' Wrote:Really, what we'd have to do to get proper weapon balance in this mod, is drop all of the low end vanilla weaponry, and give capships twice the number of weapon class slots they have right now.
Heavy Battleships/Dreadnaughts: Class 10 turrets (specifically balanced for larger ships)
Light Battleships: Class 9 turrets
Battlecruisers/Heavy Cruisers: Class 8 turrets
Light Cruisers/Destroyers: Class 7 turrets
Gunboats: Class 6 turrets
Transports: Class 5 turrets
Bombers: class 4 turrets
Fighters/Freighters: Class 1-3 turrets
Wouldnt be a half bad idea to redo the guns, either. We dont really need all the level 1-5 guns we currently have in the mod, they're low end and nobody but new players use them. Why not shift everything down so that new players are starting out with the equivalent of class 7 or 8 weapons? I'd say something like:
Cruiser forward weapons: Class 10 guns
Gunboat forward weapons: Class 9 guns
Bomber weapons: Class 8 guns
Freighter weapons: Class 7 guns
VHF weapons: Class 6 guns
HF weapons: Class 5 guns
LF weapons: Class 4 guns
Generic/civilian weapons: Class 1-3 guns
That way each individual shipclass can be balanced around using specific weaponry tailored to that ship class alone. You wont have the problem of solaris being useless on large ships, or overpowered on small ships, and we'll finally be able to get away from codename weapons and properly balance fighter weapons (for instance, if LF's had their own weapon class, they could get faster/more accurate weapons than HF's/VHF's without imbalancing those classes at the same time)
Quote:Really, what we'd have to do to get proper weapon balance in this mod, is drop all of the low end vanilla weaponry, and give capships twice the number of weapon class slots they have right now.
Heavy Battleships/Dreadnaughts: Class 10 turrets (specifically balanced for larger ships)
Light Battleships: Class 9 turrets
Battlecruisers/Heavy Cruisers: Class 8 turrets
Light Cruisers/Destroyers: Class 7 turrets
Gunboats: Class 6 turrets
Transports: Class 5 turrets
Bombers: class 4 turrets
Fighters/Freighters: Class 1-3 turrets
Wouldnt be a half bad idea to redo the guns, either. We dont really need all the level 1-5 guns we currently have in the mod, they're low end and nobody but new players use them. Why not shift everything down so that new players are starting out with the equivalent of class 7 or 8 weapons? I'd say something like:
Cruiser forward weapons: Class 10 guns
Gunboat forward weapons: Class 9 guns
Bomber weapons: Class 8 guns
Freighter weapons: Class 7 guns
VHF weapons: Class 6 guns
HF weapons: Class 5 guns
LF weapons: Class 4 guns
Generic/civilian weapons: Class 1-3 guns
That way each individual shipclass can be balanced around using specific weaponry tailored to that ship class alone. You wont have the problem of solaris being useless on large ships, or overpowered on small ships, and we'll finally be able to get away from codename weapons and properly balance fighter weapons (for instance, if LF's had their own weapon class, they could get faster/more accurate weapons than HF's/VHF's without imbalancing those classes at the same time)
Well hello there! You are onto something here. I think this post is GOLD!
Flak could use some love too. It's another point defense type wepon that is on the way of becoming usefull, but isn't quite there yet. like solaris. Some tinkering would be nice. see what that gives us.