' Wrote:Sorry, not true at all. The time spent in the JH/JG animation is exactly the same for everyone. 13 seconds except in bretonia where Jumpgates are of a better quality, so the duration there for JG passage is 12.5 seconds. This is from the time you enter the JG/JH (you loose control of the steering) til you exit the JG/JH (you regain control of the steering).
A & L Guy
i guess people with slower machines take more time to load the new starsphere and all taht stuff, so it CAN actually take longer.
8Gb of ram, phen II X4 965 at 4.0 GHz, SSD for OS and Freelancer itself and ATI 5870 Lightning isn't slow machine... so this aspect is incorrect with my situation
' Wrote:i guess people with slower machines take more time to load the new starsphere and all taht stuff, so it CAN actually take longer.
Well, if you are running FL and Windows on a Pentium 166 Mhz processor with 128 Mb of Ram under Windows XP from a 32 MB Seagate ST138R RLL drive, then there will be machine induced waiting, while starscapes and textures are loaded from disk.
But then again, if you are running FL and Windows on such a machine, I only have one thing to say to you :
JOIN THE 21ST CENTURY FOR CRYING OUT LOUD!!!
Otherwise if you have a machine from sometime within this century, there should not be machine induced waiting for texture loading that takes longer than 1/2 of a second.
While your ship may exit the jump sequence in a uniform amount of time, how quickly I regain control of my ship- here meaning "when the game stops displaying the blue stuff"- is very much based on the state of my connection. Playing from what might as well be an underground bunker and it'll take me a few minutes to "get through" even if my ship was sitting there for others to see after the usual handful of seconds. The same machine, plugged into college wired connection, will take 13ish seconds. Having played from aforementioned underground bunker a lot, I'm quite aware of the difference- it's the same effect that makes your messages take forever to display. Connection issue, not graphics problem.
However, that doesn't sound like what his issue is. I think he's not going perfectly away from his pursuer- it only takes a few degrees for someone to catch up to you in a reasonable timespan. If you think he's cheating, report him. Otherwise, a good way to know you're headed almost straight away from something is when the arrow showing which direction it is flies wildly along the edge of your screen at the slightest course changes.
Straight lane should be of a similar speed on cruise on any ship. But thats does include the fact that your also slightly slower in ''minable'' asteroid field where every single particle take 2-3 of speed on bigger ships. Some ships like the hegemon are very weak in fleeing in asteroid field where they can get stuck on ''unminable asteroid'' , such is the case in tau 23 .
If you feel that your pursuer is getting closer to you in open space on a straight lane, you maybe want to ask to the player what is his trick. You can easily take 2 screen shots with time mark (lets say 5 secs lapse) and report such a cheated speed.
' Wrote:Sorry, not true at all. The time spent in the JH/JG animation is exactly the same for everyone. 13 seconds except in bretonia where Jumpgates are of a better quality, so the duration there for JG passage is 12.5 seconds. This is from the time you enter the JG/JH (you loose control of the steering) til you exit the JG/JH (you regain control of the steering).
A & L Guy
I'm afraid what I've witnessed so many times proves you wrong;)
Player with 800ms Ping enters the Jumphole, I enter 2 - 3 seconds after him with 170ms ping. I reach the other side and see he's not there, and go "WTF? He Alt+F4ed in Jump animation?" then after a second or two, he suddenly appears there... Or even in my own case, I usually trade together with a friend, whose ping is around 40ms, When we reach a Jumphole and I jump first, I always see him on the other side, charging cruise just when I get the Ship controls back. Or a few months ago, when My connection had issues and I had to play on Dialup while they were fixing it, It would take me at least 30secs to jump from one system to another, not the 13secs you're saying.
The animation for the jump sequence is looped. It will take much longer to get through in the event of lag. Whether the lag is client side or server side is irrelevant. You will take longer to come through.
And since your latency to the server (ping) has a big effect of lag, a higher ping player will take longer to get through than someone living near the server.
I've chased players through jump gate after jump gate after jump gate countless times. I've often caught up because even though they went through first and me immediately after, I have come through the other side first with time to disrupt the trade-lane.
And the only reason Bretonian jump gates might take less time is because they are hardly ever used:D
"Three o'clock is always too late or too early for anything you want to do."
Slingshot loop hole, two seasoned freelancer pilots can slingshot of each other or nearby friendly npc's
and get short bursts of speed that surpass the 350 cruise speed. Takes some practice but highly effective
in catching up to pesky traders.
Jumphole & jumpgate animations might take the same time on a speedycomputers with a good connection
but lag will change that no matter who the person is, i've jumped into the next system with someone in
formation and i've had to wait for them for a extra ten seconds while being told they jumped at the
same time as me.
"Judge me if you want, we're all going to die eventually. I for one intend to deserve it."
I know what you are talking about, and I remember getting it explained to me ingame once by someone, not anyone overly major (I.E an admin) they said it has to do with player-side lag, which makes since to me. It causes them to gain on you about 5-10 M at a time, not a big increment, but over time they slowly catch up.