zoi and rep sheets force you to run 1 or 2 trade routes if even available to respective faction, unless you are a freelancer, which brings back a issue someone pointed out above
the game is catered toward freelancers , outcast and corsairs anything else to work properly needs 150-200 player base
hoping for the best while not preparing for the worst, 5.0 version ..
also LH| Indies had more hours , you grinded activity just to preserve some pixel power instead of trying to recruit more players @SnakThree
(01-09-2024, 11:21 AM)Prysin Wrote: It's not the devs nor the admins responsibility to create activities for a faction. It's the leadership.
A failure to stay official is 100% on the faction leadership.
If you can't or won't spend the effort to get something going, you deserve what is coming to you.
As for LH. If Snak had spent the time he uses to complain about things on the forums ingame, LH would still be official.
All parties involved do share responsibility but ultimately leaders can only do so much. And not all factions are created equal ie some have it much harder than others to generate activity and applause is deserved when they're able to make what they have work with the limited tools they gave available. But there's only so much they can do. We could have a world where everyone just trades for the sake of activity but that's not really in character or good roleplay.
There's not an easy answer to this. The question I ponder is that in Discovery's current state, keeping in mind the state of faction rights and faction influence, is there any reason to remove the failing faction's officialdom? What is the actual point of these checks? I feel like if a group needed to be stripped of officialdom due to failing their responsibilities or whatever, that's something that should be carefully reviewed on an individual basis rather than through a system like this. It's better to have some kind of representative for an NPC group than little to nothing.
(01-09-2024, 02:42 PM)Deucalion Wrote: zoi and rep sheets force you to run 1 or 2 trade routes if even available to respective faction, unless you are a freelancer, which brings back a issue someone pointed out above
the game is catered toward freelancers , outcast and corsairs anything else to work properly needs 150-200 player base
hoping for the best while not preparing for the worst, 5.0 version ..
also LH| Indies had more hours , you grinded activity just to preserve some pixel power instead of trying to recruit more players @SnakThree
I am confused about your accusation that I grinded activity when LH~ lost official status due to lack of activity.
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As a relatively new player, I can tell that the number of OFs has declined since I started playing here. I remember seeing numbers like two factions per "insurgency" and Rogues; some factions even had three - like Liberty Navy, Outcasts, Corsairs or Coalition. These numbers dwindled long before 5.0 came around. Players became more busy inRL, casual, and less interested in logging on command or to keep their OF alive. Playing flexible IDs like Freelancers, Pirates or factions like the Technocracy, or large ZOI factions like Outcasts or Corsairs also helps.
It's sad to see Bristol losing OF, but it's whatever.
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(01-09-2024, 04:56 PM)Erremnart Wrote:
As a relatively new player, I can tell that the number of OFs has declined since I started playing here. I remember seeing numbers like two factions per "insurgency" and Rogues; some factions even had three - like Liberty Navy, Outcasts, Corsairs or Coalition. These numbers dwindled long before 5.0 came around. Players became more busy inRL, casual, and less interested in logging on command or to keep their OF alive. Playing flexible IDs like Freelancers, Pirates or factions like the Technocracy, or large ZOI factions like Outcasts or Corsairs also helps.
It's sad to see Bristol losing OF, but it's whatever.
The ZOI isn't sustaining. It's PvE and RP atm. Tho if you play a faction like Xenos you're stuck to Lib which is dead atm
Terms of actual activity, fckall to do unless you magically get a group of people on.
I would log significantly more, but capship combat is horrid. Haven't had a single enjoyable experience on new caps, winning or losing. I'm honestly kind of impressed that balance somehow made winning in a one-sided stomp in cap pvp feel just as monotonous and tedious as losing. It's really balanced, I guess. Same with the two base sieges I've been in, god awful experience. I fly a snub around sometimes, but it's either die in literally 50 seconds to BDM usually, gg btw, or sit and watch 5 Gebs and 2 nephies chase my lone HF until I get bored and log off.
It's also seriously feeling like just a huge dick move to keep asking my guys to log into this when there is nothing remotely enjoyable to do. Forum RP has been fine, been a while since I was able to engage in some creative writing. That's it. And forum RP doesn't get you tracker hours.
And finally, at the peak of it all, with the butchering of OF perks, there's no incentive for indies to let themselves be recruited. There is no roleplay standards for indies, you can do whatever you want, so joining an OF is actually a detriment to you if you don't feel like putting effort into roleplay. There isn't really anything an official faction can provide that an indie couldn't get out of DMing his friends to all log the same ID.
I'll do something about my superiority complex when I cease to be superior.
"Whatever happened to catchin' a good old-fashioned passionate ass-whoopin and gettin' your shoes, coat, and your hat tooken?"
(01-09-2024, 06:06 PM)The_Godslayer Wrote: I would log significantly more, but capship combat is horrid. Haven't had a single enjoyable experience on new caps, winning or losing. I'm honestly kind of impressed that balance somehow made winning in a one-sided stomp in cap pvp feel just as monotonous and tedious as losing. It's really balanced, I guess. Same with the two base sieges I've been in, god awful experience. I fly a snub around sometimes, but it's either die in literally 50 seconds to BDM usually, gg btw, or sit and watch 5 Gebs and 2 nephies chase my lone HF until I get bored and log off.
It's also seriously feeling like just a huge dick move to keep asking my guys to log into this when there is nothing remotely enjoyable to do. Forum RP has been fine, been a while since I was able to engage in some creative writing. That's it. And forum RP doesn't get you tracker hours.
And finally, at the peak of it all, with the butchering of OF perks, there's no incentive for indies to let themselves be recruited. There is no roleplay standards for indies, you can do whatever you want, so joining an OF is actually a detriment to you if you don't feel like putting effort into roleplay. There isn't really anything an official faction can provide that an indie couldn't get out of DMing his friends to all log the same ID.
Oh brother, don't get me started on this. I looked like a Jackass when I told 1st guys 6 times "Let's go try encounters", scheduled events, and then they never worked out. We are back to 8 people off peak and sub 40 peak time. The thing is who do you talk to? Who cares? They made the all-at-once changes so complex they will need to spend maybe the entire year just fixing the existing mechanics they envisioned, yet alone tuning the game towards player needs.
(01-09-2024, 11:21 AM)Prysin Wrote: It's not the devs nor the admins responsibility to create activities for a faction. It's the leadership.
A failure to stay official is 100% on the faction leadership.
If you can't or won't spend the effort to get something going, you deserve what is coming to you.
As for LH. If Snak had spent the time he uses to complain about things on the forums ingame, LH would still be official.
It is a different case with LH than it is with DHC. As LH is focused on player interactions. It is not Snak's fault that LH has been on life support in the last two years. The faction has struggled enough during that time and it would've lost its officialdom much earlier if not for certain individuals behind the characters. It is a shame to see this faction lose its officialdom but on the other side, it's a good feeling that the struggle is finally over. It has been an honor.
LH has had the ability to create new opportunities. With official faction position, you can ammend your own ID to force new avenues of play (if you wish). You can create official events that suit your own narrative, if you wish.
Heck, if you wish to build it entirely on personal faction roleplay you can just start having a beef with someone somewhere, and keep it going that way. There are avenues of play. Avenues entirely not reliant on gameplay, or admins, or devs.
Relying and building stories based entirely on dev control is silly. It is YOUR story, and it should be told by YOUR narrative. Sure game changes will impact that both negatively and positively. However it is still YOUR story, and it is up to you how the next chapter is written.
DHC doesnt do well because it is this amazing faction.... It does well because me and others do log, even when its boring. Even when its tedious. Even when its a chore. We log. Sometimes i can't even make profit doing what i do. But i will be damn sure to log. Because ingame interactions is what we live and die by. There's no way around that.
(01-09-2024, 12:52 PM)Saronsen Wrote:
(01-09-2024, 11:21 AM)Prysin Wrote: It's not the devs nor the admins responsibility to create activities for a faction. It's the leadership.
its their responsibility to make it fun in the first place though i guess some people can be pleased by anything
how could they ever make something fun? whether or not you have fun is entirely up to you.
Regardless of opportunities presented to you, it can still be a chore or a drag. As i said to wasser above. It is YOUR story and narrative. Tell it how YOU want it.
If you take the initiative and gather people around you, people will want to follow.
That being said, Snak has put in a lot of effort for sure, but blaming the game itself isn't it. It's a roleplaying game, so you just need to roleplay.
We get told over and over that roleplay trumps everything. If you can provide a strong justification in roleplay, you can damn near do anything. So put it to the test. Want activity? Start a war nobody saw coming. Or a relationship nobody imagined.
Moaning about the game changes nothing. It only makes people less inclined to want to be around you due to the negativity.
I guess in a long winded way, im saying "be the change you want to see"
(01-09-2024, 02:48 PM)Lythrilux Wrote: All parties involved do share responsibility but ultimately leaders can only do so much. And not all factions are created equal ie some have it much harder than others to generate activity and applause is deserved when they're able to make what they have work with the limited tools they gave available. But there's only so much they can do. We could have a world where everyone just trades for the sake of activity but that's not really in character or good roleplay.
There's not an easy answer to this. The question I ponder is that in Discovery's current state, keeping in mind the state of faction rights and faction influence, is there any reason to remove the failing faction's officialdom? What is the actual point of these checks? I feel like if a group needed to be stripped of officialdom due to failing their responsibilities or whatever, that's something that should be carefully reviewed on an individual basis rather than through a system like this. It's better to have some kind of representative for an NPC group than little to nothing.
I think that becoming an official faction is a quest to become a beacon in the community. You want to show that you shine the brightest and thus are the brightest "light" in that aspect. In that regard the admins do offer some perks for you to bring that "light" to a faction. However it is only right that if you fail to uphold said light. If you no longer act as a beacon, you no longer get the perks that come with it.