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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Amend Rule 4.1

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Amend Rule 4.1
Offline Silver
07-13-2018, 02:18 PM,
#21
Member
Posts: 2,555
Threads: 111
Joined: Jan 2011

*Sniff*

Jacko being all pvpwhore. Makes the dark place where my heart was all tingly and stuff.
THEY GROW UP SO FAST.

<3

[Image: vnFV6QG.png]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:12:00] Traxit: this is smut stop
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Offline Thyrzul
07-14-2018, 02:08 PM,
#22
The Council
Posts: 4,684
Threads: 115
Joined: Sep 2011

Ye, well, can't we just keep consequence-free PvP where it belongs to and has always been: Connecticut?

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Durandal
07-14-2018, 02:16 PM,
#23
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Posts: 5,106
Threads: 264
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(07-10-2018, 11:29 PM)Thyrzul Wrote:
I remember those times when PvP Death still had a meaning and a penalty of 4 hours provided more incentive for trying to survive combat. And now people find 2 hous too much. This makes me feel old.

The thing people are failing to realize here is that back when the timer was four hours long, combat routinely lasted two to three hours due to constant reinforcements and b/b trading. And to be honest, I lived for that.
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Offline Venkman
07-14-2018, 02:18 PM,
#24
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Posts: 3,496
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(07-14-2018, 02:16 PM)Durandal Wrote:
(07-10-2018, 11:29 PM)Thyrzul Wrote:
I remember those times when PvP Death still had a meaning and a penalty of 4 hours provided more incentive for trying to survive combat. And now people find 2 hous too much. This makes me feel old.

The thing people are failing to realize here is that back when the timer was four hours long, combat routinely lasted two to three hours due to constant reinforcements and b/b trading. And to be honest, I lived for that.

Oh damn, b/b trading... good times.

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Offline Banned player t202085
07-14-2018, 02:58 PM,
#25
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Then there would be absolutely 0 penalty for dying, what would the point be?

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Online Lythrilux
07-14-2018, 03:13 PM,
#26
Edgy Worlds
Posts: 10,345
Threads: 737
Joined: Jan 2013

If it's possible for ships to be deleted on death, is it possible for them to be 'impounded' and awaiting repairs at a base after their destruction before they can be flown again?

Along with some rigorous economy rebalance, I wonder if there would be a need for this rule at all if repair costs were massively boosted or destroyed ships needed a hefty fee to be able to undock again after death - creating a moneysink.

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