lot, but toning down this ship to something like 67 or 68 might be good. This aspect of the marlin is kinda busted atm.)
0 to 0.5 turn 21 (solid)
0->90% 0.4848 this could be plummeted to something like 0.49 or maybe a nitch higher
pcore 12400 (this is dead on the same as the wraith)
(06-04-2018, 04:45 PM)Lythrilux Wrote: Making a comparison to the Marlin probably isn't a good idea because AFAIK is going to be getting a balance pass.
This ship is also supposed to be a heavy variant, whereas the Marlin is more of a medium ship.
The marlin is getting a balance pass because of the factors I highlighted (which I then mentioned how to adjust for this model). Considering it's size based on the charts here it might as well be a medium/heavy fighter rather than a full blown heavy vessel. Esp considering the wraith is useless in its entirety.
I'd argue that this ship should really just entirely replace the wraith, because the wraith is genuinely useless in comparison to all of it's rivals and just about any ship in general but the greyhound.
(06-04-2018, 04:31 PM)Traxit Wrote: These are pretty vague descriptions of VHF stats. Could you compare the ship to a different one in the game or roughly estimate the stats it will have?
Fortunately, I'm not the one who has to go through the headache of deciding ship stats anymore, so, I know about the final stats of this thing as much as you do. If I have to make a guess though, I'd say its "medium-heavy" stats could end up somewhere inbetween the Falchion/Templar range, but who knows.
(06-04-2018, 04:55 PM)Wesker Wrote: wraith is genuinely useless.
Take your RH propaganda out of my thread, Wesker. Wraith > Odin.
(06-04-2018, 05:00 PM)aerelm Wrote: Take your RH propaganda out of my thread, Wesker. Wraith > Odin.
It's not propganda, if anything it's reason to implement this ship.
The wraith IS just a bad ship, the mass is all centered in a block center shape. I has 5 guns max, which means unless you run a 2.00 setup you're effectively useless in duels in comparison to any other VHF. It's a lightweight and moves at 68 turn. 68 turn is a turn for heavy VHFs, but even then turn rate is essentially negated in real duels unless you try to early turn and die. A block with low armor that can barely move, it's set up to get aimbotted in group fights and equally as such in duels with little more than 2.00s to help itself.
The wraith is terrible and needs help from another VHF.