• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 450 451 452 453 454 … 546 Next »
GADC Concept Ships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »
GADC Concept Ships
Offline Xing
07-09-2008, 03:31 AM,
#31
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

I suggest you
1. stop working with sphere. Sphere is fine when it comes to making Mon-Calamary ships from SW, nomad ships, and any organic stuffs.
2. Use Cubes. And cylinder if really necesary. You can work up a main body with one cube, or in worse case, cockpit one cube, mid body one cube, engine, a cylinder, wings, two cubes or more. Keeps low on poly, and makes good result, since you start from bulky toward smooth and sharp. while your thing is just very, very round, I'd say, fat.

[Image: audrey03a.png]
  Reply  
Offline GADC
07-09-2008, 03:51 AM,
#32
Member
Posts: 86
Threads: 2
Joined: Jun 2008

Right spheres...will be gone......Besides I figure how to change the cockpit into the ship's overall design. So whats the budget count for polys?

LEZEN GARMEN.

[Image: sigceo.jpg]

"This is not a revolt, this is the final solution." Garmen's Epistle

http://discoverygc.com/forums/index.php?sh...16611&st=20
Reply  
Offline Turkish
07-09-2008, 04:21 AM,
#33
Member
Posts: 2,617
Threads: 50
Joined: Aug 2007

You're doing better for sure, though you still seem to be making everything from manipulated primitives. A suggestion might be to try several styles of modelling to find your niche and then attempt to apply it to FL and Discovery.

Box modelling would probably be a fair point to start at. You're showing good improvement in style and concept though, its just still too "mooshy".

[Image: LibreIISuper_Small.png]

I have a fetish for all things Norse.
  Reply  
Offline Xing
07-09-2008, 04:24 AM,
#34
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

yeah. I recall my first battleships..~
they looked like boxes over more boxes of boxes XD

[Image: audrey03a.png]
  Reply  
Offline GADC
07-09-2008, 04:28 AM,
#35
Member
Posts: 86
Threads: 2
Joined: Jun 2008

Mooshy as in the meshes not lining up right? where you see shade difference?

LEZEN GARMEN.

[Image: sigceo.jpg]

"This is not a revolt, this is the final solution." Garmen's Epistle

http://discoverygc.com/forums/index.php?sh...16611&st=20
Reply  
Offline Xing
07-09-2008, 04:37 AM,
#36
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

uhu.
here, I'll take my Si-31 Red Tiger as an exemple of how simple it gets.

[Image: exemple1.jpg]

This fighter took me, as you can see;
1 cube for the main body module
2 cube for the 2 forward little wing
2 cylinder for the 2 engines
4 smaller cubes for the wings
1 half sphere for a small decoration unit in the back.

[Image: audrey03a.png]
  Reply  
Offline GADC
07-09-2008, 04:48 AM, (This post was last modified: 07-09-2008, 04:53 AM by GADC.)
#37
Member
Posts: 86
Threads: 2
Joined: Jun 2008

....

[Image: NewPicture2-4.jpg]

What do I join the meshs? If I have to then I have to weigh them together to make them seem less.



EDIT:....OH.............

LEZEN GARMEN.

[Image: sigceo.jpg]

"This is not a revolt, this is the final solution." Garmen's Epistle

http://discoverygc.com/forums/index.php?sh...16611&st=20
Reply  
Offline Xing
07-09-2008, 04:52 AM,
#38
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

you may create polygons over a few of the joint. Usually however, it is preferable that one "module" is made in one bloc alone, the others separated only due to joints, for instance. creating polygon to join up is rather tedious usually, see.

[Image: audrey03a.png]
  Reply  
Offline GADC
07-09-2008, 04:56 AM,
#39
Member
Posts: 86
Threads: 2
Joined: Jun 2008

Right screw Concept one...hmm I'll be back with another headache maker... thanks for the help.

LEZEN GARMEN.

[Image: sigceo.jpg]

"This is not a revolt, this is the final solution." Garmen's Epistle

http://discoverygc.com/forums/index.php?sh...16611&st=20
Reply  
Offline GADC
07-09-2008, 08:24 PM, (This post was last modified: 07-09-2008, 09:40 PM by GADC.)
#40
Member
Posts: 86
Threads: 2
Joined: Jun 2008

:P......im going to have spikes....just wait and see...I will use the spike to latch on to debris and rocks so i can......do nothing...those rocks don't move...

I have a question can specially design guns be made with the models, detachable of course. Well I know it's possible, I want to know if it's allowed.


Edit: SO if i do one single mesh for the body it will be fine? Not by joining the meshes together but building the body point by point. ?


If I make things point by point the BOXES will look like this. All i did here was joined the meshes together. I could go thought and edit the points that are not needed and eventually it will become real single mesh but it's faster just redoing it. Now is the right track? And beside Mechanics how is the design?

[Image: NewPicture3-3.jpg]

all those points in the middle can be remove (internal).

[Image: NewPicture4-4.jpg]

After I cleaned it up a little in order to keep it solid I had to move some points around.

[Image: NewPicture5.jpg]

[Image: r.jpg]

I'm redoing the tail fins.

LEZEN GARMEN.

[Image: sigceo.jpg]

"This is not a revolt, this is the final solution." Garmen's Epistle

http://discoverygc.com/forums/index.php?sh...16611&st=20
Reply  
Pages (9): « Previous 1 2 3 4 5 6 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode