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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Opinion Poll: Discovery Nomad ***~"RP"~***

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Poll: What do you think about discovery nomad RP
You do not have permission to vote in this poll.
Nomad RP as it is on disco is fine and doenst need improvement
29.63%
16 29.63%
Nomad RP as it is on disco could use some improvement
46.30%
25 46.30%
I dont care about nomad RP
24.07%
13 24.07%
Total 54 vote(s) 100%
* You voted for this item. [Show Results]

Pages (4): « Previous 1 2 3 4
Opinion Poll: Discovery Nomad ***~"RP"~***
Offline Treewyrm
02-18-2014, 06:42 PM,
#31
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

(02-18-2014, 05:07 PM)Jaika Wrote:
(02-13-2014, 11:51 AM)Treewyrm Wrote:
(02-13-2014, 01:35 AM)Jaika Wrote: Sometimes thigs have to go crazy. Give unlimited ZOI for the officials so they can organize raids to any system, these raids can be fun for the indies too because officials can bring them too for more firepower and more fun fun fun.
If you're suggesting that nomad indies could leave Omicrons with officials then it would need a modification in their ID. It is a bit of can'o'worms as then a question of responsibility arises, and a bit of ambiguity - like for instance what happens when 'official' one dies in a fight or disconnected? Can indies wander on their own around or they are required to return back to Omicrons? I'm open to having this feature added - but some ambiguities should be hammered down first before admins even get to consider this proposition.

This can be sorted out somehow like this: When the official jelly dies the other have to return becaus of this: Nomad raid groups are composed from many different ships. These groups are often used to teach the younger ones how to hunt effectively. They may have a fully grown body but they lack the experience to enter in to a new stage of being.

The best tactic against a group like this is taking out their leader(s) this makes them confused or even scared because their connection with the mindshare becomes week and they eventually flee back to the Omicrons where this connection is much stonger.

(Mind that this is just some raw and random idea so don't judge it too hard.)

So i think something like this can prevent the "we had an official with us, but he was killed when on the way here".

The question wasn't about inRP reasoning at all, rather it was about server rules and how they work, how to keep such situations as clear as possible to all parties involved. Like for example what happens if the group of indies are on their way back to omicrons and they're being intercepted and engaged - what do they do? What options would they have rule-wise? On one hand they should be able to fight back because everyone here has the right for self-defense. This may seem sensible, yet on the other hand it can get into slippery slope as players can decide take longest possible route back and purposely try to be intercepted for a fight. Also the uncertainty about responsibility, as the general line of thought in this regard that you can't be responsible for what you can't control in the slightest.

I'm all ears if you can come up with a more refined wording on this extension to ID, but it has to be pretty damn solid. Perhaps you can try to make a thread to discuss that, see what kind of feedback you'd get on that.
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Offline Haste
02-18-2014, 06:58 PM,
#32
Lead Developer
Posts: 3,554
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

Rig indie Nomads to explode if their big brother K'Hara does.

))

[Image: cdSeFev.png]
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