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Beam cannons?

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Beam cannons?
Offline Sly
04-30-2010, 10:06 AM,
#21
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Plasmafire Mod by Firekiss had laser guns mounted on transports. They were not shabby in fact.
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Offline Serpentis
04-30-2010, 10:47 AM,
#22
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Posts: 2,213
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Riiight, after some careful digging amongst several FL forums, it seams that "Beams" have been duplicated by using fast refire rate weapons, and add long projectiles. But no real long beams...

Hmmmmm...

Im going to see if I can get started on some testing of my own, but it seams I got the community's "I wants!" response I wanted xD

Hehhe, anyhow, ima gonna go make a copy on my stationary computer and play around..

If anyone figures something out do tell ^^



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Offline tansytansey
04-30-2010, 11:36 AM,
#23
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I've tried making beam weapons before. The result is a weapon which either deals an incredible amount of damage in a short space of time, or drains energy extremely quickly. It is not a practicle weapon to balance, even at 20 damage per shot it is still very over powered.

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Offline Serpentis
04-30-2010, 12:10 PM,
#24
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What if, in theory you make it | 20 Damage on shields and 2 damage on hull. That way it would be more balanced, and then make it draw allot of power making it sort of a "In case of emergency" like weapon;)

Much like the Victory Destroyer's main guns (Babylon 5), they take so much energy they drain the ship fully once fired, leaving the ship dead in space for a minute.


This way, it would make for an AWESOME weapon, but would mean a high risk afterwards..

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Offline tansytansey
04-30-2010, 12:23 PM,
#25
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' Wrote:What if, in theory you make it | 20 Damage on shields and 2 damage on hull. That way it would be more balanced, and then make it draw allot of power making it sort of a "In case of emergency" like weapon;)

Much like the Victory Destroyer's main guns (Babylon 5), they take so much energy they drain the ship fully once fired, leaving the ship dead in space for a minute.
This way, it would make for an AWESOME weapon, but would mean a high risk afterwards..
It'd have to be a pulse weapon. As far as I'm aware, only pulse cannons are capable of having a shield damage value higher than it's hull damage value. Just an FYI if you're gonna try it out.

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|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
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Offline sovereign
04-30-2010, 12:44 PM,
#26
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Pulse is a generic weapon type, no different from particle or laser. The shield damage comes from the shield damage value being defined, rather than set to 0 and left to the minimum multiplier from hull damage (x.5, although it's easily changeable). You may note that gunboat missiles have a specific value for their shield damage that is not related to their hull damage.

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Offline Aurigae
04-30-2010, 12:53 PM,
#27
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Maybe something like railguns? Something with speed being equal to range, having a rather high damage and low refire with a beam-alike projectile.

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Harcourt.Fenton.Mudd
05-08-2010, 08:56 AM,
#28
Unregistered
 

' Wrote:Back in 84, if you mounted all bluebells on your liner you could crash the server.


That explains certain codie farmers I saw back then.......

' Wrote:Well, you never know. I've got three days to come up with something.
[Image: 633504624264232724-optimism.jpg]


Ma Deuce can EASILY do that. It was mounted on american planes into korea.

Hell, on one occasion an angry italian farmer shot an american jet with a shotgun in the late 70s or early 80s, of coruse he'd been a resistence member during ww2 and shot down luftwaffe planes to boot, so he had experince.


' Wrote:Maybe something like railguns? Something with speed being equal to range, having a rather high damage and low refire with a beam-alike projectile.


Or better yet, pulsed beams.

IE: the speed/range/projectilelife/projectilelength are all the same. So it exists as a 'beam' for a brief period of time.
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Offline Akura
05-08-2010, 11:06 AM,
#29
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Posts: 5,367
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8.33 is fast enough, and we won't see much faster, it lags the server too much.

The difference of lag is noticable too.



Lag in a fight of 20 fighters, all using 2.00 guns - Not much, depends

Lag in a fight of 20 fighters, all using 8.33 or more guns - Very noticable, quite a bit more.


It's like... same with player limit, we can't really change it without breaking stuff.
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Offline Blaze
05-08-2010, 11:27 AM,
#30
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Posts: 1,482
Threads: 63
Joined: May 2009

The 5.0 codies maybe dulizans or some other one looks like a beam when fired in straight lines.

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