Added an additional 'common case' under 'case 3' - regarding piracy encounters. SUMMARY: If you do not pay the pirate, you are aggroing them and are subject to violence from all of the pirates.
(03-11-2025, 01:37 AM)EisenSeele Wrote: Added an additional 'common case' under 'case 3' - regarding piracy encounters. SUMMARY: If you do not pay the pirate, you are aggroing them and are subject to violence from all of the pirates.
Holy sh-
Discovery is a server of dreams. And I'm a big dreamer.
You've effectively made every single scenario where this rule made a difference into an exception to it. At this point just axe it, it'd be simpler than whatever this charade is supposed to be.
(03-11-2025, 02:07 AM)TheSauron Wrote: You've effectively made every single scenario where this rule made a difference into an exception to it. At this point just axe it, it'd be simpler than whatever this charade is supposed to be.
We don't want doomstacks rolling about and overkilling everything with no other options except to die and/or log off. Exceptions are made where there is an 'out' that allows you to keep playing without getting murdered with no recourse - everything else is a matter of allowing player the freedom to fuck around and find out
(03-11-2025, 01:37 AM)EisenSeele Wrote: Added an additional 'common case' under 'case 3' - regarding piracy encounters. SUMMARY: If you do not pay the pirate, you are aggroing them and are subject to violence from all of the pirates.
What if a group of unlawfuls (say Liberty Rogues) with a decisive skill advantage decides to pirate an outskilled Liberty Navy group? Does that count as exploiting?
1. When you know that the group will never pay you anything due to in-roleplay ideology or personal choice, you now have a free pass to gank them each time until you beat them into submission, and make them pay you every time—or face other consequences.
2. Please provide the reasonable amout, such as a percentage of cargo value, and specify what to ask for from empty traders and combat ships, based on their type.
(03-11-2025, 01:37 AM)EisenSeele Wrote: Added an additional 'common case' under 'case 3' - regarding piracy encounters. SUMMARY: If you do not pay the pirate, you are aggroing them and are subject to violence from all of the pirates.
This makes absolutely no sense. A pirate is pretty much by definition always the aggressor, regardless of how the trader reacts to their demand. I see no reason why the specific instance of piracy should allow an attacker to use excessive force?
This also leads to the comical loophole of people looking for a fight "pirating" an enemy fleet, so they can gank them if they refuse, instead of simply attacking them and having to fight fairly.
Really stupid, this one.
Honestly you'd have been better off just treating blatantly unsporting fighting behavior under 1.0 case by case, without trying to articulate specific scenario subrules.
What an absolutely horrible change. Adding to what Karst said, imagine a giant fleet of Hogosha Samura Liners in Bretonia pirating BAF to join sair side without it being considered a gank. (A certain Werdi did this with one Hogosha liner, lol, imagine 10)
The semi-combat capable trade ships you put in are wholesale useless if this rule is allowed to stand. Bulwark/Longhorn and so on. You might as well fly a 5k or Barge if you are going to get pirated by 6 bombers anyway with no chance of winning or getting away, might as well maximize profit.
(01-30-2025, 01:49 AM)Wesker Wrote: Now with this, more cases of lobbying, behind the scenes influence, & people using the rule to skeet the system from or for encounters will just amplify dramatically.
Whole problem of 1.0. it's all good if you trust in staff and they can avoid bias. If you don't then you just always play with fear. Or rather, don't play because who wants to play a game knowing you can be publicly called out, hundreds of people seeing that you are selectively called "a dick" and made an example of at any time by the arbitrary system.
Staff has been between a rock and a hard place - there's definitely a change in the culture with regards to grudges and resentments resulting in some pretty bad faith unsporting play, and also the ever present seal clubbing. Trying to nail down a good, workable definition of gank that still allows for people to play flexibly without feeling the need to have forced completely 'fair' duels has been the topic of actual hours of argument - but we have decided to err on the side of reserving gank sanctions for only obvious cases.
I definitely have seen people exercise restraint more in uneven fights - though there's definitely an element of not wanting to be sanctioned, instead of just a pure desire to be sporting. I don't know if this will start putting things back to when we had a more prominent culture of people playing for fun rather than 'to win' - we'll have to see on a longer term and reassess our approach accordingly.
I'm coming to see that while the ideal case is that we change how people approach playing the game to maximize a healthy environment - it could potentially be more effective just to remove toxic people that consistently pop up wherever we notice a problem. Granted, that's not a great solution either - but making more and more rules eventually becomes just treating the symptoms at the expense of everyone's sanity rather than getting at the disease directly.
Well i would say its each players responsibility to not be a "dick" some players are better skilled and can down a whole fleet of snubs solo due to skill gap and some are just good in groups where they dog pile one half skilled pilot to not give him a single chance to survive.
Last night i was a bit bored and fed up with transporting and saw some high number aliens in Delta against the (\^/) zoners
so i logged my Dread flew in with assistance after 2 zoners died and started shooting at the first alien snub that got close
i dropped his shields and hull a bit then saw two other snubs on him i left him alone then and went to go look for other targets
a bomber and two cruisers came at me and when they noticed i could not handle more then one cruiser at a time they hold back the fire and let me have a go at one cruiser
I did not won but they made me feel like i had a chance to win which kept me going and made the battle last a bit longer then 10 seconds game over, my respect and thanx for the fun to them nomads as in the past they would just Gank up to 10 ships against one dread i tried to make sure that since the one cruiser was bored just watching most of the time that i would turn the ship around and send a few shots to his side starting to chase him which i cant even hold up to cause dreads move slower and hove no thrusters then when he to far away i would turn the closer one behind we had i good time i believe and thanks to them to switch to one at a time when they noticed the skill set and class ship could not be such a big threat it
makes a big difference when your opponent that out skill you make you believe u have a chance and prolong the action then just to dogpile and every thing is over in 10 seconds.
So regardless of what rules try to dictate and what who wants to achieve
if each player consider the other player next to him to make his or her time online more fun and pleasant,
opposing as to just be selfish and constantly pound people in every encounter to 1,2 your dead just to get a blue line
which means what in the end what the purpose of "At least i get a blue" but the one you got it from wont log again
because you achieved it in a "dick" manner.
Blue = worthless no value on empty server.
i had bad experiences in the past and yes i was one of those players if certain named ships be online i refused to logg
and just logged off and played another game because u know even if you log a transport and just try to move anything from
A to B you will end up dead and lose 1 hour playing time on the route u need to complete and whats the point wasting time for 1 hour and not get done what u need to do with limited time because of work, real life responsibility's and other real life things that eat your online time which in the end gives you limited time to get things done, that just adds to the frustration and have a "dick/'s" kill you every time no matter where u undock is not fun specially if your play time is limited.
So once again tnx to the nomads last night even though i died was nice for a change to feel i had a chance instead of a 10 second death.
And bet you had fun popping the zoner dread bit by bit.