Ok, please stop trying to limit everything please. If people want to buy codes let them. If they are a freelancer or merc who are in the possession of codes does it really matter? Everyone has them, does it really matter. That's what they want to use and it's legal on the tech chart just let it be. If you want codes to stop being spammed, make the guns that can be used without faction permission better.
Buff civvy guns and then you can consider it. Or have the BHG lax up on their tech restrictions a bit (Like that'll ever happen >_>)
I only use codenames on my two oldest characters, both of which, in RP, would be able to get them. I don't exactly agree with their widespread use, but civilian guns as they stand now are totally pathetic. At least make them drain less so they can fire all day or something.
' Wrote:Buff civvy guns and then you can consider it. Or have the BHG lax up on their tech restrictions a bit (Like that'll ever happen >_>)
I only use codenames on my two oldest characters, both of which, in RP, would be able to get them. I don't exactly agree with their widespread use, but civilian guns as they stand now are totally pathetic. At least make them drain less so they can fire all day or something.
We have. You can lease weapons. Check the communication channel. The prices fluctuate too to reflect market demand. Beats me how people figured that a Guild would be your local weapons-shop.
Codes are generic guns and should be regarded as such. Some have silly names. Think of them as improved Flashpoints. If people are silly enough to fork out so much for them let them.
To reduce the price, we could use consumer power. Let's all agree that every Code is worth 2 million credits. No one pay anything more. Boycott dealers selling them at anything higher.
' Wrote:Yesh, but they are spammed . I would rather see them buffed, class 10 faction guns added and them made harder to get.
Wait, are we in the same time period? They seem much rarer to me since every bomber stopped using 4 or so of them. :mellow:
The making generic guns worthwhile idea seems it would work for sure though. In 4.84, I remember tons of Wraiths with all codes because of the less usefulness of Rheinland guns at the time. Now that's not the case.
Ok but whats wrong with whole this 'they are not rare anymore'? I dont understand.
To collect stock with 90 High end Prototypes (it is item limit per ship, you cant have 120 items on board) is not easy task. Dealers will agree with me on this. If You will make them common, or limit them, or whatever you call it, you will kill very big economic part of this game.
I fail to see the problem here.
Codenames have been around in the way they are for ages.
It's always worked that way.
People loot 'em, people sell 'em, people buy 'em, people use 'em.
[color=#FFCCFF]It's pretty much well-known that the other available-right-away weaponry alternatives for Pirate, Mercenary and Freelancer ID'd ships, to name a few, are pretty much trash compared to factionized gear.
I mean, sure, you've Debs, ton of people use those regardless of the ID, fair deal, then you've Flashpoints, which are nicely low on the powerdrain, but 8.33s, which not many people seem to really like, and they're a bit poor on the damage.
Then you have Zoner Furies, which're 5.88s, liked seemingly more than 8.33s, but again a tad low on the damage compared to, say, stuff like Krakens or the like.
And you've Purple Goddesses, but yeah, meh.
So it's not really that big a surprise that you'd have people using them so much and so often and in so many places now that the Tech Chart has been changed and Joe Average has to bug Faction X or Y or Z in order to get what?
The ability to keep the guns he can most likely buy on his own on his ship without risking to get sanctioned?
The current outcome, the one you so don't like Sindypants, was foreseeable.
And there's nothing wrong about it. It's just guns. They're there. They will be used. So's the way things go.
The current system ain't broken, it's fine. Mercenaries, Freelancers and whoever else carries one of those 'generic' IDs are limited enough as it is in their really 'free', that means not-paperwork-involving ship and gear selection.
And since everyone was fine with it coming that way...
Well everyone must've been, no, else we wouldn't have had the changes done that lead to this OH SO BIG AND SO IMPORTANT PROBLEM WITH CODENAMES, right?
Well anyhow, since everyone was fine with it, you've to suck it down and live with the consequences, no?
What's that, you don't want people to use Codenames as much and mess around with a part of the Discovery economy that has existed in this way for... how long? But yeah, don't want them to use Codenames? Offer them an alternative. One that doesn't involve them doing paperwork at all and is atleast a bit superior to Codenames in Joe Average's view.
Flashpoints are not, in Joe Average's view.
Goddesses are not, in Joe Average's view, again.
Furies aren't either, in Joe Average's view.
Makes no damn difference to me, but most people don't think that way, by the look of it.
And even if they do... maybe it just doesn't make any difference to them, and they just opt for the higher-damaging route of weaponry?
Why use Flashpoints that do their lousy 1.8k-ish or whatever damage per second when one can use Excaliburs that do 2.780 damage per second, if one is confident enough with one's own aim and if one doesn't mind the extra powerdrain?
On that note, why don't you enlighten us Sindy, about why the way things currently work is so "pathetic", because I fail to see just why it is.
Are Corsairs using Codenames pathetic, for example? Just because their standard Salamancas go 600 m/s, don't really drain lots of power on the ships they've got that can use Codenames, the Gladiator and Titan, it's kind of to be expected that they'll use whatever more punchy, not necessarily better, stuff they can get in order to take advantage of what they have, like, say excess power on a Titan.
If I've six guns on a ship, and say even a Razor, and I find myself shooting all day long and having excess power, then sooner or later the thought'll cross my mind that I might want to put said excess power to use somehow.
Same goes for Liberty Navy ships with Magma Hammers and Codenames, in a way.
It's not that the guns offered are bad. Salamancas and Magma Hammers for example - Salamancas are decent shooters, and Magmas are just great and fancy - but if 'I' can get more punch or whatever out of the ship I'm flying without compromising my power or whatnot, why shouldn't 'I'?
Just why shouldn't 'I' do so, in a place where everyone's doing the exact same thing, taking whatever advantage in combat or wherever they can get?
Why should people not use Codenames as often as they do?
Because what, they're supposed to be special?
I can have a fancy Battleship or whatever and it can be supposed to be special too, but that won't make sure it won't get reduced to shreds the first time I encounter a hostile Bomberswarm.
I can call anything here special, I can call my goddamn Eagle special and say that it should be able to do X stunt in Y scenario for Z effect, but in the end it's just another damn Eagle.
And a Codename gun is just another damn gun, sometimes one which people will prefer to use instead of a Flashpoint, Fury, Purple Goddess, because it's 'better' and easier to get than a bunch of Krakens or Splitters or Buckshots or what have you.
Nothing with the Codename system's broken.
It works. It has worked this way before.
Nothing changed with the Codename system, or whatever you call it.
Dealers collect their guns.
Dealers sell their guns.
People collect or buy their guns.
People mount their guns.
People use their guns.
The thing that changed was the tech chart.
The outcome's more Codenames used all-around on fighters.
Ever since bombers were changed you've had less Codenamery in general.
Now you've a little more.
Why should one do work and bug X person of Y faction to let one use Z gun...
When one can do fine with Codenames and save oneself the hassle?
Plus, for a Mercenary with Codenames and a Borderworld or Civilian ship it's like as when he or she used Flashpoints.
Not affiliated to any faction, which they'd not be by just using a faction's guns either, but that's just a nice way to make sure you -look- as neutral as it gets in the game.
I mean, if some Mercenary or whatever bugged the Rheinland Military for, say, Firekisses and got 'em, and he'd want to do work in Liberty, for the law, against unlawfuls, despite of his, say, neutral and friendly standing to all houses he might have and his impartiality in the way, the people in charge in Liberty might still say 'No.' just because that guy mounts his Firekisses on his Eagle.
So why should he really do that when he can just get himself four Excaliburs or whatever and be done with it?
Anyways, nothing's broken, so don't fix it.
If you've a problem and really didn't see things coming this way with the chart-change, you're either a moron or a selfish bastard who can't see past the end of his own nose.
All that aside, some of 'em guns just look way too pretty to pass up.
Guardians mixed with Archangels? PWETTY!
Medusas mixed with Taranis? PWEEETTY!
Claymores, Ragnaroks and Golden Blades? OH YES, PWETTIES!
So there.
Was fine before, no reason why it shouldn't be fine right now.
Unless 'we' want to create problems and work instead of solving problems and doing work.
' Wrote:Best case: Wipe all codes. Announce it ahead of time then do it.
So because you either don't like something, or are jealous of the arms dealers, you want to wipe out my hard work? Sod off.
' Wrote:Then make them random. Make the guns random. They appear ONCE per week/month. Prehaps make the wreck location random too.
1) The prices will go up exponentially. You think they're expensive now? Pfft.
2) People will figure out the pattern eventually, and exploit their knowledge of the system, to create #1. And those people will suddenly have oodles more credits then you will.
Ench, what a wonderfully accurate wall of colored text.