• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 180 181 182 183 184 … 546 Next »
ships drifting too much

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (4): « Previous 1 2 3 4 Next »
Thread Closed 
ships drifting too much
Offline Ursus
07-26-2012, 03:55 PM, (This post was last modified: 07-26-2012, 04:19 PM by Ursus.)
#21
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:If you don't like it don't F1 in space.
Bravo sir, that's exactly what I'm doing, avoiding fields that require F1 in space
Quote: Dev's shouldn't change something because you're too lazy to find the nearest base.
The +50k drift is new in update 6. Do you even have a miner?


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline xiphos
07-26-2012, 05:37 PM,
#22
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

Did you even read the posts here in your own thread? Post 8, 14, 16 are really interessting. They give you a little insight of why a near re-entry point after an intentional F1 is not desirable. Why do you create threads like this when you don`t accept valid points anyways?


And before you ask. Yes i have a miner.

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
Offline Ursus
07-26-2012, 05:43 PM, (This post was last modified: 07-26-2012, 05:46 PM by Ursus.)
#23
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Did you even read the posts here in your own thread? Post 8, 14, 16 are really interessting. They give you a little insight of why a near re-entry point after an intentional F1 is not desirable. Why do you create threads like this when you don`t accept valid points anyways?
Who said I dont accept it? Why do you make strawman arguments?

This is a new change. I'm giving my feedback on it. My opinion is that it will make some mining fields get used quite a bit less, since it increases the cost of using those fields with no discernable improvement to the reward side of the equation. For example: There is nowhwere in Humboldt for a DSE mining ship to dock. The neighboring systems are Kansas and Puerto Rico, so nowhere to dock in either of those either (not in RP anyway). The nearest docking point is Freeport 4 in Magellan. If you are a DSE miner in Humboldt, the only legitimate option is f1 in space. This change increases the cost of that forced decision significantly. <--feedback

You dont need to agree, that's fine, thank you for contributing. No need to get hormonally active.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline xiphos
07-26-2012, 06:26 PM,
#24
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

' Wrote:Who said I dont accept it? Why do you make strawman arguments?

This is a new change. I'm giving my feedback on it. My opinion is that it will make some mining fields get used quite a bit less, since it increases the cost of using those fields with no discernable improvement to the reward side of the equation. For example: There is nowhwere in Humboldt for a DSE mining ship to dock. The neighboring systems are Kansas and Puerto Rico, so nowhere to dock in either of those either (not in RP anyway). The nearest docking point is Freeport 4 in Magellan. If you are a DSE miner in Humboldt, the only legitimate option is f1 in space. This change increases the cost of that forced decision significantly. <--feedback

You dont need to agree, that's fine, thank you for contributing. No need to get hormonally active.

Yes. The last line was really mature. If you want it that way. Fine by me. Go on.

And no, i don`t agree with you. And your Feedback is noted. But still, there is no need need to F1. At all. Why should we encourage intentional F1 just becuase syou think that Humboldt is too far away from the next base?

Why should we encourage Pirates to log off in a field and then log in near your miner in the field? Read post 16 and post 8 again.

You can of course have your own opinion and you can of course give feedback like anyone else.


[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
Offline Ursus
07-26-2012, 06:53 PM, (This post was last modified: 07-26-2012, 06:55 PM by Ursus.)
#25
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:Why should we encourage Pirates to log off in a field and then log in near your miner in the field?
My experience is that this is a non-issue. It was not an issue with drift was in the ~30-40k range since there was enough randomness to prevent the ships from logging in on top of each other. It would be an issue if there was no drift at all, but that has not been suggested by me or anyone else here. My suggestion is take it back to 30-40k so that the marginal fields are still viable. +50k respawn distance makes many of the marginal fields non-viable, since the increased travel time destroys whatever marginal value they had.

Miner piracy in general, you generally lose no matter what. If they get within F9 scanning distance you are not likely to get your hegemon out of the asteroid field in time anyway. You can beat a lone bomber with a hegemon, everything else scanner range is death.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
Offline xiphos
07-26-2012, 06:55 PM,
#26
Farmerking! | Wikibaron!
Posts: 955
Threads: 23
Joined: Dec 2010

' Wrote:My experience is that this is a non-issue. It was not an issue with drift was in the ~30-40k range since there was enough randomness to prevent the ships from logging in on top of each other. It would be an issue if there was no drift at all, but that has not been suggested by me or anyone else here. My suggestion is take it back to 30-40k so that the marginal fields are still useful. +50k makes marginal fields less usable.

Miner piracy in general, you generally lose no matter what. If they get within F9 scanning distance you are not likely to get your hegemon out of the asteroid field in time anyway. You can beat a lone bomber with a hegemon, everything else scanner range is death.

Hm. Ok. Let me think about this one for a while.

[Image: gusWCDQ.png]

Discovery Wikipedia • Wiki Subforum • Tutorials • Tutorial Database • Unofficial Faction Database
Offline Echo 7-7
07-26-2012, 06:57 PM,
#27
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

' Wrote:Bravo sir, that's exactly what I'm doing, avoiding fields that require F1 in space
...

> Complains about drifting.
> Says he already avoids drifting.

What?

There was a sig here, once.
 
Offline SnakThree
07-27-2012, 10:21 AM,
#28
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

I think it is fine as it is. Either one spends time going to station or flying back from random position in relatively close vicinity.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
Offline Govedo13
07-27-2012, 12:04 PM,
#29
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

50k is pure timewaster 30k is more then enough- there is no difference between 30k and 50k in the result of any actions-piracy/mining etc. So 50k is non-sense time waster.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

Offline Tapeworms
07-27-2012, 09:16 PM,
#30
Member
Posts: 44
Threads: 4
Joined: May 2011

You know, Mr. Dog chewing on a grenade (love the avatar btw) I see you post on here quite often and usually they're really good on-point posts, but seriously, complaining about drift putting you too far off and you have to cruise for literally 2 minutes back to the mine field, all because there isn't a nearby base.....really? isn't your intellect better suited to whether or not Gargamel is going to be able to dominate all the non-bret bases in Bretonia?;)

But seriously just imo here but.. BUILD A BASE? if the closest NPC base is really that far off in another system then i'm sure youll have no trouble finding others to help you build it (assuming you need help)

Crap, for enough credits I'll even help on my FailBarge mebee

Personally, I love the drift, I find it very useful in certain situations, for example its the only way I broke out of the Bastille prison's minefield! (now if only there were jumpgates out of the system..)

Anyways, don't mean to flame ya too much, just my $0.02 that your $0.02 is better spent elsewhere and that you should just build a base:)




Pages (4): « Previous 1 2 3 4 Next »
Thread Closed 


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode