Ok gentlemen, time to go and read your IDs then ... The server rules are a little vague in areas currently
concerning, guess what, terrorists.
Blood Dragon ID:
Price: 600000 - Blood Dragon ID
Pilot carrying this ID has joined Blood Dragons. Pirate ID grants its owner right to scan other ships and demand
cargo (not allowed for cruisers and battleships), engage bounty hunters and lawfuls, fulfil bounty contracts,
participate in military operations on unlawful side, and trade. Pirate ID owner cannot ally with lawful forces.
Allowed ships: Fighters, Freighters, Gunboats, Cruisers (limited), Battleships (limited)
Now from this you can read, that while your history in game deems you to be terrorists, your ID does not.
Xeno ID:
Price: 550000 - Xeno Terrorist ID
Pilot carrying this ID has joined Xenos. Xeno ID owners can attack any lawful and most unlawful ships at will
and participate in military operations on unlawful side. Xeno ID owners are not allowed to ally with lawful
forces or demand cargo from traders; also, they are not allowed to use capital ships, super heavy fighters,
transports, and liners.
Allowed ships: Fighters, Freighters
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.
This is the only true terrorist ID I could find, and note its limitations ... Everyone else has to act as a pirate
within the server rules, the Gaians included. The only other one that is different is the Phantom ID, and that
is now named after the NPC faction, and does not carry the word 'terrorist' in it.
Having said that, The Helghast have their own slightly differing version, and the Coalition have another fairly
unique set of rules.
With scanning IDs before engagement being the first priority. Best you know your own first ... Keeps you out
of trouble, and within server rules.
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."