' Wrote:Take missions for the factions ahead of the one you want... and then abort them.
The easiest way is to drop the reps ahead of your preferred tag and then fail enough missions on your current tag to get into the white area. When you leave base next time, it will show the rep change.
You think that's difficult? Try Guard tag!
It's what I did. Then a new faction "get the lead", not the outcast. I did that many times and I get a rollover of factions, never outcast. Now i have the hacker tag and I'll keep this tag. It's near outcast.
Anyway, thank you for your reply.
________________________
S'il est plus gros que moi, alors je mets en pratique mon vieil art martial, le "Fokjyay"...
' Wrote:This can be corrected mod-side. All ships can require full reputation with the faction that sell them. In this way the character will have the tag when he buy a ship. Same for weapons. A radical solution, but better than to impose sanctions.
We've tried to tie ships to reputation, but it will not work as it was not implemented by the game makers. The field to tie a ship to a faction is there, like in any other piece of equipment, but it wont work no matter what you do.
(If you find any mistake in my English, please let me know via a PM)
(Really, I speak terrible English, so please, tell me if I make mistakes. I'd like to improve it a bit )
' Wrote:We've tried to tie ships to reputation, but it will not work as it was not implemented by the game makers. The field to tie a ship to a faction is there, like in any other piece of equipment, but it wont work no matter what you do.
' Wrote:Slow down boys, I was saying that you DO stick to RP, and take no sh*t from those that don't. Apologies if
it sounded the other way round. Trouble with trying to get points over in the shortest possible space so we
don't have to wade through another half a page of arguments.
I know Koolmo and Axe have little time for those who would use ships that don't fit their reps, and I presumed
you didn't either. Apologies for the misunderstanding. Good roleplay ship excuses are thin on the ground.
Shimmer, there are no specific rules governing which ships go with what, just good old fashioned common
sense, and a little brain power.
Pretty damn obvious a policeman would not be in a position to get hold of an Outcast Destroyer for example,
the NPCs in that position fly LFs and HFs in game, and do not stray from their respective houses. If you are
in any doubt as to which ships would be considered 'OOC', please PM me anytime, and I will endeavour to
explain. I'm sure any of the longer standing players would be prepared to field questions in this respect also.
I like to help, what I don't like are those who think its not their problem, and refuse to listen to suggestions
as to why they are a little out of character. We shouldn't need rules for this ...
Hoodlum
My bad. Should have understood ya. I was just out of bed before work. Apparently there's a six in the morning now.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.
It would be modding work to make a reputation requirement for each ship, like weapons. I don't know how much work it would be...but in the end all you are doing is making it slightly more difficult to play the mix and match game with your ship/equipment and reputation. Even now some people (not all of them new to disco,) go to extraordinary lengths to aquire powerful but inappropriate weapons for their characters. Multiple bribes followed by killing off of canceling missions of the faction you just bribed...killing hundreds and hundreds of NPCs just to blast off one of their guns in a ridiculous effort to make power gaming weaponization seem RP appropriate...elaborite stories contrived with the sole purpose of justifying ones favorite ship/faction/weapons. Make ships more attatched to reputation and you'll just see more of the same.
An even more drastic suggestion than what fwolf suggests is making reputation so difficult to change in game that they become virtually static (its impossible I think to eliminate reputation flux.) Then create a nexus system where a player must choose a faction that their character will be tied to irrevocably. Put all the appropriate ships and weapons on the right bases and boom, you have your ship selections made for the player.
And yes, this makes faction creation and variation very much more limited than what we see on Discovery today. Discovery affords a great amount of liberty to a creative player. We see many good ideas here that would not work in a limited system like what we are talking about. If we want such color in our games as we see today we have to regulate the abusers the old-fashioned way.
So the old questions persist if we leave Disco free: "When does creativity turn to power gaming.? When do RP rules kill the RP?"
Its a matter of community opinion when we answer these questions. When has a player gone too far, and why? We know some of these players have inappropriate reps, ships, equipment because they don't know any better. But others have carefully crafted their characters while pushing the RP envelope. What some of us think is inappropriate might be perfectly logical to others. We must discriminate between the two types of player, and deal with them accordingly.
Jack Handey Wrote:I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it.