Circadian_Lupine,Jul 29 2005, 01:14 AM Wrote:On a side note, i'm dropping my movement to increase the mass on capital ships as it would make asteroid field navigation damn near impossible.
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I've thought about that more too, I was against it, but now I'm going the other way. Wouldn't it be more realistic, giving the fighters somewhere to hide and a weakness for battleships? The asteroid fields can be navigated manually, it just takes longer (quite a bit longer).
It would be kind of like The Empire Strikes Back, and my favourite quote (adopt deep echoey wheezing voice with clenched fist and pointy finger):
"Asteroids do not concern me, Admiral".
Oh, and also:
Flyable Luxury Liner?
Flyable Juni's Defender?
:rolleyes:
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
Igiss,Jul 30 2005, 11:20 AM Wrote:What's so special about Juni defender? It has the same model as the ordinary defender but more powerful?
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It's seems to get more powerful throughout the sp story, as Juni flies it all the way through if I remember correctly. But I added it mainly because it's a slightly different model and looks cool for us Liberty Navy types :cool: It's a Defender with a tail fin to match the wings.
If it doesn't have any fixed stats, maybe some could be created? Like a normal Defender with better class equipment?
I've heard of it being flyable in other mods, can't remember the name of them though.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett
It looks kinda like an Imperial Lamba Shuttle from SW. >_>
daedalus,Jul 30 2005, 09:59 AM Wrote:I've thought about that more too, I was against it, but now I'm going the other way. Wouldn't it be more realistic, giving the fighters somewhere to hide and a weakness for battleships? The asteroid fields can be navigated manually, it just takes longer (quite a bit longer).
I agree, the mass should be increased even if it makes asteroid fields harder to navigate. I'm tired of those rock fragments forcing my ship upwards when I cruise, and I'm tired of fighters and debris flipping my ship over. -_-'
"Terrorism is the war of the poor, and war is the terrorism of the rich." --Sir Peter Ustinov
In other news I don't really mind about the battleship mass. It would however be cool if you could improve the docking capabilities of the Rheinland battleship.
Someone reported that the mooring fixture near planet Crete is hostile. Don't you remember to which faction it belongs exactly?
About weapons - I probably will reduce missile power 2-2,5 times for battleships and 1,5-2 times for other ships, make forward and flak cannons 2-3 times more powerful, and turrets up to 20-30% more powerful.
Quote:Someone reported that the mooring fixture near planet Crete is hostile. Don't you remember to which faction it belongs exactly?
I didn't think of that, according to the scanner the mooring fixture is an Outcast base. Should be Corsairs.
Role-played characters:
daedalus - Liberty Navy
bandersnatch - Ruthless criminal possessed by a (huge) alien
Shredder - Small-time Kusari pirate, looking to join the Blood Dragons
"Bounty Hunters. We don't need that scum." - Admiral Piett