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House Police

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House Police
Offline Marcus Lindberg
01-11-2010, 08:59 AM,
#21
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Posts: 1,098
Threads: 76
Joined: Jun 2009

Well, in the modern world, the military isn't used much, but that mainly because they aren't [b]needed[b] to be used much anyway. I mean, when was the last time you saw a Humvee pull up a truckload of pot on the interstate?

I guess things were like that in Sirius as well, but changed at one point due to rising piracy and what not. note, there isn't any piracy in the real world (when was the last time a guy help you up when you were travelling on the interstate with a truckload of computers demanding A Dollar Bill?).

I guess police remains mainly because if they were put together with the military, well, we all know how much power the military has, so if they were combined the public in some countries (such as Liberty) might not react so well, especially in Rheinland where RM authority is law...
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Offline Tenacity
01-11-2010, 09:05 AM,
#22
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Posts: 9,496
Threads: 635
Joined: Apr 2008

All four houses are at war right now with at least one other house or major group - that's what militaries are for. Military players should not be concerning themselves with stopping smugglers or dealing with petty pirates, the military is there to fight other house militaries.

Police are the ones that should be dealing with smugglers, pirates, criminals, etc.

[Image: Tenacity.gif]
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Offline harrier
01-11-2010, 11:14 AM, (This post was last modified: 01-11-2010, 11:15 AM by harrier.)
#23
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Posts: 8
Threads: 1
Joined: Jan 2010

' Wrote:All four houses are at war right now with at least one other house or major group - that's what militaries are for. Military players should not be concerning themselves with stopping smugglers or dealing with petty pirates, the military is there to fight other house militaries.

Police are the ones that should be dealing with smugglers, pirates, criminals, etc.

What about Navy stationed in the core systems? It is not the Navy's core task to stop smugglers, but you cannot tolerate pirates and smugglers in the core systems as an military officer!
Maybe the docking lights make a difference in RP, and you could say that Military can't 'hunt' for pirates, just chase them off, lay in their way... Police can follow:P
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Offline Bauer
01-11-2010, 11:24 AM,
#24
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Posts: 567
Threads: 4
Joined: Mar 2007

Well, there isn't much the Police can do that the Military can't.

Whatever the Police can do in game now, the Military can do it better with better ships etc. This is probably why you don't see many Police on. The LN even took over dealing with criminals and the criminal registry:(


[Image: 9219_s.gif]
[10:10:28 AM] Josh (Dejavu): Bauer is legendary to the LPI, I joined because I wanted to be that epic.
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Offline harrier
01-11-2010, 12:16 PM,
#25
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Posts: 8
Threads: 1
Joined: Jan 2010

May sound as something difficult to be done, but can't the LPI and LN leaders look if some Navy personell can be transferred to police work, under police tag.
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Offline Malexa
01-11-2010, 04:37 PM,
#26
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Posts: 1,275
Threads: 186
Joined: Oct 2008

' Wrote:Police - Internal Problems
Military - External Problems
Intelligence - School

Although there are some internal problems which are too big for the police to handle, for example, the Hellfire Legion in Liberty. But yes I do see your point as a lot of Military units engage pirates too. SO yeah

Thats a hit. Exactly how it works in Sirius.

The Military is there to ensure the house and border security with more weight on the borders. They keep out the trouble. They are the wall.
Inner Military patrols or fleetyards with lots of Military patrols only take care about special situations with a much higher risk and when bigger guns are needed.

The Police keeps up the law and order within a house. They check stations, settle brawls in bars, check traders, levy fines, keep traffic flowing and have an eye out for criminals around stations and between the lanes.
The common troublemakers getting arrested.


Rheinland is maybe a verry good example. We only have the [RM] around. There was a time when we had a few RFP guys lending us a hand.
Whenever the RFP was around, we did not care about traders, traffic jams, spammed com frequencies or the common trouble pilots caused. Their job, not ours. Also certain unlawfulls got "tagged police only".
Meaning the LWB or bundschuhs were police work, unless their numbers were larger. Hessians are mostly former Military pilots, so its logical that the RM took on them.
When they are not around the RM juristiction got expanded to uphold the law.
Since this is a server with only 200 people and lots of them play something else than police, its obvious what to do. Let the Military do the police job as well. Not doing it would look odd. Also a reason why the IDs got rolled back to the current state.


[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
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Offline Quorg
01-11-2010, 04:45 PM,
#27
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Posts: 1,508
Threads: 93
Joined: Jan 2009

' Wrote:Thats a hit. Exactly how it works in Sirius.

... its obvious what to do. Let the Military do the police job as well. Not doing it would look odd. Also a reason why the IDs got rolled back to the current state.

So then you're saying it's not exactly how it works here.

ATTENTION SMUGGLERS
The Midnight Express: A Slaver <strike>who doesn't completely realize what he's doing.</strike> (video)
Merged to trim sig Wrote:Quorg, you're officially a moron.

...mongs like Quorg being like a malignant little cancer...

Way to be useless, Quorg.
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Offline Colonel.Tigh
01-11-2010, 04:58 PM,
#28
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Posts: 666
Threads: 4
Joined: Oct 2008

As said befor. nothing, what is sad, since next to all of us players live in no-police states, or military dictatorships.

Civil and military power should be seperated, but in disco, they are all Policestates, where the militia equals the civil force and the government.

The armed forces should concentrate on fighting their wars, and assist in upriseings and babarian (pirate) invasions, while the police should deal with the every-day pirate and smuggler, and what ever come their ways.

Problem is, there are next to non police-players, so the Navy player have to fullfill their roles as well.
Why is that? In Freelancer Police got lightfighter, while lightfighter are Bomber-rape, they are helpless against everthing else, they cant fight gunboats or transports, and need to be very good or very lucky to fight VHF.
And no alot of players are good or trained in lightfighter. Ergo no police around.

The only thing i could think of right now, that would put the police forces around sirius in the position to be able to fulfill the duity that the RP would demand from them are:
"Police-Bombers",
they need them to take out traders, and to deal with the random Trident pirateing.

Rheinland at least got the Mjolnir, a SHF, that can efectively use a Nova or a Minirazor, but thats it, and Roc for police is uncool.

So please Devs and Shipmodelers, give all the houses a Policebomber, maybe balanced as Havok-copys, with cool and housetypical design.
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Offline Malexa
01-11-2010, 05:10 PM,
#29
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Posts: 1,275
Threads: 186
Joined: Oct 2008

I would even go for a police only VHF. as good as the common Civilian ones as the Eagle.
This isn't really the main reason why players do not play police? or is it?


[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
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Offline Colonel.Tigh
01-11-2010, 05:22 PM,
#30
Member
Posts: 666
Threads: 4
Joined: Oct 2008

' Wrote:I would even go for a police only VHF. as good as the common Civilian ones as the Eagle.
This isn't really the main reason why players do not play police? or is it?

It is one, the other is, fat coppers arent so cool as nasty old mean drill sergeants.
Its two different roleplays, my policeman is more a lazy cowardly old man, looking forward to his retirement, running away from the evil hessians can be fun too.
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