(08-24-2019, 01:38 PM)Hoshii Wrote: You might want to resize those images...
Looked fine on my main computer however i just loaded this on my small notebook and see what you mean. Pictures fixed.
Blake's Sanctum:
- Total Conversion mods: Star Trek Doom 2, Quest for Glory IV-3D Hexen, & Star Wars Civilization 2
- Game Shrines: Age of Wonders, Babylon 5 Games, Command & Conquer, Elder Scrolls, Dune Games, Final Fantasy, Freelancer , Heroes of Might & Magic, Master of Magic, Quest for Glory Series, Starflight, & Star Trek Games
Finally picked the game up for 8,74€ in the EGS winter sale and found some time to play a good 20 hours. And I have to say that it already fulfilled my expectations (from 2018) with it being a Freelancer 2 (story- and gameplay wise). I almost feel bad for getting that it that cheap, but I wouldn't have found time to play it before Christmas anyways.
(08-14-2019, 07:47 AM)Sturmwind Wrote: Ok so I tried this game and played for about an hour.
So far it's - as expected - Cowboy Bebop + Freelancer.
The control scheme is actually quite similar to Freelancer, as in you can use a keyboard and mouse to direct your vessel, however, so far I haven't been able to find strafing, engine kill or realistic space physics, not sure if they exist at all. So it looks more like an arcade game than a space sim, then again, I haven't tried the "space sim" option and opted to go for the "veteran" option in the difficulty selection screen.
The missions I played so far are great fun, however, the instantaneous travel function kind of makes space less alive than in the case of other space sims / arcade games. There is of course, the sublight travel option, but it's tempting not to waste time with it at all. The protagonist is so far, a likable woman, I also like the '80s space trucker feel theme of the NPCs.
The music is awesome, especially since I know most of the tracks in the game.
Still don't understand why the Epic Store thing is a problem though, is it some kind of stereotypical distrust of Chinese corporations?
Though I only played it for an hour, so far it looks like a game worth 25 euros.
Hi Alec (wave)
I agree with your points made. The music stands out the most. Already expected it to be the quality of the first Rebel Galaxy, but it's so good.
Decided to play it with Controller, as the developer stated that's the input device it was developed for. Plays great. I was able to do strafing and engine kill, however it's not as mandatory as in Freelancer, since it indeed plays rather arcade-y. I like the choice of cockpit and 3rd person ship view.
The quick travel option does really make the world feel much smaller, and I try to not always use it and do sublight speed instead. Has the advantage of finding new locations by stopping more often when I see an undiscovered asteroid belt or nebula with possible loot or mining opportunities. Story and protagonist are fine. Not the best, but interesting enough to keep one going.
What I didn't like so far; making money is far too easy and quick. I did barely did any trading or missions, since I discovered that mining was pretty overpowered before I even bought a jump drive to leave the first system. And since one could buy most end-game gear already on the first station it felt like there wasn't much new to work for equipment-wise. There's only drop-only weapons from pirate lords that one can work towards.
Next, there's far too few flyable ships in my opinion. Only 5 with 4 extra variations of the 5. And if one wants to use the best gear upgrades, there's only 2 ship designs to choose. In general, I don't like the very limited ship customuation options. The ship editor to paint your spaceship is amazing though.
I'm really looking forward to upcoming DLCs and mods though. I don't expect there to be any multiplayer though.