jinx you say that when you are in fighter you ignore the Bs.i agree but what when the bs not ignore you but hunt you? when you stay you are dead.when you fly away from fight the same and flying in system and be hunted be BS you have only choice to fly to base and dock.
but i agree with that BS or all cap ships will be sold only in guard system and make it as with ID.only when you have full rep with current faction guard you can buy the ship.and make the guard rep harder as it is now.that will be great i think.
Anyhoo, I confess that I own an independent BH destroyer. I tend to fly in the Border Worlds and lately parts of Bretonia and Liberty. I give Kusari a wide berth, a noticeble exception being an occassional patrol of Sigma-13. Rhineland doesn't interest me at the moment. I brought the destroyer into Manhattan once, only because the Order and Corsairs were assaulting everyone near the planet. In capships, fighters and bombers. I didn't see any Liberty authorities, so I figured "why not?" Well, I got shot down after bagging one little fighter, being outclassed and outgunned.
I do have plans on getting a bomber set up, as soon as I get my destroyer upgraded to a BC and its armor upgraded to MkVII. I do not plan on getting a BS, ever, for both rp and tactical reasons.
ok, global, thats one of the questions i avoid:). when a battleship is after me - and i know i cannot take it ( like Cheshire in delta with an osiris on my six ) - i fly into the takelau cloud - only a mental BB captain follows me there. - in new york - i d fly into a debris field or the badlands.
when i am on Clover i try to loose them in the sun - or i make a u-turn manouver ( capital ships need so long to turn completely around - mind you, Clover gets her ships destroyed quite regularly - last time, i got blown off by a trader even ... and he was even roleplaying that ( not to myself - don t attack a liner in a light fighter ) )
we have a problem, when the rules state that retreating means 4 hours lockout. - so i do see the problem there.
but other than that.... we have to differentiate between capital ship captains that happen to own those ships and people that fly them as if they were fighter. a battleship simply won t chase a light fighter - end of the story, anything else is sort of ooRP ( unless the fighter roleplays to have a deadly biological weapon - intended to drop it on a planet... THEN i would see a whole fleet to chase him )
just like BHG capital ships. they are designed for ONE purpose - and that is .. deep space operations against nomads. ( the BHG doesn t even go against their mortal enemies in capital ships ( corsairs, outcasts ) - they only have those monsters to fly into the far away omicrons. - but like it was said, its down to how the player justifies it.
in the end - its not the ship .. but the player behind the ship. - but capital ships stand out. so a rather bad or non exitant isn t really as noticable in a fighter as it is in a battleship that takes up half your screen.
edit: whatever i try to justify the use of capships - nothing is more satisfying than flying a little bomber and poking those huge warships here and there. - its a pain to have 16 turrets and none of them is hitting, even if you appear to stick on the target. - and its a lot nicer to see the warship grow inevitable big on your screen, fire your supernova and see a good chunk of the shields ( or hull ) vanish.
so - yes, fighters are a lot more fun. ( hell, i only log on the persephone to sit in the palau cloud, blowing up nomads ( well, they are my income, so i have to )) - but when its about having fun and roleplay - Clover and Cheshire are much more intense.
that all is not about why independent people fly with bs but how they use them. is different when someone use bs only to show the power to hunt every little ship that is not neutral/allied to him and hunt the little ship trough all systems in sirius and when someone use the bs only to defend his home system or for some usseful situations.
I'm not saying ban all Caps just show restraint, as Molijnar stated if a fighter chooses not to be killed by a GB or larger, he wont be! (Refering to experienced players here I suppose) The only ship capable of killing my fighter is another fighter, possibly a very good bomber pilot, even in that scenario, a good fighter that knows how to evade is a nightmare to destroy.
Mjolnir: I was actually glad when the GB arrived, as it gave me something to do. Sure, I was taking the occasional potshot at the Wraths, but stood no real chance of downing them. So I was all, "Yay! Something I can hit!":P
The battlecruiser had dock-camped us before, though, and I was annoyed to see him breaking into the fight like that. But really, the thing that gets me is how the indies just come streaming in when they see death messages, regardless of how the odds are stacked. Last night my Gaian watched TBH and RoS fight rather than joining in because the RoS were already seriously outgunned.
Quote:Bounty Hunters guild.
They are a guild, they are supposed to help each other.
It's like saying one Mandalorian wouldn't help another Mandalorian.
They are a guild.
.. Yeah, they're a guild and they help each other, as in, they supply you with what you need to do your job. You're not going to join a faction like the BHG and find tons of pilots who're just willing to die for you and [insert noble cause here], 'cause that's not what the faction is (it's never been represented as such anyway in FL). It's not the Liberty Navy or the Rheinland Military, you definitely aren't going to be obligated to "die" for your comrades, you know? Not unless it's for credits, 'cause that's what the bloody BHG does. They run a business and businesses do not survive without profit margins. Regardless of what anyone says, I don't believe the BHG to be a faction made for "heroic" roles - quite the opposite, infact. Any sort of bounty hunter of mercenary work is cut throat, through and through.. No "hero" is going to demand credits for helping someone out, and all the same.. No "gun for hire" (or Bounty Hunter) is going to waste his crew's time by sending a monstrous fleet after a single VHF who isn't even really a threat..
Currently you have BH acting as a universal military, which is wrong. It's not what they do, not unless they're getting paid for it. They run raids into pirate systems, proactively fight crime wherever it exists, and so on - Bounty Hunters don't do these things unless it's for credits or out of necessity, it's what separates them from everyone else. You guys should follow the same rules as everyone else; if there isn't BH NPC's in the system you're in then you're out of bounds. I shouldn't have to worry about a BHG fleet consisting of a Battleship, Battlecruiser, GB, and a horde of fighters in California, 'cause that isn't their stomping ground and regardless of what you think no Military is going to allow that sort of muscle to simply prance around.. If a British Battleship were to approach the US coast it would be destroyed.
Moreover, if I'm seeing anywhere from 1-5 BHG BC's per hour, then something is wrong. I know of very few BHG who fly anything smaller than the Gunship (and you should consider yourself lucky if they're flying that, seems they usually go for the Orca GB or larger). If you're going to fly a big ship that's fine, but at least show some common courtesy/sense by not harrasing every single thing you come across that's smaller than you. Feel free to engage if a pirate fighterpilot comes within your gun's range, but honestly unless they have a bounty on their head you probably shouldn't be chasing them at all (especially if you're flying something like a battlecruiser, which would realistically cost hundreds of thousands of credits to keep mobile).
Bounty Hunters are decentrallized, much like Zoners. You probably don't have a "Chain of Command" in the BHG, but instead you're honored based on your actual accomplishments/experience. They're not a Military, they'd be more like a ragtag Militia with some really kickass technology.
Well I have to disagree.....As a bounty hunter, I fly a fighter, or a gunship, etc.,whatever the situation calls for, and depending on where the ships are docked. Also since most targets prefer to run rather than fight, it makes sense to have a few others around to perhaps help stop the target from fleeing!:)
Sig edited out because it tripped Chrome's malware alarm.
no BHG NPCs in sigma-13 ... so i am out of it? - no BHG NPCs in magellan, keplar etc - most of those connecting systems. so - i guess i can travel through - but i am to ignore crime then?
about BHGs only fighting for profit - yes they do - i tried it. but i get attacked left and right by pirates. do you think a BHG character will still ignore pirates even if not payed for them, if they kos you all the time?