Battlecruiser, although failures in reality, were supposed to be a cross breed of battleships and cruisers. They have the agility of cruisers yet the armour and firepower of a battleship.
Of course, Discovery's battlecruisers fail just as much as their real life counterparts. They don't have nearly the maneuvrebility of cruisers and armament of battleships.
Now you're suggesting to give them thrusters, improving their agility. If you do this you'll have to decrease their defensive and offensive capabilities, which defeats the purpose since they'll just be cruisers. I know we talked about this issue before and I agreed to some of your points, but giving them cruiser grade thrusters would be a little unjust, unless you upgrade cruiser thrusters in turn.
I think battle cruiser are mean to be 2nd line support ship in large fight, they are tactical entity not spear unit.
With the appropriate ships and pilots combination, you can make great use of these vessels. To be honest few are sufficient in an entire faction in most case, just like battleships.
And I am not only talking about the way you should play them for your ''victory'', but much more RP wise. If you want a solo capital ship, try a gunboat it is much more efficient for general uses. ( at least what an average Indy usually do).
The bigger is your ship, the more it requires thought from the pilot and the greater is the overall responsibility. That is why official faction only give the big keys to the very most experienced ones, just like in the reality where your rank give you more privileges. Think about it would you before requesting such a modification? ( nothing is perfect in any way, you make things better with experiences ).
' Wrote:I think battle cruiser are mean to be 2nd line support ship in large fight, they are tactical entity not spear unit.
Quote:Liberty government was always aware that their most dangerous potential enemies are not pirates or smugglers, but other Houses. For the case of full-scale war between Houses, the Liberty Navy has a secret weapon that may unexpectedly turn the tide of any battle - a heavily armored and fast Assault Battlecruiser, capable of breaching enemy formations and quickly taking out key capital ships of the opposing side.
The LABC Infocard has for years now said the exact opposite of that. The whole purpose of the vessel, according to the infocards, is to get in and kill a specefic target.
However it fails at it. Cruisers thrust away. BSs have the exact same speed, and can crush BCs. In a running fight, when chasing, a BC is very limited and if it drops back while evading has to cruise to catch up, and when running, is dead if it doesnt cruise if it gets in gun range.
Quote:The Argus, named for the all seeing giant of old, is a rare class of ship drafted to fulfill the role of a dedicated deep space reconnaissance vessel. Equipped to survive months without external support charting systems outside of the mysterious jumphole network, the Argus carries the armor, armament and fortitude to excel far beyond the redline of the known systems of Sirius.
The Argus's infocard states that its a deep space recon vessel, which is also similar to how I RP my Zoner Argus. Once again, the way the infocards read specificly state that theyre meant to be a spearhead (for the LABC) or fly alone (for the Argus)
Then I guess the game engine, surpass the infocards in these circumstances ... and these circumstances are the one like 3 bombers rip your vessels apart. Thats not an excuse even tho it makes some kind of sense.
No, its not the ship that need to be updated... only the infocards and RP vectors if you count on them for serious warfare (not just exploration). I think there is absolutely no need to push further on this topic.
' Wrote:Then I guess the game engine, surpass the infocards in these circumstances ... and these circumstances are the one like 3 bombers rip your vessels apart. Thats not an excuse even tho it makes some kind of sense.
No, its not the ship that need to be updated... only the infocards and RP vectors if you count on them for serious warfare (not just exploration). I think there is absolutely no need to push further on this topic.
Actualy yes there is.
Why should they be the exact same speed as battleships, yet have virtualy no means of defense ?
I would like to comment that as a part of the turret-splitting being done for 4.86, battlecruisers will likely be altered more heavily than other warships given their unique hybrid status. As such, until a final release is made, the status of whether or not they have thrusters will be up in the air. It's entirely possible that all of them will get thrusters, just as it is possible that all of them will lose thrusters; or, that all will gain thrusters that only take them up to 100 m/s, etc ad infinitum. It's not set in stone.
Personally, though, I think that the impact of a thruster upon a battlecruiser's ability to destroy an enemy warship is hugely variable based on the skill of its opponent; an unskilled cruiser will probably be harder pressed to fight an LABC than a Bullhead, while a skilled one will have little to worry about from the BCs without thrusters. This wide variance presents some balancing trickiness that I have no gut answer for.
' Wrote:I would like to comment that as a part of the turret-splitting being done for 4.86, battlecruisers will likely be altered more heavily than other warships given their unique hybrid status. As such, until a final release is made, the status of whether or not they have thrusters will be up in the air. It's entirely possible that all of them will get thrusters, just as it is possible that all of them will lose thrusters; or, that all will gain thrusters that only take them up to 100 m/s, etc ad infinitum. It's not set in stone.
Personally, though, I think that the impact of a thruster upon a battlecruiser's ability to destroy an enemy warship is hugely variable based on the skill of its opponent; an unskilled cruiser will probably be harder pressed to fight an LABC than a Bullhead, while a skilled one will have little to worry about from the BCs without thrusters. This wide variance presents some balancing trickiness that I have no gut answer for.
All true.
The KEY thing to remmber however is that w/o the speed/turnrate of cruisers, BCs either need better guns or better evasive ability.
As it stands, a Argus/LABC basicly is flown light a battleship.
As for the gun spliting, Id say have 3.0 refire crusier turrets with 2.5-3k range. This lets them more effectivley fight BSs. If thrusterless, give them the high reverse speed of the Osiris, and osiris level manuverbility (or better, since they are smaller) so they can at least dodge.
If they get a thrsuter, shorter ranged guns (2-2.5k range) which are compensated for by the existence of a thruster.
Past that, all BCs should get more cruiser turrets, Argus for example has 7 cruiser turrets and 2 BS slots foward, which in a fight against a heavy cruiser (RM crusier or Bret dessie) puts it at a disadvantage, as the more nimble smaller ship can do heavy damage.
Also, a new sheild class may be needed for BCs (at least w/o a thrsuter).
basicly, sheild somewere between cruiser/BS sheild strength with BS level regen (or something close to it)