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  Discovery Gaming Community Rules & Requests Rules
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Abuse - ramming

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Abuse - ramming
Offline ryoken
08-08-2012, 02:15 AM,
#21
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Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:The purpose of ramming is to prevent the other guy from shooting back, using OORP game mechanics. "Imma prove mah skillz on this shooter game by exploiting mechanics that prevent the opponent from shooting me back! tee-hee" Srsly, why do you even login? You're not here for the game play, you're here for something else.

This exactly. Just to piss off the players who want to have fun.

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Offline Ursus
08-08-2012, 02:20 AM,
#22
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Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:I ram, cause the peeps are trying to lolsilent dock. Or keep me talking with them while they approach a base.
O GOD THEY MIGHT GET AWAY I BETTER EXPLOIT

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Ipuvaepe
08-08-2012, 02:28 AM,
#23
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Posts: 984
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Joined: Aug 2010

' Wrote:O GOD THEY MIGHT GET AWAY I BETTER EXPLOIT
' Wrote:Whether its cheating or not depends entirely on how missiles track in-game. Are missiles fire-and-forget? Yes? Then that is mass targeting and would work with invisible ship, once you got a lock.
' Wrote:My opinion is if it requires you to bring out-of-game knowledge its an issue, if it works with in-game mechanics then it's not.

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' Wrote:Also ignore Snak3. Forever.
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Offline Ursus
08-08-2012, 02:40 AM, (This post was last modified: 08-08-2012, 02:53 AM by Ursus.)
#24
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Posts: 3,853
Threads: 249
Joined: Oct 2011

Missiles track the current target, and does not require any abuse of out-of-game mechanics for in-game function (just so we are clear: you dont have to do anything for them to continue tracking, just dont select another target). Ramming for the purpose of spinning the target so they cannot fire or evade is entirely different.

Furthermore blaming the use of ramming on the other person is a whole nother level of lame. "If they didn't try to flee I wouldn't need to exploit! It's their fault I'm exploiting"

I hope you dont really think these are the same.

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Veygaar
08-08-2012, 06:50 AM,
#25
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Posts: 4,211
Threads: 157
Joined: Jan 2011

' Wrote:The purpose of ramming is to prevent the other guy from shooting back
Wrong. Sorry.

' Wrote:O GOD THEY MIGHT GET AWAY I BETTER EXPLOIT
It's not an exploit. You're calling it that, the rest of us aren't. Your wrong, the majority is right.


----

(EDIT- And this is addressing a multitude of people)
It seems to me that some people here look at any aspect of the game, and start to rant about how it's constantly used the wrong way, when in reality, it is on "occasion" used in the wrong way. But.... EVERYTHING can be used in the wrong way, because of this should we remove EVERYTHING? Nah.

Stop taking these things so far over the top. It's like listening to drooling two year olds complain that the other kid has more blue legos than the others.

Act your age.... or, reply and make a claim that everything I said is wrong and that I'm really describing myself.... like your average day immature child would do.

Veygaar for Admin Moderator 2013!!!
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Offline Anomander
08-08-2012, 11:12 AM,
#26
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Posts: 3,272
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Joined: May 2010

I start this topic - because I belive that there should be restored rule about deliberate and repeated ramming.
I wanted to know is that (IMHO) obvious abuse of that game mechanic is a common situation.

--

In my situation - I was sitting still, so there was no reason to continuous ramming (and shooting) on my ship,
I was trying to RP with the intent to survive a given situation - but it was hard to talk/chat and at the same time dodge both firing and hitting.

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Offline Tapeworms
08-08-2012, 03:59 PM,
#27
Member
Posts: 44
Threads: 4
Joined: May 2011

' Wrote:Basically it is not against the rules. But on this server people will do anything possible to find ways to kill or piss off people just for the hell of it. It is why "MOST" servers punish people for griefing. Alas Disco says hell with it, your problem not ours.
I think it should be against rules, but the griefers do not, and right now the griefers out number the people who play for fun.


+1

It IS an exploit and it IS ooRP, think you can just ram big capital ships in your fighter and NOT die? LOL

I fly a barge, people like to ram me into submission, theres no way for them to kill me, so they just ram me until help arrives from a couple bombers or capship. Not only is this completely ooRP (cause you'd be disentigrated upon first ram) but its just plain bad play and violating rule 0.0 (imo), if the pirates can't RP properly, they turn to exploits like this, i guess they feel 'Entitled' to pirate you, and just because their ship class isn't capable of doing it inRP they have to go ooRP.

What ever happened to a countdown and KABOOM? that'll stop the stallers/lolsilent dockers. I hoenstly don't see why any pirate would ever have to ram anybody, just blow em up if they dont pay quick enough! When i used to pirate once i issued a cut-engine demand, if they didnt cut within a few seconds i opened fired - completely inRP and done properly.

I just don't understand how something like this so obviously ooRP is tolerated..
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Offline Loken
08-08-2012, 04:19 PM,
#28
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

' Wrote:O GOD THEY MIGHT GET AWAY I BETTER EXPLOIT
In my opinion a ship instantly popping out of existence next to a space station is both as ridiculous and as much of an exploit as ramming to prevent it.

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Offline Ursus
08-08-2012, 04:50 PM,
#29
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

' Wrote:It IS an exploit and it IS ooRP, think you can just ram big capital ships in your fighter and NOT die? LOL
yup and some of the same people are the first ones to use "fear for your life" when they try to pirate you, and crash into planet before engagement to avoid PVP death too... fear for their life, not so much, its not as convenient

Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Grumblesaur
08-08-2012, 04:57 PM,
#30
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

Space is dangerous.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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