Aye, it can get a bit difficult at times, but it was always enjoyable.
Im still trying to figure out how to mess with ship levels in SP so you can take a gunboat or cruiser in the storyline (hell even a battleship) and experience something different.
Genma - Order Admiral of the "Katana" Osiris vessel. McFly - Rheinland 2nd Lieutenant of the "Skipray" Rheinland Gunboat. Katarn - Trading Officer of the "Outrider" Large Train. Darklighter - Outcast Major of the "Krayt's Revenge" Outcast Destroyer. Malak - Corsair pirate of the "Dusty Bantha" Corsair Gunship.
And if you really must know, then yes, they all 5 are brothers that come from a disfunctional family, thus the difference in factions.
Hm. Okay. I got another thing bugging me about the mod that may or may not have been pointed out. And, well...
... I get annoyed by this. People call something a 'Chain Gun' without knowing what a real chain gun is. I'm fairly sure it started with those jailbirds Carmack and Romero. Their damned games claimed the multi-barreled personal or vehicle-mounted weapon was a chaingun.
To clarify, a chaingun is a chain-fed single-barreled cannon, usually in the range of 12.7mm to 30mm, mounted on vehicles from Attack Helicopters (Apache) to Infantry Fighting Vehicles (Bradley). For those who actually know these vehicles, they should recall that they have single-barreled projectile weapons.
However, the multi-barreled weapons are uniformly referred to as Gatling Guns, due to the inventor of the original rotary-barrel weapon, Dr. Richard Jordan Gatling. This includes the A-10 'Warthog's massive 30mm, 7-barreled GAU-8 Avenger.
The 'Personal' mutli-barreled gun is technically not very practical. In fact, it's downright unwieldy. The generic term for any Gatling gun that uses the smaller calibers (for instance, 12.7mm/.50BMG) is 'Minigun' (often the kind of multi-barreled weapon used on aircraft). However, the only 'Minigun' type that has ever been wieldable by a single man is a type that uses 5.56mm only known as the XM214.
Presumably, guns of 30mm and larger that are also multibarrel may also be called Autocannons. I'm fairly sure the Avenger has often been called such- because, quite frankly, it's a tank-busting cannon that fires ridiculously fast. That sounds like an Autocannon to me. However, an Autocannon does not necessarily require rotary barrels, and could just be a very large variant of a chaingun or similar single-barreled weapon with a rapid reloading mechanism.
(EDIT: For those who remember StarLancer, they had three forms of 'multi-barrel' (or something like it) weapons. There were the Collapser Guns, there were the Gatling Lasers, and there were the Gatling Plasma Cannons. Not chainguns, but gatlings)
Anyway.. there's my bit on that subject.
Another thing I wanted to mention... I just took a mission for the Junkers (figuring it would be pretty much harmless as, really, nobody really dislikes them except the Hogosha and the Xenos, and a few of the house authorities merely dislike them, not outright hate (they are tolerated in legally-enforced space), while the rest don't even care what they do. (Despite what the game's description may tell you, the House Corporations don't give a damn about Junkers)
However innocent I may have thought it (I took the mission against the Xenos), apparently somebody who I thought wouldn't even give a damn actually did give a damn. The Order! Of all people, the Order has a slightly negative leaning towards me, and Trent doesn't even know why Freeport 7 was destroyed yet. WTF?
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"
I didn't say the Order did it. I just said that the Order's barely negative on the Reputation window, and Trent hasn't even found out about the Alien Artifact that was the reason for the station's destruction. I'm just making a point of how early in the storyline it is for any faction change with the Order. Especially for dealing with the Junkers (WTF?). Why would the Order care that I took a mission for the Junkers? Why? Why should that matter? What have the Junkers done that the Order doesn't appreciate? How does this make any sense?
I wasn't trying to make a logical connection between the Order disliking me and Freeport 7's fate. I was trying to point out the illogic of what happened to my reputation.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"
Shoot Liberty or Bounty Hunters to get Order up. Once you actually get near the Order, they will get green to you. Right now it doesn't even matter as you won't see them.
That, by itself, still makes no sense. I did read somewhere that they're essentially treated as a Liberty Criminal/Terrorist Organization, and that Pirates like them.
That may be how their relations are at the very start of the Storyline, but at the end, the President knows who the Order are and is very thankful for their actions, even if such will never be public knowledge. The Order, by all rights, should consider nobody but Nomads as their enemies. Their ideals forbid them to consider any part of the colonies as their enemies. The only true enemy to them is anything that could jeopardize the peace of the colonies. Being at odds with the Liberty authorities would put them against that very peace they stand for.
And, I quote, "Do not interfere! We're here to protect the President! Schultzky's a traitor!"
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"
Hm... I think I should have put this in as a separate post to begin with, not an Edit of my last post... well, here it is... Begin re-posting, now:
And, I'll clarify the situation so you can understand me better...
I had killed HUNDREDS of Xenos already, outside of missions. My standing with the Order hadn't changed. The moment I did a job for the Junkers to take out Xenos, my rep with them changed. That's what I'm complaining about. That's why I'm asking what the hell the Junkers did to piss off the Order.
However, my argument still stands that the Order doesn't dislike any one organization in the colonies, unless it's dead set on tearing apart the colonies, like the Nomads are. The Order has and always shall stand for Peace in the Colonies. They are the part of society that 'will never forget', as the actual Intro to the game puts it. They are keeping the ideals of the great Alliance from 800 years ago alive. Even before Casper Orillion, there were undoubtedly many others that took up a similar mantle. They may not have called themselves the Order, but, spiritually, they were members of the Order. Members of the Alliance.
The Colonies should never forget the Alliance, or the war with the Coalition.
Currently: Remastering Kiith Somtaaw's Acolyte Fighter. These Homeworld ships need some Sirius work done on them. ^.-
"Do not interfere! We're here to protect the President! Schultzky's a traitor!"
For peace throughout the colonies! We will never forget..
"He who controls the [insert orange powder drug here] controls the universe!"