Also, an aside, Bill Gates no longer runs Microsoft. He retired. I don't remember if he is still in the company or left it completely (the latter I suspect.) But Gates is no longer CEO of MS.
The new CEO is a sharp cookie, so I don't know if he would release the source code or not. Probably not, due to internal MS policies, but then he might not have any say over it as well. I doubt things get that high up about a very old game, that is not supported, and has "no financial generation".
Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
' Wrote:Also, an aside, Bill Gates no longer runs Microsoft. He retired. I don't remember if he is still in the company or left it completely (the latter I suspect.) But Gates is no longer CEO of MS.
The new CEO is a sharp cookie, so I don't know if he would release the source code or not. Probably not, due to internal MS policies, but then he might not have any say over it as well. I doubt things get that high up about a very old game, that is not supported, and has "no financial generation".
That doesn't change the fact that I'm still going to burn Microsoft if they sell the right's to EA.
I still look forward to the almost zero chance that the people who made Freespace 2 will make the new FL, their pretty good at storylines as well, although the idea may seem very generic at first, when you play the game the there are many small details which are interesting to focus at.
' Wrote:Microsoft didn't change the gameplay or anything like that. If you have read interviews before the release and then listened to the interviews on bonus DVD you'd probably knew that Freelancer was supposed to be a spiritual successor to the classic Elite and Privateer. Quite frankly I can't even find out where you got that impression it was going to be like Starlancer when in fact it was spoken and written all around effectively the opposite. Pretty much Freelancer was supposed to be a sandbox type of game, inheriting open world structure and free roaming gameplay. It is actually Freelancer became, albeit with a quite limited set of features compared to those they initially wanted to put in there, and mainly that is the difference from what it was intended to be and what actually got released, and hence the reason why it got mixed reviews - because people were promised lot more than came out.
My bad, I think I misinterpreted some of the old pre-dissolution-of-Digital-Anvil Freelancer images and then drew my own conclusions from that. Still, the pre-dissolution-of-Digital-Anvil Freelancer concepts seem to show more references to StarLancer than today. Plus, Chris Roberts originally intended the player to return to Sol and find out what happened, but that idea was scrapped by Microsoft.
Back on topic...has EA Games made anything decent lately? If so, I might nominate them as a potential designer of Freelancer 2.
Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits
Volition, the creative geniuses behind the Freespace series (still waiting on Freespace 3/Descent 4). If not, then I would perform blasphemous necromancy to revive Origin Systems to develop FL 2, or at the very least a new Wing Commander game.
Maybe some day, they'll see a hero is just a man who knowshe's free.