If you want a change to occur in that. Make it all your guns blow up after the second mine. See how the caps will feed a disabled and defenseless ship. So all comes to the point where the gunless ship has 3 options:
a) Stay in the fight and bump into the caps until they blow their nerves and quit.
b) Run from the fight, dock on a base BUY NEW GUNS- restock reload re-everything and go back into fight.
c) STARDIVE/PLANETDIVE will solve all your problems and you will even have time for your midnight glass of vodka....
(07-04-2014, 10:27 AM)Vredes Wrote: If you want a change to occur in that. Make it all your guns blow up after the second mine. See how the caps will feed a disabled and defenseless ship.
(07-04-2014, 06:12 AM)Curios Wrote: Solution of removing bots\bats from capital ships is a nice one (along with removing bots\bats from anything that have more then 150 of them). But it's a fair pile of work
Open ascii file, find entry for bats, set to zero, find entry for bots, set to zero, find entry for hull, apply constant multiplier to hull of the wise devs choice, close file.
I doubt that its impossible to find someone in this community who is able to write a program that can do that for all cap ships.
Wouldn't even be bad to do that for all ships including snubs imo. Or halve the number or regens for snubs, to make bot passing less efficient between snubs, and make fights less endless.
(07-04-2014, 06:12 AM)Curios Wrote: However on the topic of bot feeding itself - it's very destructive and produce a lot of bad oorp feelings which is bad for the game. In that case admins\devs have to act quickly - but they do not. Why so? Who knows.
The question is how do you want them to act?
If you want them to change game mechanisc: Before they do anything you'd have to present a solution that most people will see as a good change instead of a bad one. In the past there seems to have been a lot of complaining about things they changed, looking through these forums. If you nerf capitol ships too much, the owners will feel like the toys that they worked so hard for were broken.
If you want them to punish people for bot passing... how do you choose who to punish? Punish everyone who does it? Or only people who pass from cap ships? Or only people who "abuse" it and not the people who allegedly don't? For the first two options, why not change game mechanics instead, because its much simpler and more efficient. For the third option... doing that fairly is an impossible task, and choosing this route will give nothing but even more bad blood. Why? Because that would make complaining, slandering, and being a two-faced hypocrite a strategy for success in the community. Look at the posts all over the forums where people tell you how bad other people are, and where they shine their own halos. People are seriously telling you that it's bad of someone else to try to win in a game, and that they don't really try to win themselves, but they're still going on the forum to criticize people for trying to win, and that's how little they care about winning. I mean... really?
(07-04-2014, 10:32 AM)Curios Wrote: ы) die in another system so it's not a pvp death, respawn, profit, no
Removing regens would also help with another problem: It would be very easy to enforce a rule against people docking and repairing during a fight. If the health bar is higher than it was before in the same fight, its proof that he docked and repaired (or died and launched).
Seems that removing regens is really a win win win situation. The vanilla balancing which included regens was primarily for single player anyway. Back in the day there were a number of servers that made using regens in fights against the rules.
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Hmmm, I think before we give all ships their hull and shield in BBs, while removing the later, I highly suggest you stop and logically think how this will work in PVP.
Imagine a guy shieldrunning with a VHF.
Now imagine the same guy shieldrunning with a shield, that is now rebalanced to be 3 times heavier, while the ship agility remains the same.
In other words, the overall damage dealt by the players would also have to be adjusted. Because of how the usual pvp works, where you use two debs while fighting a shielded enemy and an shielded one.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(07-04-2014, 12:10 PM)sindroms Wrote: Hmmm, I think before we give all ships their hull and shield in BBs, while removing the later, I highly suggest you stop and logically think how this will work in PVP.
Imagine a guy shieldrunning with a VHF.
Now imagine the same guy shieldrunning with a shield, that is now rebalanced to be 3 times heavier, while the ship agility remains the same.
In other words, the overall damage dealt by the players would also have to be adjusted. Because of how the usual pvp works, where you use two debs while fighting a shielded enemy and an shielded one.
Don't buff shields then? Solution seems rather simple.
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Rebalance bomber usage against VHFs then. Fighting a bomber pilot is rather ehhhhhhh without being able to rebot shields.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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(07-04-2014, 12:17 PM)sindroms Wrote: Rebalance bomber usage against VHFs then. Fighting a bomber pilot is rather ehhhhhhh without being able to rebot shields.
As the number of times you can shield up from zero is like 2 or 3 times (?), and it takes a lot more jousts than that to kill a bomber in a vhf, its not that big a difference.
The real issue here are nanobot transfers anyway. They are much more useful than shield bat transfers in fights, and passing infintite shield bats is arguably realistic while having a ship which is made up entirely of nanobots isn't. Or is there some reason why the number of shield bats must match the number of nanobots?
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or so. There is difference yes, however batt exchange was never an issue, indeed. Shield is getting wasted much faster then the hull and unlike the hull it can regenerate.