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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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a decision to make

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a decision to make
Offline Turkish
02-04-2010, 11:41 AM,
#21
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Yes, the new design is lovely. Please replace it.

Can we stick with this one though?

[Image: LibreIISuper_Small.png]

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Offline Varok
02-04-2010, 02:34 PM,
#22
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The 1st model ..eh...I don't like those 2 glassballs.
The 2nd model...ey...This looks cool:)

> Implement it! <:)
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Offline n00bl3t
02-04-2010, 02:43 PM,
#23
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' Wrote:The 1st model ..eh...I don't like those 2 glassballs.
The 2nd model...ey...This looks cool:)

> Implement it! <:)

I daresay that is Jinx's one of a kind ship. (I may be utterly mistaken though.)

[Image: hG0lGaj.png]
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Offline sovereign
02-04-2010, 03:23 PM, (This post was last modified: 02-04-2010, 03:25 PM by sovereign.)
#24
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I would gladly dismantle these on the RNS Temeraire. They resemble their lore more closely than the colony ship idea did, provided you assume that vanilla lore supports the existence of actual, physical Juggernauts (which discovery has). It looks like a ship designed to do whatever it wants to- fly in deep space for a few years, defend the Zoners from their enemies (and yes, they have enemies, see earlier comment about the RNS Temeraire), go check out the other side of that heavy radiation zone- anything. That's the sort of freedom that defines the Zoners.

EDIT: Yes, the Persephone is Jinx's juggernaut, at least by name. Dunno if he's got that model for his ingame, (last time I was at Freeport 11 was... mid-4.84?) but there's a modified juggernaut titled 'Persephone' in the mod files with matching infocard, so I'd assume so.

[Image: SCRAgenderheuristics.png]
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Offline Doc Holliday
02-04-2010, 03:54 PM,
#25
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' Wrote:But aside from its sources, I'd really like to put forward the idea of 8 iterations of a ship, produced over the last 90 years of Zoner history, each unique and stunning.
I agree here, Unseelie. I do think each Jinkusu should be different. As Med.Force.One is set up as a hospital, well, it could be unique in it's own way. I'm not a developer so I wouldn't have a clue as to how.

Jinx, I do like the revised version. Go with it. Your second edit looks too much like the Gallic juggies.

[Image: 7Md2x4D.png]
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Offline Jinx
02-04-2010, 03:58 PM,
#26
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we cannot ( or do not want to ) make every juggernaut different. - in a way.. the liberty dreadnought missouri is very different to the dreadnought in colorado or the dreadnought in california, too. - and we cannot make those different either.

so far - the majority is positive about this revision.

( its only about the first image - the second is.... as was said ... my own ship - the persephone, which is already in the game. )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline Ebon
02-04-2010, 04:01 PM,
#27
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' Wrote:( its only about the first image - the second is.... as was said ... my own ship - the persephone, which is already in the game. )


.. and look more epic in game then on screens:)Great ship it is.

Soo again, Revised Juggie please, and I hope new version of Corvo (Talarca) will be there too:)

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Harcourt.Fenton.Mudd
02-05-2010, 10:43 AM,
#28
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' Wrote:a word of explanation should be applied here though...

the juggernaut is NOT a colony ship, nor is it a civilian behemoth of any kind. - the original lore about the juggernaut states that zoners - on their remote explorations - found a derelict shell / remains of an ancient warship ( since there re not too many "aliens" out there - and this one doesn t look nomadish in any way - we may consider it some forgotten DK wreck or something )

zoners dragged the old wreck to one of their major shipyards and restored it. - in that process they learned much about shipbuilding - which lead to the construction of the modern "juggernaut".

for the sake of the lore - the Persephone is "supposed" to be that old wreck ( restored ) - while the jinkusu is the derived ship which is build by the zoners.
what the ship actually was - or what it was used for - is unknown. if we compare the Persephone with this ship - the most obvious change is the biodomes. - so.... zoners adjusted the old shell to provide a fully autonomous deep space base that is fully self sufficient ( compared to the precurser )

still - that still nither makes it a battleship, nor a colony ship. - shipclasses on zoner ships are somewhat fuzzy. - almost all the ships serve no particular purpose - but are all hybrids of some sort. - the fearless is a heavy transport, the aquillon is a base-ship without the ability to be self sufficient, the juggernaut is an overgrown and self sufficient baseship, the corvo is a research and exploration vessel and the conference is/was meant to be an armoured transport mk2.

so - a juggernaut is mostly what the captain makes of it. - precious beyond measure, it might be a deadly weapon, but so expensive that zoners cannot afford to loose one - making it as much a weapon as a minigun that is firing platinum pellets at a rate of 1000 / minute. ( you know you can kill people easily with it, but you really don t wanne even waste a single shot )
i ll place an image of the Persephone here, too - so one can compare the developement of the two ships. - and yes... in order to make it look more like a "home", i can also attach more windows to it .. if that helps.
edit:

added an image of the Persephone in post #1 - so you can compare the jinkusu with its precurser



I thought that was only for back when the imports were used as Zoner caps ?
the whole alien wreck thing I mean.


The way the current infocard reads is that it is a purley Zoner design, intended as a 'reason' for the 'sairs and others to leave freeports alone.
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Offline Shagohad
02-07-2010, 05:51 AM,
#29
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The reason I bought a Jinkusu was in hopes of using the new one. I like it, and I intend to use it.

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Offline Bass_masta992
02-07-2010, 06:04 AM,
#30
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Agreed. I do plan to fly one, and this would make the model SO much more amazing than it already is.

If it is still in question, use that one.

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