• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 331 332 333 334 335 … 546 Next »
Flak turrets

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3
Flak turrets
Offline CzeReptile
02-07-2010, 10:13 PM,
#21
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Damn right, thats what I am talking about. Thats what battleships and cruisers should do when fighting!:D

[Image: n24ZouO.gif]


Reply  
Offline Tovig
02-10-2010, 02:37 AM,
#22
Member
Posts: 874
Threads: 34
Joined: Mar 2009

Like this ?
  Reply  
Offline Tovig
02-10-2010, 02:40 AM,
#23
Member
Posts: 874
Threads: 34
Joined: Mar 2009

' Wrote:Really, what we'd have to do to get proper weapon balance in this mod, is drop all of the low end vanilla weaponry, and give capships twice the number of weapon class slots they have right now.

Heavy Battleships/Dreadnaughts: Class 10 turrets (specifically balanced for larger ships)
Light Battleships: Class 9 turrets
Battlecruisers/Heavy Cruisers: Class 8 turrets
Light Cruisers/Destroyers: Class 7 turrets
Gunboats: Class 6 turrets
Transports: Class 5 turrets
Bombers: class 4 turrets
Fighters/Freighters: Class 1-3 turrets

Wouldnt be a half bad idea to redo the guns, either. We dont really need all the level 1-5 guns we currently have in the mod, they're low end and nobody but new players use them. Why not shift everything down so that new players are starting out with the equivalent of class 7 or 8 weapons? I'd say something like:

Cruiser forward weapons: Class 10 guns
Gunboat forward weapons: Class 9 guns
Bomber weapons: Class 8 guns
Freighter weapons: Class 7 guns
VHF weapons: Class 6 guns
HF weapons: Class 5 guns
LF weapons: Class 4 guns
Generic/civilian weapons: Class 1-3 guns

That way each individual shipclass can be balanced around using specific weaponry tailored to that ship class alone. You wont have the problem of solaris being useless on large ships, or overpowered on small ships, and we'll finally be able to get away from codename weapons and properly balance fighter weapons (for instance, if LF's had their own weapon class, they could get faster/more accurate weapons than HF's/VHF's without imbalancing those classes at the same time)

Interesting... You should create a thread.
  Reply  
Offline Lobster
02-10-2010, 02:24 PM,
#24
Member
Posts: 1,793
Threads: 161
Joined: Dec 2009

Quote:Really, what we'd have to do to get proper weapon balance in this mod, is drop all of the low end vanilla weaponry, and give capships twice the number of weapon class slots they have right now.

Heavy Battleships/Dreadnaughts: Class 10 turrets (specifically balanced for larger ships)
Light Battleships: Class 9 turrets
Battlecruisers/Heavy Cruisers: Class 8 turrets
Light Cruisers/Destroyers: Class 7 turrets
Gunboats: Class 6 turrets
Transports: Class 5 turrets
Bombers: class 4 turrets
Fighters/Freighters: Class 1-3 turrets

Wouldnt be a half bad idea to redo the guns, either. We dont really need all the level 1-5 guns we currently have in the mod, they're low end and nobody but new players use them. Why not shift everything down so that new players are starting out with the equivalent of class 7 or 8 weapons? I'd say something like:

Cruiser forward weapons: Class 10 guns
Gunboat forward weapons: Class 9 guns
Bomber weapons: Class 8 guns
Freighter weapons: Class 7 guns
VHF weapons: Class 6 guns
HF weapons: Class 5 guns
LF weapons: Class 4 guns
Generic/civilian weapons: Class 1-3 guns

That way each individual shipclass can be balanced around using specific weaponry tailored to that ship class alone. You wont have the problem of solaris being useless on large ships, or overpowered on small ships, and we'll finally be able to get away from codename weapons and properly balance fighter weapons (for instance, if LF's had their own weapon class, they could get faster/more accurate weapons than HF's/VHF's without imbalancing those classes at the same time)

Well hello there! You are onto something here. I think this post is GOLD!
Reply  
Offline CzeReptile
02-10-2010, 03:01 PM,
#25
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

I agree. He should explain that more in separate thread. Might finally do some good.

[Image: n24ZouO.gif]


Reply  
Offline mjolnir
02-10-2010, 04:02 PM,
#26
Member
Posts: 3,774
Threads: 71
Joined: Sep 2007

There already is a thread about very similar idea and has been for ages:
http://discoverygc.com/forums/index.php?showtopic=52405

Likewise the Class 6 gun/turrets exclusive bomber guns were kind of first step.


[Image: sigiw102.jpg]
Igiss says: Martin, you give them a finger, they bite off your arm.
Reply  
Offline CzeReptile
02-10-2010, 04:33 PM,
#27
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

Well, maybe we should start one anew then. Ill look onto it.

[Image: n24ZouO.gif]


Reply  
Offline Dashiell
02-10-2010, 07:13 PM,
#28
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

Flak could use some love too. It's another point defense type wepon that is on the way of becoming usefull, but isn't quite there yet. like solaris. Some tinkering would be nice. see what that gives us.

[Image: serpentlol.gif]
Reply  
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode