looks good, cant wait to try them nice work
Are battlezones going to be changed at all or they basically staying the same?
also @Czechmate its very possible to solo max level missions using a BS currently, wrote a guide here https://discoverygc.com/forums/showthrea...pid2255782 which can be more or less applied to all factions
(09-28-2023, 09:37 PM)Firewolfy Wrote: looks good, cant wait to try them nice work
Are battlezones going to be changed at all or they basically staying the same?
also @Czechmate its very possible to solo max level missions using a BS currently, wrote a guide here https://discoverygc.com/forums/showthrea...pid2255782 which can be more or less applied to all factions
Glad to see somebody has mentioned it, the mission board system.
As what he said, It's almost impossible to farm high difficulty missions on your own now, because, as we all know, high difficulty mission has a great posibility to spawn cruisers, and each wave it spawns 4-5 cruisers. Those overpowered cruisers would just crush you, everthing was all over in the blink of an eye.
Surely, I know there is a way to solo high difficulty missions. Yes, get 2 torpedoes, 2 mortars, throwing things from 5k. But wait a minute, don't you think that takes too long? And I'm sure you would agree that this kind of gameplaying isn't too good. you simply just sit there, ah, right click, launch things, wait for a long long time, and then get the payment. I mean really, that's not what we have mission board system for.
In the past I spent lots of my time it which also takes a great part in Freelancer 1.0. Now that the whole Discovery was reformed, I think the we need to do something about mission board too. Sincerely words from a retiredsolo mission player.
(09-28-2023, 09:37 PM)Firewolfy Wrote: looks good, cant wait to try them nice work
Are battlezones going to be changed at all or they basically staying the same?
also @Czechmate its very possible to solo max level missions using a BS currently, wrote a guide here https://discoverygc.com/forums/showthrea...pid2255782 which can be more or less applied to all factions
when we add even more new encounters to game I'll replace battlezones with new type of encounters thats fitting but yeah that is "future plan", as far as i know BZs still same as before
After little bit of testing on test server, encounter cooldown timers doesn't work as intended so we are aiming for global cooldown timers on encounters which is not possible with Freelancer so it needs somekind of FLHook Magic. I had to remove some of the encounters from the list, rest of it will spawn for testing purposes on Live Server.